Re: [閒聊] Stonewall008 Jungle的評價
Cho Gath
Speed A+ - Cho Gath became a little bit slower than Season 2 but not by much.
He still just grinds camps down like no one's business.
速度A+
比S2慢一點不過沒差
Rilience A+ - Cho Gath is a jungler with one of the best recoveries in the
game. He's a crowd control bot so he's already getting a natural boost here.
He has fast clearing thanks to his strong AoE abilities and his strong single
target damage (that E man) so he'll pick right back up with some farm. His
ultimate gives him a giant tankiness boost and artificial gold advantage over
his opponents. His sustain is still strong (albeit nerfed) and he still can
build pretty much anything. In short, Cho Gath's sheer versatility, gold
efficiency and insane speed/farming helps him recover even from the most
catastrophic forms of harassment.
韌性A+
CC機
AOE傷害+單體傷害 快又有效
高經濟高通用高速度你無法擊潰他
Build S - You can build practically anything on Cho Gath and it will work
even in the jungle (with a few modifications). Some of his best and most
optimal builds require a lot of gold though which tends to be much more than
the jungle can provide. At the very least his wide range of builds from
bruiser (both AD and AP), aura support, tank, mage and more, end up pushing
him to godly levels in this aspect.
出裝S
想出啥都可以搭配
AD大男AP大男SUP靈氣坦克法師
隨便
Sustain A+ - His sustain was nerfed a bit and his speed pace was nerfed with
the jungle changes but overall it didn't do much to him. He's still very
healthy and mana sustained (after his first clear) that you wonder why people
say that Warwick is the only the jungler that jungles at 100% health.
續戰A+
續戰超好
Ganking B+ - This too has been a very confusing aspect. Not because it is
hard to grade or anything but because players seem to think Cho Gath is a
terrible ganker. Yes his knock up can be unreliable but that's because
they're rather stupid and don't think about the entirety of Cho Gath. Cho
Gath has two strong ganking tools that are both AoE and are skill shots. The
range on his Q is incredible as well. It is very easy to dodge but it is also
likely a guaranteed kill if it lands. There are things Cho Gath can do to
increase the chances of it landing such as silencing the target first (which
isn't hard) or forcing them to use their escapes early. He exerts a lot of
control onto a target and, in most cases, will get to use his Q twice in a
gank. To add on top of all that - his damage is actually really high early on
and then he obtains his ultimate true damage nuke. He only loses points on
the unreliability.
GANK B+
Q的準度決定一切
想辦法用W和走位讓你Q到
Q可以在GANK中用兩次傷害超高
還有R
Dueling B+ - This one was a weird one to score. He gets outmaneuvered a lot
but also can outmaneuver a lot of opponents. His damage is high but he seems
to lack the power to finish off enemy junglers. He's beefy and keeps getting
beefier and maintains high power but he doesn't always win his fights. He's a
strong duelist but his match ups are all over the place.
單挑B+
有來有往
機緣巧合
有時候贏有時候缺乏傷害
Invasion S - Everyone knows Cho Gath is one of the godliest control junglers
especially when he obtains his ultimate. He grinds camps down like nothing
while being fully sustained and he has two strong cc tools (which are
stronger in the jungle) to escape. He's a competent duelist as well. When he
obtains his ultimate he gets a super smite which allows him to annihilate any
camp in a heartbeat. He can go to a buff camp, do one rotation of spells, a
few auto attacks, smite and chomp - then he's out.
入侵S
R讓你偷很爽
QW在江狗猴子都會成功
M. Transition A - A cc bot with a static health steroid. He can build
anything and he farms rather well. He does reasonable damage at this point in
the game and is a great bodyguard. His only issue stems from his inability to
initiate which is a big deal for cc bots. He has to burden another teammate
with initiation powers.
中期A
CC機+肉盾
足夠傷害可以進可以保人
唯一缺點無法開戰
L. Transition A - The same exact thing except his builds determine if he
deals damage or if he hits like a feather now and if he takes awhile to take
down or is unkillable.
後期A
更坦或者更痛
爽爽
--
Shyvana
Speed S+ - Her spot for being the second fastest jungler in the game is
currently in dispute with Zed but yeah she's fast as hell.
速度S+
僅次於ZED
Resilience C+ - Aside from farming very quickly, there is not much Shyvana
can do against harassments. Her speed saves her but duelists progressively
get stronger against her the more they harass her, she becomes less
threatening to laners (as if she even ever was) and falls off the more
harassment she gets. She's a fragile thing early.
韌性C+
脆弱不堪吃很快但是被騷擾無反抗力
特別初期超軟
Build A - At least her builds are cost effective and reasonable. Her damage
stays strong through most of the game and she can easily farm up her cost
effective builds. There isn't much to say here except that, as long as she
isn't harassed to hell and back, she'll farm up her basic build.
出裝A
出裝效率很高
可以農出有用的裝備只要沒悖亂成白痴
Sustain C - She almost dies in the jungle for her first clear. She's insanely
fast but insanely fragile early on. Her sustain issues persist for awhile
until she itemizes to fix them. She has no mana which is a good thing and her
cooldowns are reasonable given her speed. She can sustain her incredible
speed as well. Her early-early mid sustain is just trash.
續戰C
第一輪滿臉血
就算吃不MANA還是有續戰問題
Ganking D+/C - Shyvana cannot gank to save her life. She needs the perfect
situation in order to engage for a kill and it's largely thanks to her
teammate setting up the kill. Her ultimate doesn't increase her ganking
potential by much. Some may argue that "oh just use exhaust" but it's a
variable that isn't being counted in the score because then you'll have to
accountability for exhaust in other jungler's scores and we'll be in the same
damn spot anyways.
GANK D+/C
爛死了
你只能等隊友給你機會
大決一樣爛
你被迫綁虛弱但是一樣扣分
Dueling B+ - I always hear people say "omg Shyvana is a great duelist" when I
think she honestly isn't. She has a lot of damage but that's her only real
strength. If she catches someone off guard she'll probably hurt them badly
but she gets outmaneuvered by plenty of characters. She's a slugger at best.
單挑B+
不是單挑猛將
爛
你只抓到爛爛的人
Invasion A+ - She moves very fast, doesn't require mana and grinds camps down
quickly. That's her whole gimmick and doesn't need much explanation. Just go
from camp to camp and grind.
入侵A+
你很快然後不用MANA
去偷吧
Transition B - I just combined both of these. She's basically the same thing.
She has okay damage without items and better damage with them. She has no
crowd control so she has no real utility. She can get kited easily but at
least has her ultimate to do something. Someone made the comparison and I
would have to agree - she's a female Udyr. She trades the stun for a leap of
faith. She can eat someone if she gets to them or she just gets kited and
dies - unless she farmed up an arsenal.
會戰B
沒裝有傷害有裝更好
沒CC被風箏
女生屋底耳
除非你肥吱吱
---
獅子
Speed C+ - Rengar is a slow jungler. Even on release he was pretty slow but
every nerf made him slower and slower. At least later on he gets a bit faster.
速度C+
慢
又被NERF
爛爛爛
Resilience C - Rengar struggles pretty harshly if he's harassed and beat up
while jungling. If he gets behind because of failed ganks or counter jungling
- he struggles to clear his jungle. The nerfs hurt his recovery in season 2
but the season 3 changes made things a bit harder for him still. Admittedly
the health change for monsters helped him out.
韌性C
被騷擾或者失敗的GANK讓你GG
S3江狗和NERF讓他更加爛
Build A - Rengar can build tanky, bruiser or assassin - that's a plus. He's a
bit like Lee Sin in that he can build assassin if he's dominating or build on
a budget if he's not. They nerfed his personal item which was kind of a
sucker punch to him. It was very cost efficient.
出裝A
大男坦刺客皆可
多樣出裝很棒
牙齒被NERF很傷
Sustain C+ - Rengar's sustain used to be much better but yeah nerfs happened.
He doesn't require mana so that's a plus. However, he takes a huge hit from
his inability to maintain a strong clearing pace. It used to be a great thing
for Rengar when he could just go to every camp and melt them but now they get
progressively stronger while he struggles to wipe them out in some instances
of the game. His pace is wonky. His healing factor is great but not enough.
Basically put, he gets pretty trashed at clearing.
續戰C+
NERF哭哭
好可憐每個項目都要嗆他被NERF
Ganking S/S+ - Rengar is amongst the best gankers in the game. His passive is
a freaking free leap with a ridiculously refreshing cooldown. He has ranged
targeted snare that is available when he reaches full ferocity and can be
regained if gains full ferocity again - he can sometimes use it twice during
a gank. The same snare is a targeted slow when not ferocious. Rengar also has
high damage, good tankiness and is very mobile. Once he gains his ultimate he
takes it to the next level. Now Rengar has a stealth ability which allows him
to initiate direct ganks with ease and ignore plenty of ward spots. On top of
that, he now has a leap that is on demand and not when he's a bush. To add
even more to that, he also gains ferocity while stealthed which means he
doesn't necessarily have to charge his ferocity before ganking OR that he can
initiate and use a spell with ferocity followed by a full rotation of his
spells in order to gain back ferocity and THEN using his ultimate to quickly
gain the ferocity back and using another ferocious ability.
GANK S/S+
被動跳 緩 怒氣定 緩 高傷害 猛
有R之後更棒
神出鬼沒而且不用為了GANK準備你的怒氣
跳跳跳
Dueling A - Rengar is a decent slugger but his best dueling comes from just
outmaneuvering his opponents. His passive just helps him do tons of crazy
stuff in the jungle leaping everywhere. Regnar, aka leapman, can use monsters
to escape or initiate into a slow/snare and what have you. He does a good
amount of damage as well. His issue is that he usually doesn't have enough
power to "finish" someone off but at least he can chase them down. His
chasing power is determined by how the enemy decides to run or how far the
chase will be. That's what ultimately chips points away from this - also he
can't really fight the S junglers.
單挑A
草叢跳跳虎
還可以跳怪跑或開戰
你可能殺不死但是可以追上跳跳跳跳跳跳
但是打不贏S等高智商
Invasion B - He's got insanely funny dueling which helps him out here.
Anyways, it is true that Rengar is a pretty slow jungler but by the time
Rengar is invading he's also ganking. Usually invaders are not granted points
for this but Rengar is a ganking jungler and he benefits from invading by the
fact that he can feed his ferocity and position himself better (usually) for
a gank. It's one of those rare cases where invasion doesn't take Rengar out
of the way and may actually help him.
入侵B
單挑能力彌補吃怪速度
人頭刺客通常難入侵但是他不同
他可以入侵集氣然後換GANK
Transition B - It largely depends on his build. It ends up being the same
thing really just changes the fact of whether he'll explode his target and
die right after or deal good damage but survive. Of course I mean that the
build he took will govern this transition. He's a bruiser with mobility,
steroids and good damage. There not much to say here but that his job stays
the same throughout all phases of the gank - snipe someone. He can become an
initiator depending on who his teammates are though.
會戰B
殺人死掉或者打傷害活下來 看你當大男還是刺客
神出鬼沒高傷害 但是你會戰就想辦法去換人吧
配合隊伍可以當個開戰角
-
Warwick
Speed C+ - Warwick hasn't been fast in a long time. The former king of the
jungle weeps for the comfort of his throne.
速度C+
WW爛
江狗霸主吃屎吧
Resilience B - This is one area where Warwick used to be Triumphant in. He's
better than a lot of junglers at recovery since his sustain is so godly even
against scaling enemies - but he's still a shadow of himself. Still, you
can't keep Warwick down for long. It takes an excessive amount of force to
take him out of the game.
韌性B
神奇的續戰讓你難以被打拜
Build A - He has a very versatile build set and can build tanky and still
deal a modicum of damage. Not much to say here except he has similar build
options to other tanks like Malphite who don't need to itemize anything but
defense.
出裝A
多樣出裝 坦但是還是有傷害
可以出全防
Sustain S - Warwick's renowned sustain is still there. He'll probably never
drop his health. It's great and all but his speed only gets slighter better.
Again this is another thing that has nothing that is needed to be said. He
just stays at full health by clawing at enemies.
續戰S
滿血江狗
Ganking D/S - Warwick is one of the worst pre-6 gankers in the game. His
movement speed gaining ability is very conditional as well. He can counter
gank and he can probably gank the most aggressive of targets but usually
those situations basically have be handed to him. His ganking becomes very
powerful once his ultimate is gained. It's a point and click long lasting
suppression. It's that's simple really. It will require his teammates to
react though since Warwick likely will not kill the target on his own. Still,
it is a very powerful ganking tool.
GANK D/S
六等前最爛江狗
你只能試試看反GANK
有R很猛可以抓
但是要隊友跟上才有傷害
Dueling A+ - Warwick is a very powerful yet pathetic duelist. He can kill
almost anyone 1v1 including some of the S tier duelists but he is incredibly
easy to outmaneuver. Even some of the weakest of duelists have the potential
to just outmaneuver and outwit him. He just claws at people which means
others can juke him in the bushes, line of sight or just cc him and walk
away. He's a slugger that gets outmaneuvered very easily.
單挑A+
單挑很猛可以打贏一些S
但是也容易被更爛的打死
他只能抓你
所以CC他然後跑掉
Invasion B+ - Warwick is slow but why does he score high in invasion? Because
of the way he duels. If you try to stop Warwick then you're forced to get in
his face and he may gnaw at you. It's one of those situations where stopping
him forces you to get into a position where he has the advantage.
入侵B+
他很慢但是因為單挑很棒可以入侵
Transition B - Again another jungler with a fused transition score. He is yet
again another old character that has been screwed by power creep. I compare
him to Udyr and Shyvana except he has some utility. He also has an ultimate
that helps him engage (though in team fights he gets thrown off easily). He
gets kited too but he can claw at someone if he gets on them. He deals damage
if farmed too.
會戰B
江狗生態的犧牲品
和屋底耳龍女差不多醬油
你有R
然後被隊友賣
除非肥不然哭吧
--
Sejuani
Speed B+ - Sejuani's speed is not as bad as most people thing but her ability
to maintain it is flimsy. She burns mana like a madman. She may die too
trying to maintain that speed.
速度B+
不是很慢
但是MANA問題
搞不好會死翹翹如果堅持要維持速度
Resilience D+ - Sweet jesus does harassment destroy her. Even light
harassment can demolish her. Her lack of sustain, her lack of dueling
potential, the fact that she's so fragile...man she just gets screwed easily.
韌性D+
你可以先 /ALL 跟他說你要騷擾也可以打死他
爛到極致
Build B - The jungle doesn't provide enough gold for a lot of her builds so
she's stuck being economic. Even then her economic builds are not enough! She
needs a lot more gold in order to make up for a lot of her deficiencies. Her
best pre game build requires her to sacrifice tankiness in favor of cooldown
reduction as well.
出裝B
江狗金錢不足以支撐他的裝備
初期要買CDR必須犧牲坦力
Sustain C - She starts becoming very fast and thus her pace is amazing.
That's about the only thing she has going for her though. She has no health
sustain and suffers because of it throughout the game. Her mana issues exist
as well.
續戰C
HP MP都是毛病
Ganking B/S - Her pre-6 ganking is pretty good if albeit she can die from
ganking early. She's like Skarner where she can pin someone down and murder
them. Her ultimate is perhaps one of the best ganking tools in the game. It
allows her to do blink ganks and direct ganks easily. It's a ranged Amumu
ultimate with a strong success rate. This is probably her best trait but
sadly it is not enough to make up for her shortcomings.
GANK B/S
六等不錯但是前去GANK容易賣掉自己
R是神技
遠距離AMUMU的R
想怎樣就怎樣
Dueling D+ - She is probably one of the worst jungle duelists. She has okay
damage but not enough to contend with others, her sustain is awful so she's
probably broken by the jungle, she has no tankiness and just gets murdered by
the jungle. She has tricks to outmaneuver some opponents but she doesn't have
enough means to make great use of it.
單挑D+
傷害可以
但是一無是處
你先是滿臉血然後不坦然後被打爛
Invasion C - She has speed and can escape. That's about it. She loses a lot
of points because of her terrible sustain and dueling. It would have been
much worse but, like Rengar, her ganking positions enable her invasions to
not be massive detours.
入侵C
吃很快Q出來
但是你沒續戰沒單挑
你可以為了GANK繞進去
M. Transition B - Her ultimate. That's all she has. Her ultimate is so good
it allows her to at least do something. Everything else about her is likely
underdeveloped even sometimes even if fed.
中期B
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
但是只有R
L. Transition A - Same thing as before but she might have the items that help
her not instantly explode or be useless. Her initiation is what gives her
some use but others just end up doing her job better.
後期A
RRRRRRRR
你有點裝但是也還好
別人可以比你好
http://www.reignofgaming.net/blogs/stonewall/22962-jungle-tier-list-breakdown-part-8
隨便亂翻歡迎改進指教
細節請看原文
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