Re: [閒聊] Stonewall008 Jungle的評價
Xin
Speed B - Xin Zhao has never been a fast jungler and hasn't improved in
Season 3. There isn't much to say that, even with single target becoming
stronger, he's still slower than most junglers and he sadly has to burn a few
of his abilities in order to clear camps. If he builds pure offense he does
become faster but at a huge cost to his survivability.
速度B
Xin從來不快
就算s3生態改了還是慢
他必須要點特定技能去清怪
全攻擊裝快但是死的也快
Resilience C - Surprisingly, Xin Zhao is one of the easiest junglers to shut
down and he utterly falls apart vs control junglers (especially thieves). The
combination of his slow jungling and his need for items makes it so the
jungler creeps scale faster than his ability to clear them. If he's shut down
early - he'll be slowed down almost to a halt and won't be able to contribute
much except desperate ganks.
韌性c
他是最好被打爛的江狗之一
他太吃裝而且打太慢所以別人可以把他打爛然後他讓永遠翻不了身
Build A - Even with his atrocious clearing speeds he comes out a jungler with
more than a handful of item builds and pathing options. He has builds ranging
from assassin to tank to bruiser. He is also able to transition in between
them though not to dramatically. Still, very few other junglers have the
luxury to have lethal offensive builds and super high survivability builds.
All that combined with his power to pseudo-initiate gives him a strong score.
裝備a
他吃很慢但是很多元
他可以當刺客坦克大男或者混合出裝
充滿傷害和生存
這種能力值得給他高分
Sustain C+ - There really isn't much to say here. After the first clear, he
is able to easily sustain himself (though it requires a damage item or a
lifesteal item) with his passive. All he has to do is auto attack and it will
happen. He keeps a weak pace in the jungle that needs to be supplied by items
and, as already stated, his pace can easily be broken by harassment.
續戰c+
他可以靠吸血或ad裝加上被動一直在江狗區玩耍
但是太慢了太容易被打爛
Ganking A - This is where Xin Zhao excels and the main reason he's picked
anyways. He has super high damage ganks along with two forms of cc (one fused
with his gap closer). If done properly he will be able to use his gap closing
slow twice in the gank thus forcing more control. His ultimate doesn't really
improve his ganking too much as the knock back is hard to control but it can
be useful sometimes outside of just damage. He has no disengage and likely
already burned all his abilities in order to engage a gank so he tends to be
vulnerable to counter ganks from most junglers.
gank a
他還可以當江狗就是gank猛有兩個cc 一個敲一個突進 而且傷害高
如果弄的好可以緩兩次
大對於gank沒啥幫助因為太難敲退但是可以多一點傷害
但是沒辦法退場而且需要放全部的技能讓他相對脆弱
Dueling A - Another thing that Xin Zhao excels at is murdering his opponents
in a 1v1 scenario. His damage is much stronger than most other junglers early
on in the game (though his tankiness isn't equal yet) and can outright shred
most of his opponents in an even fight. He is able to turn some fights around
if he's caught off guard at least against some of the non-god duelists though
that is still something few other junglers can boast. His weakness lies in
that, outside of his initial volley, he has no mobility or control and is
purely contributing damage to the duel (cooldowns aren't exactly great early).
單挑a
單挑很猛 大部分的人傷害跟不上他
跟不是神級的很難輸阿
但是除了VOLLEY(不知道q還是e 我猜是e)
他跟不上人
Invasion C - Aside from looking to duel someone, he shouldn't be trying to
invade the enemy jungle unless it's wide open to him. He's too slow and needs
his abilities to clear - he's just setting himself up to get caught. While he
can hold his own in a duel - being in the enemy jungle just calls the enemy
team to converge on him.
入侵c
除非你要單挑
不然不要入侵
他太慢而且要放技能江狗
被抓到圍毆就死
M. Transition B+ - He's a very item reliant champion with no real means to
farm it outside of ganking. If he gets ganks then he becomes rather
threatening but if he doesn't then he better have gone a tanky build. He
still has reasonable amounts of damage as a tank this early and thus can
attempt to piledriver the enemy carry - his ultimate even gives him some time
to do that as it knocks the enemy team around. His purpose in the game really
isn't that complex but he is very gold reliant and mid game is when your
first purchases start coming into play.
中期轉換b+
吃裝
有gank到滾雪球變魔王沒gank出坦裝好 反正坦裝也有傷害
大可以破陣 中期可以一波打爛carry
太需要裝備了所以出裝很重要
L. Transition B+ - He is still very much the same except his damage has
probably sunk by now if he hasn't bought any offensive items. His initiation
still works in that it forces an immediate peel/escape from the enemy team
while making him very tanky. He likely will get kited around after his first
volley of abilities so he's not going to be contributing too much unless he
focuses on peeling after initiating.
後期b+
跟中期差不多但是傷害悲劇
只好當坦進去破陣
可能在突進之後被風箏到死
除非很猛不然沒啥用
-----------------------
Rammus
Speed B - Rammus used to be the fastest jungler (long time ago) then he was
slowly nerfed to hell and other faster junglers became available. Now he's
just an average speed jungler who needs to level his W in order to speed up
later.
速度B
遠古時代超快後來變超慢然後要加速要W
Resilience C - Rammus is a jungler that is easy to shut down and harass to
hell and back. He is an item and level reliant jungler and that works against
him very harshly. Like other resilience weak junglers, he needs to keep up
with the jungle or it starts breaking him apart. Even as a tank with some
powers of initiation, it doesn't help redeem him as his initiation demands he
stay alive.
韌性C
他是最容易被打爛的江狗之一
吃裝吃等級
沒跟上遊戲就不用打了
他是開戰坦 但是要活著才有用
Build C - Rammus doesn't have many item build or pathing options. He has a
lot of deficiencies that he quickly has to remedy such as weak health,
mobility (more mobile champs than before), and cooldown reduction. He's not
the best farmer and, unless he leveled W, his clearing will take a hit.
出裝C
出裝路線都很死板
缺陷過多
位移英雄過多/CDR太久
點W才能江狗但是沒用
Sustain C - Rammus is definitely a jungler that needs to be helped here. He
suffers from both health and mana issues and his pacing requires him to level
up his W (which isn't that best skill to level up first most of the time).
Still he reaches a point where he starts taking no damage if he buys the
appropriate items.
續戰C
需要改善的江狗
HP/MP都是問題
點W才能江狗但是沒用
出對裝也沒傷害
Ganking S - Though this is Rammus's best trait and it is by far one of the
highest ranking amongst junglers. It almost redeems him as a jungler
(certainly tends to as a pick). Rammus is able to, thanks to his powerball,
ignore certain key ward spots and initiate a gank with ease. From there he is
able to exert plenty of control onto the target with an AoE slow and an armor
piercing taunt. Once more, the cooldowns of these abilities aren't
exaggerated and he may be able to use them once again during a gank attempt
thus exerting more control. The mobility granted to him by his Q allows him
to pull off multiple forms of ganks including ganks straight through the
enemy turret (tanking it as he goes) in order to pincer the target.
GANK S
神
值得出的理由
Q無視眼睛開戰猛
AOE緩+嘲諷
CD不常有機會雙Q
Q的速度讓他可以四面八方塔殺
Dueling C - There is not much to say here except that he shouldn't go out
looking for fights. He can beat bad players in a duel but smart players will
know to wait out his shield before trying to fight. Most junglers will just
hurt themselves trying to fight him but he has no real means of beating them
in a fight. He can beat them in a defensive fight sure (they invade him) but
he'll rarely kill them.
單挑C
不要逼戰
只能打贏白痴
有腦袋會等W沒了再打
可以抵抗入侵但是殺不死別人
M. Transition C+ - Except if fed he will not have the items he needs by this
time. His initiations better be perfect and the follow up just as perfect or
else he'll die quickly. Even then, for a tank, his initiation is easily
telegraphed by wards or simply be staring at him. He is very reliant on flash
to initiate or blind sided enemies and even then he won't do much.
中期 C+
除非虐蔡不然你根本沒裝
開戰小心不然會被蒸發
就算是坦要開戰也容易被閃過
太吃閃現或陰影
L. Transition A - It's still the same as before but this time he has the
items to not only survive but deal reasonable damage. If he's focused he'll
often hurt the enemy team considerably with their own stupidity. If he
manages to grab the enemy carry - it is often their death that follows. It
isn't easy but the fact that he becomes insanely difficult to kill and
utterly annoying ends up giving him a strong score.
後期A
中期差不多 但是你有裝 可以活下來又可以傷害
被圍毆也能反彈懲罰對手
想抓人一定可以抓到
不容易但是後期你就是殺不死又煩的怪物
-------------------
YI
Speed S+ - There is no denying that (even with RNG) Master Yi is one of the
fastest - if not the fastest - jungler in the game. Initially he is only
slightly slower than junglers like Dr. Mundo and Zed but he picks up a pace
they cannot hope to match. He farms uncontrollably by just level 5.
速度S+
他是吃怪神
除了一開始的MUNDO和ZED
但是他的加速讓他是吃怪神
Resilience B+ - Master Yi gained new levels of ungodly speed and that's what
pretty much saves him from being counter jungled. There isn't much else to
say here - he just farms non stop and quickly to the point where he can't be
controlled.
韌性B+
吃太快等級高所以只要農濃濃就便怪物
Build B - Master Yi is notorious for having some of the most ludicrous
amounts of builds while still being able to deal high amounts of damage. The
only flaw is that each one of these builds are extremely expensive. He can
farm though so he'll be able to work towards them at some point even as a
jungler. He has bruiser builds, AP builds and AD carry builds.
裝備B
他有一堆莫名高傷害出裝方式
唯一問題就太貴
但是他可以農濃濃
可以當大男APAD
Sustain B - Health sustain works against him and he'll need to buy an item to
make up for that later. However, it may become a non factor as he just
destroys a camp before it can even damage him. He maintains a devilish pace
throughout the game. Again, Master Yi is a simple character and, while
lacking health or mana sustain, he destroys camps with just a single alpha
strike (and some slashes) that it doesn't end up mattering.
續戰B
血有點問題
但是有可能大部分在怪打你之前你就殺爛他了
只要Q然後補刀
Ganking C - Master Yi brings with him very high amounts of damage but no
crowd control or real chasing ability (against most of the cast - mobility
creep) aside from his Alpha Strike which he likely used to initiate the fight
anyways. He brings no control and is not reliable and, to top it off, he's
very easily to kill with no escapes or tankiness.
GANK C
沒CC沒位移
除了Q但是幾乎起手用掉
更妙的是沒逃跑和不坦讓他容易被殺
Dueling C+ - It's the same thing except in a 1v1 situation. If he ambushes
someone he'll likely destroy them though but that's still very risky. It is
recommended though that he abuse much slower champions or jump an opponent
who is at much bigger disadvantage.
單挑C+
除非你埋伏不然不猛
但是不推薦埋伏
除非對手慢或者殘廢了
Invasion S - He only loses points because of his fragile dueling but other
than that he can just steal the enemy jungle outright and leave. He abuses
his amazing speed to outpace the enemy jungler and take his jungle from under
him. Master Yi basically adopts a "smash and grab" stance for invading.
入侵S
除非被抓到單挑不然神的速度讓你無可取代
M. Transition D - Master Yi simply doesn't contribute anything to the team
outside of damage and cherry picking. He needs farm and even then he'll still
likely drop and do nothing. Crowd control absolutely destroys him. In order
to succeed he needs everything else to fall in place perfectly - which is
both too much and unlikely to happen.
中期D
中期廢物
CC打爛YI
除非你有不可思議的進場
L. Transition D+ - He can utterly murder most characters in a 1v1 situation
but, like his mid-game, he is outright easy to kill and needs the perfect
situations in order to contribute. He demands too much from the team when
other junglers are either granting bonuses to the team or not asking as much.
後期D+
會戰一打一超級猛
但是需要隊友給你機會進場
而你的對手通常不需要這麼多
------------------
VI
Speed A - Vi is actually a pretty fast jungler and doesn't need to do much in
order to clear aside from using her E once at every camp - though using her Q
ends up grouping them up in a ball so her E destroys them.
速度A
VI很快
EQE
猛
Resilience B - Vi can focus on farming to level 6 and achieve that easily
while being able to stave off most forms of harassment. She cannot deal with
duelists easily and that situation spirals the more they hunt her down
(ironic huh). Her powerful level 6 ganking can bring her back into the game
easily as well her as ease in farming and building.
韌性B
可以專心到六等
六等前容易避開騷擾
但是之後打不贏單挑猛將
但是大決可以讓你回到遊戲
Build C+ - Vi doesn't have a wide variety of builds. Her builds tend to be
strictly bruiser (or dangerous glass cannon) and don't end up scaling too
well anyways. With that said - her build is predictable and ultimately weighs
in on the more expensive side. Still, it helps that the components are cheap
and help her mid game (her strongest phase). She cannot transition well
between builds either.
裝備C+
他只有大男
或者你出AD然後變玻璃大砲
出裝太固定容易被預測太貴了
出便宜的組件讓你在中期也是你最猛的時候有貢獻
Sustain A - While her passive isn't an extremely powerful one, at least while
jungling it tends to work out well since she'll be refreshing it at least
twice per camp. It gets to the point where she takes no damage from camps as
the shield protects her and she's clearing them very quickly. Her first clear
is averagely sustained but after that she opens up her fast paced sustained
clearing. She also suffers no mana issues and has healthy cooldowns on the
abilities required for jungling (zero is a very healthy cooldown).
續戰A
被動沒啥用
但是多少幫助
有盾很猛吃很快
第一輪平均水準的續戰
之後打得快
最後一句看不懂哈哈
Ganking D+/S - Her early ganking is outright atrocious. She has damage but
she has absolutely no control. Her gap closer is incredibly strong sure but
it is very predictable and easy to dodge. She has better success if she just
stays and farm still level 6. Once she attains her ultimate though her
ganking prowess takes off. It is amongst the best of the ganking ultimates in
the game as it cannot be dodged and will track down even a flashing target.
She has high damage so she'll follow that up with some burst but often times
won't kill the target - still it will allow even teammates with poor cc to
jump onto the target. It's a very simple yet powerful ganking combo - either
initiate with a long range Q and grab them with her ultimate. This allows for
blink ganks (over walls) and for direct ganks - not many junglers are capable
of doing those. If she combines it with flash - she has 3 gap closers into a
sure fire heavy cc.
GANK D/S+
前期很高傷害但是容易被躲和預測
六了之後有如神助
閃現都擋不了你
配上你的閃現和Q和R
你可以飛三次 猛死惹
Dueling C+ - This is a weird one for Vi. She is a surprisingly bad duelist.
Other junglers will straight out murder her. She brings some strong damage
but other than that - nothing. They'll just beat her to a pulp. She can jump
someone and hope for the best but unless they're definitely weaker she
shouldn't bother.
單挑C+
他出乎意料的爛
除了傷害一無是處
單挑只會被打爛
Invasion B+ - She has a fast clear and long range escape (not always
reliable) so she can work as a thief. She may have to if she wants to just
rocket to level 6 before the enemy jungler. A good thief but not the best out
there. Definitely better than her dueling though.
入侵B+
吃得快又跑得掉
他可以去偷但是不是最棒的
M. Transition A - Her mid game is definitely her best and she works as an
assassin/bruiser during this phase. She can initiate on a soft target and
quickly take them out if she isn't stopped after her ultimate is done. This
requires her team to quickly follow up to defend her or occupy the enemy team
though she can do the murder suicide route of initiating. She makes great use
of budget items during this phase though they all have to be centered around
dealing damage. In short, she's able to burst down key targets with cheap
items that even a jungler can farm.
中期A
中期是猛的時候
只要R進去隊友跟上你就可以用便宜的裝備打爛對手
可以當刺客/大男
L. Transition C+ - Vi currently has an almost non-existent late game. She
does the same thing as before but her target will likely survive even without
any team interference. She simply just can't seem to kill anyone (unless
extremely fed) or even deal damage easily as she'll be kited - her Q is so
unreliable.
後期C+
悲劇
進去就被打爛還打不死人
-----------------
KHA ZIX
Speed A+ - Man did his speed improve heavily in season 3. He's very fast and
maintains his speed with no issues at all. He doesn't really even need items
in order to keep his speed either - he just needs a few ranks into his W.
速度A+
S3超快
而且幾乎不用裝備只要點W
Resilience C+ - Unlike other fast junglers, Kha Zix doesn't have the luxury
of having good resilience even though he's fast. He's an assassin type
jungler and takes a beating from the jungle if he's kept behind. Even with
his speed he'll be taking enough damage that he won't be able to gank after
his clear without running the risk of dying. In short, constant harassment
combined with a harsher jungle keeps him low enough that he may not be able
to gank.
韌性C+
他吃很快但是沒啥機會
他是獵人頭的
但是江狗會讓他滿臉血
騷擾他讓他沒機會賺人頭
Build D+ - Kha Zix only has a few limited offensive builds and often times
will just stick with the same one. The build will often take the same path
and be predictable though to its credit - it's a very good build for him. The
build's components are strong but he'll likely not have any form of
survivability till much later.
出裝D+
出裝固定就是傷害
裝備配他很猛但是蒸發也快
Sustain C+ - Kha Zix is a pretty healthy jungler but pretty mana starved if
not careful. He maintains a reasonable speed too. The issue with all this is
that, after a certain point, he really needs items to keep himself going and
he's reliant on his first clear not getting screwed over. If he doesn't
sustain himself both health wise and mana wise - he won't be able to gank
safely. His sustain doesn't become much of an issue much later though
thankfully.
續戰C+
MANA是問題
需要裝但是一開始沒有能力
沒控制好血魔無法GANK
高等一點可解決
Ganking B/variable - His ganking pre ultimate is decent as it brings with it
a gap closer (weak early) and a slow with very high damage. He can refresh
his slow with some bush tricks but there isn't much more to say for this
straightforward ganking.
GANK B/多樣性
他的GANK在六之前有突進有緩有傷害
但是說好不好
However, when he obtains his ultimate - not only does he obtain two triggers
of a short lived stealth (which is good because stealth), but he is able to
evolve one of his other abilities which help his ganking in different ways.
六了之後
有隱形還有進化讓他很猛
Evolved Q - It only brings more damage to his ganking but doesn't improve his
control at all. It isn't recommended that he evolves this as a jungler.
Q
只有傷害沒CC
江狗勿點
Evolved W - This is one of the best to evolve first. It makes his passive
capable of proccing from W thus granting him an AoE ranged slow (with
respectable damage). The effects of this make it so his ganking is almost
idiot proof and his small gap closer can still be used to easily catch
someone. He can combine it with his ultimate in order to refresh his passive
and continue the slowing pressure.
W
最好的
範圍緩和傷害配上突進和隱形刷新被動和緩
猛
Evolved E - This is the second of the better choices. It greatly increases
his leap range and it allows it to refresh during a kill. It helps him
initiate blink ganks better and escape better. During a gank, if he obtains a
kill amidst a brawl, the refresh should help him disengage with no problem or
leap towards another target. Deciding between this one and the evolved W is
dependent on the targets. Usually mobile targets call for him to have his W
(the long and wide range will make sure they get clipped) while softer
targets call for his leap (jump in, slaughter, jump out).
E
次佳
跳得遠又刷新
黑暗出來跳進黑暗
我來了打我阿笨蛋
殺玩一人在跳第二人
難殺的用W緩他奏他
軟軟的用E跳他奏他
Evolved R - His ultimate isn't recommended for him to evolve but it is
definitely better than evolving his Q. He is able to becoming slightly more
tanky - if albeit it's counter intuitive that it only works while stealthed -
and can blink another time while speeding up.
R
不建議
但是比爛Q好
會更坦因為有隱形還有可以加速
Dueling B+ - Kha Zix is incredibly fragile and a lot of junglers can outright
destroy him in a fight. This ends up requiring Kha Zix to rely on ambush
ganks more than a straight out slugfest. This, however, proves to be very
effective with him though as he easily eviscerates his opponents. His ambush
ganks are amongst the best in the game as he's able to unleash a full combo
onto his targets (along with isolated damage) and force their escapes
immediately which he can easily follow up with his gap closer or a summoner
spell.
單挑B+
超級軟容易被打爛
但是埋伏超猛
一套埋伏+召喚師技能可以打爛大家
Invasion B - Not much to say here except that he's a moderately good thief
with his speed and he can escape with his leap (better if it is evolved).
However, he needs to use his abilities in order to jungle (though moderate
cooldowns) which leaves him open to be ambushed by the enemy. He already
can't deal with a straight up fight (at least early) but even much less so if
he's the one being ambushed.
入侵B
不錯的小偷因為打得快可以跳走
但是靠技能吃怪會他讓被埋伏打死
單挑也不猛除非前期
如果你是埋伏的人另當別論
M. Transition A - Amongst all the assassin junglers Kha Zix probably has the
best (better than assassin Lee Sin but not supportish Lee Sin). His item
build, while limited, is very effective on him and his many evolutions can
heavily alter his transition rather positively (except Q - it tends to be
awful). If he evolves W, he can assist in dealing some very heavy poking
which is something almost no jungler can do. His front loaded burst damage is
massive that, if he evolved his E, he can leap in and kill the MVP then leap
out of the fight before retaliation occurs - then just waltz back in to clean
up. In short, he can easily do his job of murdering people during this phase.
Very few other murdering junglers have as much ease as he does currently in
the game.
中期A
他是中期最猛的刺客江狗
比李星還猛 除非李星走輔助型
裝備配合進化有如神助
除了廢物Q爛招
W:POKEPOKEPOKE 有哪隻江狗可以
E:跳進去殺掉MVP在跳出來打我阿笨蛋
就是個猛殺手
L. Transition B+ - It's the exact same thing as before just hopefully Kha Zix
has built some form of survivability like a guardian angel. Coincidentally,
the enemy having guardian angels can screw with his E reset and end up
killing him. At least at this point he's had enough evolution points to
seriously bolster his arsenal.
後期B+
出一些生存裝像是GA
但是對面也會出然後你一去不復返
除非你你是肥吱吱的神手
http://ppt.cc/GaPS
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01/14 21:05, , 1F
01/14 21:05, 1F
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01/14 21:08, , 2F
01/14 21:08, 2F
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01/14 21:10, , 3F
01/14 21:10, 3F
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01/14 21:10, , 4F
01/14 21:10, 4F
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01/14 21:11, , 5F
01/14 21:11, 5F
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01/14 21:13, , 6F
01/14 21:13, 6F
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01/14 21:14, , 7F
01/14 21:14, 7F
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01/14 21:14, , 8F
01/14 21:14, 8F
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01/14 21:21, , 9F
01/14 21:21, 9F
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01/14 21:26, , 10F
01/14 21:26, 10F
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01/14 21:26, , 11F
01/14 21:26, 11F
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01/14 21:26, , 12F
01/14 21:26, 12F
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01/14 21:28, , 13F
01/14 21:28, 13F
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01/14 21:28, , 14F
01/14 21:28, 14F
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01/14 21:28, 15F
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01/14 21:31, 16F
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01/14 21:35, 18F
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01/14 21:35, , 19F
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01/14 21:40, , 21F
01/14 21:40, 21F
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01/14 21:43, 23F
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01/14 21:45, , 24F
01/14 21:45, 24F
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01/14 21:49, , 25F
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01/14 21:50, , 26F
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01/14 21:50, , 27F
01/14 21:50, 27F
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01/14 21:50, , 28F
01/14 21:50, 28F
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01/14 21:51, 29F
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01/14 22:04, , 30F
01/14 22:04, 30F
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01/14 22:04, 31F
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01/14 22:40, , 32F
01/14 22:40, 32F
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01/14 23:06, , 33F
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01/14 23:07, 34F
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01/14 23:07, , 35F
01/14 23:07, 35F
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01/14 23:46, 36F
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01/15 01:28, , 37F
01/15 01:28, 37F
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01/15 09:42, , 38F
01/15 09:42, 38F
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01/15 09:55, , 39F
01/15 09:55, 39F
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01/20 10:58, , 40F
01/20 10:58, 40F
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