Re: [閒聊] Stonewall008 Jungle的評價
Amumu
Speed A - The little guy is of slightly better than average speed at the
start but then ramps up rather quickly. His only weakness is that he can burn
out just as quick and his speed plummets as a result. Other than that - he's
good to level 4 and very strong when working towards level 6 and beyond.
速度A
這小矮子起手只有平均但是會加速
四等夠快了六等威猛
Resilience B - It is a myth that Amumu is easy very easy to shut down. It is
true that he can be slapped around and given a hellish time in the jungle
than a few others but he has means to subvert that. Amumu is a very fast
jungler and he can recover if he devotes himself to constant farming. The
enemy will have to devote themselves to trying to keep up with him in order
to cripple him but he transitions so well that it inevitably will not matter
unless it was truly severe. In short, Amumu's speed and incredible initiation
tools will allow him to recover from even some severe forms of harassment.
韌性B
不要聽唬爛他會被打爛,除非對手犧牲一堆東西一直來揍你不然小矮子都能生存的。
他的速度和神之開戰可以讓他變神手。
Build B - Amumu isn't as versatile as some of the other godly junglers when
it comes to builds but he gains points in the fact that he's an AP tank
jungler. This gives him a few rarer build options that most other junglers
aren't able to access (because it would be stupid on them) and often times
these builds ramp up Amumu's offensive power. Amumu is able to go full tank
or sacrifice some tankiness for noticeable damage increase. The only issue
with Amumu's builds though is that he can't easily transition in between them
as other junglers can. If he's set to build a certain way then he is forcing
himself to continue with it for better or worse.
裝備B
小矮子沒別的裝就是個AP坦,所以他只要出坦裝或AP裝,爽死惹。
缺點就是只能選一個。
Sustain B - As it was previously stated - Amumu is a very fast jungler but
can suffer from his mana issues. Amumu can passively reduce the damage he
receives from monsters to the point where it is negligible. He loses points
due to his heavy reliance on mana early and towards mid game but his pace is
extraordinary that he is able to maintain a good score. It gets to the point
that his mana reliance is overcome by the sheer power of his clearing albeit
it sometimes means he won't have mana to make a strong gank, unless he built
himself in ways to pad his mana issues.
續戰B
快又有效但是他沒魔,他有被動但是SOSO
他前中期MANA太慘了但是他夠快所以爽。
有時候他會沒魔來GANK有點瘸。
除非你出MANA裝。
Ganking C/S - Amumu's early ganking has some strengths but plenty of
weaknesses. Amumu is one of the few junglers that has a long ranged stun
(though not targeted) and that makes ganking for a burst champion (or a
champion that can follow up with strong cc) very strong. However, it can be
easily telegraphed and sometimes blocked by minions. It isn't easy to land
but it pays off very well if it lands.
Amumu's ganking becomes incredibly powerful once his ultimate is obtained. It
is an idiot proof ultimate that requires simply pressing a button and
watching everyone around you be killed. In conjunction with hils Q he is able
to slingshot himself close to a target (even avoiding wards) and get in range
for his ultimate - better with flash too. He doesn't have to hit a champion
with his Q either - he can simply use it to slingshot himself. The sheer
power and ease of use of this ability gives him a score of S. The big
weakness that detracts from the final score is the serious cooldown it has
which, if not used well, will severely weaken Amumu's subsequent ganks for
awhile.
GANK C/S
小矮子前期GANK特猛但是毛一堆。
他有遠CC後可以一波 猛。
但是風騷走位和小兵讓你哭哭
六等之後有如神助
只要按R就可以GANK 傻逼都會
Q可以進場R 猛 打到小兵一樣RRRRRRRRRR
但是CD不夠猛所以扣一點分
Dueling C - Amumu is an interesting duelist in that he can't fight a handful
of junglers and will get utterly decimated if he tried but he can downright
destroy some opponents and even some of the opponents that would have
normally beat him if he greatly outmaneuvers them. This is often due to the
insane damage he can do if a fight lasts long enough or of his opponents
handle the duel with him poorly. However, it is often recommended that he
just avoid fighting at all costs as only weak or stupid opponents will let
him outmaneuver them. He can't deal with other junglers in equal footing.
江狗對戰C
他單挑只會被打成白痴,除非你用智商流打法。因為如果你的單挑持續足夠久
你可以哭出一堆水甩出一堆繃帶嚇死對手。
兩邊智商相當不要打就對了。
Invasion B+ - Amumu's amazing clearing cooldowns and clearing speed allow him
to grind down camps and go in and out before anyone notices. However, he
tends to be outright easy to kill if he is caught though it shouldn't happen
if Amumu keeps an I out and grinds the camps quickly. Aside from that - his
safety comes from his speed and excellent cooldowns.
入侵B+
速度快所以可入侵 被抓到會死但是幾乎快到讓你抓不到
入侵是靠速度和神CDR
M. Transition A - Amumu has amazing mid game transition to the point where,
even if he was harassed, he can serve his purpose simply with the press of a
button. All Amumu has to do is initiate a proper fight (even if he dies) and
have his teammates follow through and possibly win. Initiators have naturally
good transitions as they'd usually die right after in most cases (during mid
game at least). A tank Amumu likely has some auras first therefore he is also
benefitting his team with budget items. An AP tank Amumu has offensive auras
which also help his teammates wipe out the enemy team. He doesn't obtain a
perfect score for this as, outside of initiation, he has no real battlefield
control.
中期轉換A
被壓爛還是有繃帶
只要好好開戰然後死了也沒差
開戰角天生轉換力就夠因為會戰才猛
矮子都會出靈氣 防禦或攻擊看你坦或AP所以也是對隊伍有幫助
L. Transition S - Amumu is possibly one of the strongest late game junglers.
The strengths he had in mid game are still here but his damage scales
alongside the enemy. Amumu deals considerable amounts of damage (and is
difficult to take down) late game with only a tank build thanks to his W and
his refreshing E. He earns this final score because so few junglers can deal
as much damage as Amumu with similar late game builds.
後期轉換S
後期就是神
後期傷害能夠打爛對手
只有少部份江狗能夠和他一樣後期當坦但是又能打死人
→
01/14 16:01, , 1F
01/14 16:01, 1F
※ 編輯: hirdaramani 來自: 61.57.75.128 (01/14 16:02)
→
01/14 16:01, , 2F
01/14 16:01, 2F
推
01/14 16:01, , 3F
01/14 16:01, 3F
推
01/14 16:03, , 4F
01/14 16:03, 4F
推
01/14 16:07, , 5F
01/14 16:07, 5F
推
01/14 16:24, , 6F
01/14 16:24, 6F
→
01/14 16:24, , 7F
01/14 16:24, 7F
→
01/14 16:31, , 8F
01/14 16:31, 8F
→
01/14 16:32, , 9F
01/14 16:32, 9F
→
01/14 18:17, , 10F
01/14 18:17, 10F
推
01/14 20:13, , 11F
01/14 20:13, 11F
討論串 (同標題文章)
完整討論串 (本文為第 1 之 8 篇):