Re: [閒聊] Stonewall008 Jungle的評價
蜘蛛
Speed B - Elise starts off slow and only increases her clearing upwards to a
moderate clearing pace. Nothing much to say here other than that this is
easily rectified with a leash and ranks into her W.
速度B
慢 只有普通的路線
點W然後有個LEASH比較好
Resilience C+ - Elise, as a jungler, is easy to put down. She needs levels in
order to keep up with the jungle or otherwise it begins to outscale her and
pushing her. She's surprisingly easy to kill as well. She doesn't fair well
against other junglers this early in the game. Simply put - fragile, level
dependent and vulnerable.
韌性C+
軟弱無能
易被打爛
Build A - Elise, much like Diana, combines bruiser like qualities with the
strengths of an AP jungler. She has diverse build orders and ways of going
about achieving those orders. Many of her builds are economic and she makes
great use of items that combine offense and defense. Her most optimal builds
require her to obtain a good amount of gold which is what detracts from her
final score - also the fact that some of her "usual" builds are less
effective when used in the jungle (magic pen build).
裝備A
和戴安娜有點像
AP大男女
出裝經濟又攻防一體
但是總額太高了
魔穿江狗沒屁用但須要
Sustain B+ - Elise's sustain is an interesting aspect. Her early health is
average as the combination of her W lifesteal and spider tanking doesn't save
her from getting hurt a bit until much later. Even then she needs to rank up
her W in order for it to properly sustain her - therefore she needs levels.
Her mana will never be an issue since using her human abilities while
jungling isn't necessary (though they tend to help). Even with ranks on her W
- she gets rather thrashed by the jungle whenever it is down. She isn't
building any straight up damage so all of her clearing power is coming from
the W steroid.
續戰B+
W吸血和蜘蛛坦對續戰幫助不大除非等級高
所以續戰有點問題
魔還好 不需要人型
點W吧
Ganking A+ - Her E alone propels this score to an obscene amount. She has
decent damage and her big leap definitely helps engage and somewhat
disengage. I just can't glorify her human E enough. It is a ranged, skill
shot stun. You can either close the gap as a spider then web them or web them
then close the gap. Either way - just hitting that thing can guarantee a
death. It loses points because of her clunkiness and awful movement speed (as
human).
GANK A+
E棒棒
E是範圍指向暈
跳過去E 人頭
飛行時間+走太慢扣分
Dueling B - Elise is one of those jungle duelists that does poorly against
the other strong duelists. She can outmaneuver plenty of them but even then
has issues killing them. However, she does pretty much destroy everyone who
isn't a strong duelist. Match up wise - it would be that she does horribly or
bad vs the strong duelists like Lee Sin and such but completely rolls the B
and below duelists.
單挑B
就是B等
比上不足比下有餘
找比你爛的痛虐他
Invasion B - She's not the fastest clearer or anything but she is one of
those junglers that can annoy you to no end. She can invade and, if caught,
escape easily. That's pretty much it. She has average speed and clearing but
dammit if you can do anything about it except watch and get webbed.
入侵B
討厭
吃完跳走
就算吃不快也沒差跳跳跳
M. Transition B - Elise has plenty of build options but even then she won't
be optimized from the jungle. That's pretty much it. She can do her main job
of poking/assassinating still but much less effectively than if she had lane.
中期B
POKE+刺客是你唯一能做的事情
但是江狗蜘蛛遠比不上稱線蜘蛛
L. Transition C+ - Same thing except her murder powers have started to wane.
Overall she is a good jungler but she sacrifices more than she should in
order to do so. Lane Elise far outshines Jungle Elise. She can, at least,
become a web bot!
後期C+
連人頭都拿不到
用E打醬油
稱線蜘蛛比較好
------
Malphite
Speed B+ - The speed thing is going to start a trend with Malphite. Malphite
has above average speed and clearing. Just wack them with E and they will
drop along with some fisticuffs.
速度B+
普通的速度
用E打死他們
Resilience B - His ability to pretty much tank everything with prejudice and
his ability to scale with armor (which increases his tanking ability) just
make his ability to return rather easy. He's not a great duelist or fighter
but he's not easy to beat - it's a grind. His ganking saves him too later. In
short, he can be harassed easily by many junglers but, even without trying,
he just recovers naturally thanks to his kit and build.
韌性B
出防就好
你可以亂他但是他的無腦GANK和出裝讓你玩不死他
Build A - Malphite is very easy to build as a jungler. He's one of those
junglers that excels by simply building defense. Malphite's final score
suffers because of the lack of versatility for his build while jungling. He
is pretty much forced into building defensive stats and take runes that
increase his jungle prowess but not support his favored offensive builds (aka
magic pen).
裝備A
防裝 爽
問題是後期通用不大
當你全防後需要一些魔穿時會有矛盾
Sustain B+ - His build is incredibly tanky and his passive is powerful even
early. His E also cripples the monsters offense. He takes a beating early and
doesn't heal but with timing the clears with his passive he'll be able to
maintain his health properly. His speed never gives out unless he runs out of
mana, which is really his only issue in sustain.
續戰B+
防裝+被動+E讓小怪吃屎
後期被動能讓你無損
MANA有一點問題而已
Ganking C/A - His ganking pre-6 is really weak. In most cases it just ends up
being a harassment gank. His level 6 ganks are blink ganks with powerful cc
and burst. They are easily telegraphed but way stronger anyways. Not much to
say here. It's a "click boom" gank.
GANK C/A
六等前醬油只能來嚇嚇你
六等撞過來爽
Dueling B - Malphite is another one of those "annoying" duelists. It has to
be noted that he shouldn't really be looking for fights and instead just
stick to jumping people if he wants to murder them. He doesn't have
"finishing" power but he does have the ability to tank most junglers and
waste time - meaning teammates will show up hopefully. There are some match
ups that he wins incredibly drastically which are match ups vs anyone that
relies on attack speed.
挑挑B
煩人單挑
他打不死你 但是可以活到隊友出現
E可以為他贏得不可思議的戰鬥
Invasion A - He's a thief that can just waddle away when attacked. There
really is not much to say here either except that it's almost a waste of time
to fight a Malphite who isn't behind. He'll just shrug off the attack walk
away or stand and fight and delay you. He clears small camps insanely fast at
no cost and often is able to invade areas due to positioning himself for a
gank with his ultimate.
入侵A
偷很快幾乎無損
你跟他打也能風箏你或跟你打一波
M. Transition A+ - It's a freaking Malphite. Land your ultimate, use E on
their carry, you probably won the team fight. He builds nothing but tank and
deals respectable damage and shrugs off damage like no one's business. The
guy is a transitioning beast.
中期A+
R+E Free win
L. Transition S - Like I said it's a freaking Malphite. Now add cooldown
reduction and him spamming his E and the enemy carry may never deal damage
again.
後期s
有cdr了
r+eeeeeeeeeee
free win
---------
Skarner
Speed A - Skarner became slower in season 3 sadly. That isn't to say he's
slow. He still clears fast just not AS fast as before.
速度A
S3減速了
不慢但是沒之前快
Resilience C+ - About the worst thing that happened to Skarner with the
jungle changes was his ability to recover was shot to hell. Keep in mind
resilience is about recovering from harassment - and Skarner isn't one who
does that well anymore. If he gets beat he stays beat. He drains his mana and
has to make constant trips. It helps that he really isn't going to be ganking
pre-6 but it's one of those slippery slope things. Constant harassment
destroys Skarner. The score would have been higher if his transition wasn't
shot.
韌性C+
復原能力太慘
被騷擾就慘
持續被騷擾可以喊GG
Build A - Skarner's builds are at least flexible if albeit not the cheapest
out there. He has a wide variety of builds from offensive ones (super
expensive usually) to bruiser (moderate expense) and tank builds (also
moderate). His budget build is an aura build but that build doesn't tend to
optimize his powers. Still - his damage is very high regardless of his builds
for throughout mid game and his crowd control has its strengths boosted most
forms of utility (mostly speed boost).
出裝A
多項性
攻擊 大男 坦 都可以
不管怎樣出輸出都很好
出速度增加CC和R得威攝力
Sustain B - This took a hit too. Skarner gets faster as he gains level and he
is able to maintain that pace - as long as he has mana. His mana issues
barely improve and his health is tied in to how fast he clears and how he can
spam his abilities. His sustain was better in season 2 when the jungle was
weaker and required less effort to clear.
續戰B
有等級之後加速加續戰 但是要MANA
MANA是問題
S2弱弱野怪比較適合他
Ganking C+/S - Skarner isn't a strong ganker pre-6. It is difficult to grab
someone for a gank unless he gets assistance from his teammates. However, if
he does manage to close in on someone, the enemy will take a considerable
amount of damage and be slowed to almost a halt. His early damage and slow
spam is considerable. Once he obtains his ultimate he becomes an incredible
ganker. It's a targeted, melee ranged suppression pull. Once grabbed it
basically means death for his target.
GANK C+/S
六等前醬油 除非隊友配合超好 配到可以緩到死痛到死
有R之後變神手
Keep in mind that the nerf to his ultimate did not affect this score it all.
It does not really harm his ganking. It harms his team fighting/initiating.
Skarner's cooldown is reset if they flash out of his ultimate. It's the same
as if they had flashed before he even used it. Skarner can either bait the
flash and follow up with his own flash and grab or just return later.
R Nerf對分數沒有影響
事實上nerf對gamk沒差
會戰開戰才有差
想辦法去騙falsh
Dueling S - Skarner is another one of the god duelists in the game. It is
arguable between who the strongest straight up duelists are. Olaf and Skarner
are both duelists who excel and slugfests and they both have strong match ups
that are in their favors. For Olaf, it is argued that his axe helps him chase
and pin someone down while Skarner can just spam his Q and tear someone down
with mixed damage. There are strong cases for both but one thing is for sure
- Skarner will fucking destroy anyone that is in melee range vs him and that
is an easy occurrence in the jungle. Though an argument against him is that
he's very easily outmaneuvered since he is all melee including his crowd
control. Someone like Trundle can abuse of Skarner with his wall and mobility.
單挑s
單挑神
olaf+蠍子
q可以黏到死
配合草叢作戰蠍子是草叢王
Invasion S - Combine speedy clearing with good mobility and "I will murder
you and lay eggs in your chest" levels of dueling and you aren't to be messed
with when invading.
入侵s
打得快跑得快我是神
M. Transition A - Simply put, as a bruiser he's amazing. He has high damage,
tankiness, demands a peel and can build a mix of offense and defense. The guy
can even initiate. That's where he loses points though - his initiation is an
all in thing and will get him killed. It used to be less of an issue when his
ultimate could grab almost any target but they nerfed that part. If he goes
all in for an initiate and they easily stop it - it's very possible he puts
his team in a bad position for a counter-initiate. Other than that, melee
character that can get kited like all the rest and is reliant on flash to
start fights. High damage, high tankiness, good build. Not much to say.
中期a
高輸出高坦大男
攻防皆可還可開戰
缺點是開戰容易失敗賣隊友一波還有被風箏
高輸出高坦好出裝 棒
L. Transition A - Same thing as before though he can reach the point of
anti-carry status and requires a peeler. Other than that - same thing really.
後期a
差不多 只是需要配個傷害
---
Maokai
Speed A+ - He was formerly one of the fastest junglers in the game but Season
3 slowed him down a bit. He's still very fast just not as fast as before. No
real issue here though.
速度a+
遠古清怪王
s3爛一點
依然快
Resilience B - The guy can be kicked around and bullied pretty damn hard even
moderate duelists can crush him. It helps that his ultimate is amazing for
team fights and his ganking is godlike but his clearing takes a hit if he's
kept down. It doesn't last for long if he manages to get levels - a few
levels and ranks into his abilities and he's back on his feet.
韌性b
容易被打殘
但是gank和會戰r讓他回來囉
Build A+ - He's a tank. He's a cc bot. He's AP(ish). He's able to initiate.
He has abilities with multiplicative values. Yeah his build is going to be
easy and cheap. You can throw anything on him and it will work out. He
doesn't have offensive builds from the jungle and that's the only thing that
detracts from his score.
裝備a+
tank
cc機
ap
開戰
多功能角色
他可以出任何裝然後都有用
但是不能出江狗攻擊裝扣分
Sustain C+ - Keep in mind he loses points for his early jungling. He is mana
hungry and he takes a bit of damage. His passive's full power hasn't kicked
in yet and he takes a few bursts of his abilities to clear a camp. His pace
demands he burns everything in order to clear. His pace stays only okay and
his mana issues tend to remain but his health sustain becomes much better.
續戰c+
初期爛
mana問題還有被打太痛
需要全部技能江狗
mana!!!
Ganking S+ - It is debatable whether or not Maokai is the best ganker in the
game but I would put my money on that he is. Sure wards hurt everyone right
now but Maokai's ganking tools are obscene. First off, his ranged, targeted
snare - that thing is insane. It basically will grab someone regardless of
whether they use an escape (though it can lead Maokai to his death) and grab
them. It's as simple as that. Point, click, you got them. However, then you
tack on a ground mash Q which causes an AoE knock up. A freaking AoE knock up
on a short cooldown. Combining both abilities basically nets you an emulated
Malphite ultimate on a very short cooldown. The ease and reliability in
Maokai's ganks pretty much propel this score.
gank s+
w+q imba
w遠距離指定綁
q短cd範圍緩擊退
除了w賣死自己沒有缺點
r短cd又棒
Dueling C - Trees can't defend themselves, except Mexican fighting trees.
單挑c
塊陶阿
Invasion B+ - Great clearing and able to use his seedlings to scout for him.
Not much else to say here. Don't get into fights.
入侵b+
吃得快e開圖
不要開戰就好
M. Transition A+ - Everything about his transition was basically mentioned in
the build section. To explain his ultimate - basically it's damage reduction
for the entire team. It is a bit weaker now because of burst city but in
sustained fights the thing is killer. It basically gives your teammates
artificial health which has its value multiplied by how tanky they become. I
hope you get the picture I'm trying to draw here. He basically gives his team
an artificial gold boost when using his ultimate.
中期a+
r imba
雖然現在大男聯盟讓r有點爛
但是r imba
難以想像嗎?
r就是你給全隊一堆金子出了一堆裝備
L. Transition S - Same thing except now he's harder to kill and likely has
auras up the ass providing insane utility. His passive is actually pretty
damn annoying at this point.
後期s
中期差不多
但是靈氣裝和坦裝和r讓你硬梆梆
被動讓你有夠煩
--
Shen
Speed D - He's still the slowest top jungler in the game. This weakness is so
glaring that even beginners to abuse it. Even with a leash it is beyond slow.
速度d
搞笑速度
Resilience B+ - If it wasn't for his ultimate and his godly health sustain
then his resilience would plummet. Harassing Shen makes him slower and can
cripple him beyond repair but his ability to "infinite" jungle is what helps
him recover from even the most stupid amounts of harassment. He loses points
because he can't do much about being harassed except trot along to level 6.
Infinite jungling will be explained below.
韌性b+
騷擾他讓他整場哭
他有無限續戰但是還是會哭
r和續戰加點分
但是他還是不怎樣
Build B+ - Shen has an infinite amount of builds and a lot of them are cost
effective for a jungler. The only problem is that Shen isn't your average
jungler. He is unbearably slow and can't farm well EARLY until his ultimate
becomes active. That said, the sheer number of build options he has from
offensive, bruiser, tank, and support is what keeps him going. That and his
infinite jungling.
出裝b+
出裝很經濟但是你太慢所以難以濃到除非又r
進攻大男坦sup無所不能
Sustain A+ - He has energy and he's a tank. He's basically already built to
stand there and tank everything. His Q helps him sustain himself and, while
weak early, every rank it obtains boosts its power considerably. It gets to
the point where Shen will basically be at 100% health while jungling...slowly.
續戰a+
能量坦
qqqqqqqqqqqqqqqqqqqqqqqqqqq
可是好慢
Ganking A/S - I don't get why some people say that Shen's ganking is weak
before level 6. It's a gap closing taunt (effectively hard CC) with a follow
up burst from his passive. Shen's damage is deceptively high too. It is very
quick and accurate. Shen isn't likely to gnab the kill but he is very good at
enabling the kill.
gank a/s
沒r gank也棒
突進嘲諷配被動一波
拿不到頭但是可以殺道人
Once Shen obtains his ultimate he is now able to maintain global pressure as
long as it is up. Players will know Shen can pop into a fight and therefore
will be less aggressive. Shen can counter gank or join in a gank if it is set
up right. The global presence cannot be ignored and it is a major contributor
to Shen's strength.
有r之後全球流
全球流威攝力
Dueling B - Shen is surprisingly a strong duelist as he can trade blows and
dish out respectable damage. He cannot match the tools that the best duelists
have but he can take down B level duelists with ease. He is a very powerful
slugger and can even deal with duelists that are designed to outmaneuver
their opponents.
單挑b
出乎意料單挑還ok
有傷害可以跑掉
比上不足比下有餘
Invasion D+ - Aside from being able to escape easily - unless it's basically
100% clear that you won't run into trouble, you're usually not gaining much
by invading with Shen.
速親d+
除了你可以跑走之外毫無優點
M. Transition A+ - It's Shen. He's a bruiser tank that can split push and
cover the entire map.
中期a+
分推大男坦
棒
L. Transition S - Just read above.
後期s
就是看上面
Special - This is why I shortened out the transition things. I'll basically
explain them here by also explaining his special "infinite jungling" thing.
Basically his ultimate allows him to apply global pressure at all times and
makes it so he doesn't have to stop farming in order to position himself for
a gank. This is an artificial boost to his speed and his farming. He just
farms all day. He can even make trips back home to equip himself or heal
without much issue as long as his ultimate is a threat. He can defend a lane
yet not lose any threat to gank a different lane. All this saved time allows
him to farm more which allows him to purchase better items. Later on he can
detach himself from his team while the team roaming and mexican stand offs
are occurring and continue farming the jungle and/or lanes. He can make up
for his rocky start easily this way. Jungle Shen can end up matching the
strengths of Lane Shen easily given that his team doesn't force him to be
with them at all times.
特別
無限江狗
主要就是說他有全球r
所以可以農 有需要r
不需要為了gank或其他亂七八糟的事情犧牲江狗
重點就是r imba
-----------
隨便亂翻 歡迎改進指教
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http://ppt.cc/-KjK
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