Re: [閒聊] Stonewall008 Jungle的評價

看板LoL作者 (Sagat)時間11年前 (2013/01/14 18:54), 編輯推噓14(14018)
留言32則, 16人參與, 最新討論串2/8 (看更多)
隨便翻一下很夯的人馬好了 (自己的main角覺得說得很中肯) Speed A - Hecarim became much faster than before albeit he was gifted another issue (explained later) and can grind camps down very quickly throughout the game. His spammable Q is what is responsible for this and maintaining its passive cooldown reduction is very important to maximize his clearing. 速度A: 人馬可以AOE清團,善用Q的降CD效果可以最大化他的清怪速度 Resilience C+ - Hecarim is one of the easier junglers to shut down. He either snowballs or crumbles and shutting his momentum down is the way to deal with him. He is incredibly weak early vs both camps and junglers that most forms of harassment work on him and repeated harassment can severely cripple him. His abilities are weak in their first ranks but they become better as they gain levels except if he's gaining those levels at a negative pace compared to the scaling of the jungle camps. In short, he needs to keep up with the strength of the jungle or it starts crushing him. 韌性C+: 人馬是最容易被打爛的將狗仔之一。他在遊戲初期面對野怪和對面打野者極度 脆弱,大部分形式的騷擾、持續性的騷擾都可以打殘他。人馬的技能初期很弱,它是隨著 等級提高才有效用 Build A - Ignoring the fact that some of his favorite items were nerfed, Hecarim is a jungle tank/initiator and is naturally blessed with the power to still do the initiating part of his job (even if he dies) and thus it doesn't matter if his build is truly complete. That said, some of his best builds take some of the most cost effective items such as Spirit Visage and Aegis and, at least late game if he got cooldown reduction, is able to deal respectable damage damage using budget hybrid offense/defense items for a tank. His constant Q spam along with a sheen an prove to be all he needs for damage. 裝備選擇A: 先不論人馬最好用的一些裝備被nerf,赫克林是個江狗坦或是江狗開戰者 ,即使死了但有作到開戰的部份也無所謂,因此他的裝備沒有完全成型是ok的。他需求的 裝具有高性價比如靈魂石和軍團盾。在遊戲後期靠著CDR、坦和輸出混裝造成可觀的傷害 Sustain B - Hecarim is an incredibly risky jungler early as his sustain is abysmal in both health and mana and that detracts from his final score. Though this issue is quickly remedied as he gains ranks in his abilities and his sustain becomes phenomenal. Simply put, just because he's a ganking jungler and nothing can make up for his unsustained initial clearing, he loses points because of the risk. 賴線力B: 人馬在初期是個高風險的江狗仔,因為在血量和魔力方面都糟透了,這降低了 他在這方面的評價(儘管隨著技能等級提昇而此弱點越來越不顯著) Ganking B/A+ - Hecarim's initial ganking is very tricky and difficult to pull off but it ends up getting a decent score because of his ability to bypass wards due to the ridiculous speed he obtains. Other than that - it is difficult to pull off successfully in most cases and his chasing isn't that great after his intiation. However, once Hecarim obtains his ultimate his ganking takes a huge leap forward in terms of power. His direct ganks (down the lane) are amongst the best in the game and those are the types of ganks that cannot be warded for. The range on his ultimate, combined with the incredible mobility of his E, allows him to cover much ground and initiate on opponents from many different locations and bypass even the best placed wards. However, it isn't perfect in that Hecarim still needs to rely on a proper follow up from his teammates and the strict cooldown on his ultimate means he devolves back into an only decent ganking power. Gank力 六等前B,六等後A+: 六等前人馬的gank很需要技巧且並不是很容易成功,不過 他那無視眼的荒謬速度提高了這欄的分數。 六等後gank力大幅提昇。他的direct gank(直接衝進去線上gank)的能力幾乎是遊戲中 最好的,大絕的距離搭配E的高機動讓他能在各種地形對敵人發動突襲。不過,需要隊友 後續的跟上以及大絕的cd限制使得人馬只能算是還不錯的ganker Dueling C - Hecarim is by far one of the weakest jungle duelists. He deals sustained damage and it is rather low early on in the games. He has next to no mobility outside of his E (which is unforgiving early) and even then it doesn't help in dueling as much as other junglers' tools. He is also rather fragile early which adds more pressure to the fact that he can't trade or deal damage effectively. 野區pk C:人馬顯然是打架最弱的英雄之一。他是靠持續性的傷害,而這輸出在早期低到 靠北。沒有E他幾乎無機動可言,且這招對pk也毫無幫助。 Invasion C+ - He can steal camps somewhat quickly and that's about it. Still, it tends to be very risky for him to enter the enemy jungler as he's a weak duelist. His invasion is simply average with the only redeeming quality being his fast clear for the small camps. 入侵力C: 他可以快速的偷一些野怪,不過也就這樣。而且考慮到他打不過對方江狗仔的 事實,這麼作對於人馬來說頗具風險。 M. Transition B - Unless he is fed, Hecarim isn't that strong mid game outside of his initiating powers. He simply doesn't do much outside of moderate sustain damage (if he bought a sheen) and initiating, which isn't as strong as Amumu or a few other junglers. 中期轉換力B:除非這匹小馬被養肥了,否則他在中期影響力並沒有很強。在只有一把 閃耀劍的狀況下做出的傷害並不高,開戰上也比不上阿姆姆之類角色。 L. Transition S - He is by far one of the strongest junglers late game. He packs a surprising amount of damage even if he only purchased an offensive item like sheen/trinity force and he still has his initiation powers. His real power comes with tankiness and cooldown reduction. With full cooldown reduction he is able to maintain his W up and, along with his tankiness, keep himself from dying due to the fact that his teammates are healing him constantly. His Q spam with the passive stacks and cooldown reduction will make sure he contributes at least a decent amount of damage. In short, he becomes next to unkillable and is able to stick to an mvp target and pressure the enemy team to protect their player. 末期轉換力S: 人馬顯然是遊戲後期最強大的江狗仔之一。即使只有一件輸出裝如三相, 他仍能造成很可觀的傷害且具備開戰能力。但人馬真正的力量在坦力和CDR。在CDR滿的 狀況下,開著w靠著隊友的輸出讓他非常坦,CDR則讓他至少能造成還不錯的輸出。 簡言之,末期人馬成為一個難以殺死的MVP目標,且讓敵隊在保護隊友上倍感壓力 -- 推 Mikli:雀茶ZvZ跟鬼神一樣... 06/08 00:12 推 zzro:不能同意樓上更多... 06/08 00:33 推 edcrfv103:為什麼不同意.zvz不敗紀錄 不是鬼神是什麼.. 06/08 00:45 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.253.43.179

01/14 18:57, , 1F
nestea已經是過去式了
01/14 18:57, 1F

01/14 18:59, , 2F
同感 人馬初期超怕被ANTI 野區互毆沒有反擊能力
01/14 18:59, 2F

01/14 19:00, , 3F
推 講得很好
01/14 19:00, 3F

01/14 19:01, , 4F
推 之前版上還有人在那說人馬反野強 無言到不行
01/14 19:01, 4F

01/14 19:02, , 5F
遇過人馬來我家野區找我玩 超happy的..
01/14 19:02, 5F

01/14 19:04, , 6F
至於有裝備的人馬很坦 但是同理其它JG有裝也不差
01/14 19:04, 6F

01/14 19:05, , 7F
優勢基本就是那無視眼睛的速度GANK
01/14 19:05, 7F

01/14 19:05, , 8F
人馬只有坦裝 還不如只有坦裝的Amumu 人馬真的要肥
01/14 19:05, 8F

01/14 19:06, , 9F
才能發揮最大的效用
01/14 19:06, 9F

01/14 19:06, , 10F
人馬傷害裝跟坦裝取中間點 實在很難XDDD
01/14 19:06, 10F

01/14 19:07, , 11F
他有提到CDR裝讓他後期可以W 24/7
01/14 19:07, 11F

01/14 19:07, , 12F
這樣隊友輸出=幫人馬補血
01/14 19:07, 12F

01/14 19:09, , 13F
人馬被反野比Amumu還哭哭 人馬前期被打殘 容易醬油
01/14 19:09, 13F

01/14 19:09, , 14F
全場
01/14 19:09, 14F

01/14 19:09, , 15F
另外就是野怪升級速度比人馬要快...
01/14 19:09, 15F

01/14 19:10, , 16F
如果前期被打翻會被野怪打到沒有辦法做任何事
01/14 19:10, 16F

01/14 19:10, , 17F
我是覺得S3後 人馬的W往往還來不及補血 人馬就蒸發了
01/14 19:10, 17F

01/14 19:12, , 18F
人馬需要較長時間的會戰輸出 跟現在這種瞬間會戰的S3
01/14 19:12, 18F

01/14 19:13, , 19F
不太相符了 以前我玩人馬殺進殺出 現在很常有去無回
01/14 19:13, 19F

01/14 19:14, , 20F
我是覺得現在蜥蜴要早出 出完我會補軍團或腰帶
01/14 19:14, 20F

01/14 19:15, , 21F
再來才考慮寒兵 甚至如果團隊CC夠 我不太會出寒兵
01/14 19:15, 21F

01/14 19:16, , 22F
現在很多被我打敗的人馬 都是蜥蜴就直上寒兵
01/14 19:16, 22F

01/14 19:17, , 23F
那各空窗期太長了 團戰價值就出不來 腰帶OR軍團 GOOD
01/14 19:17, 23F

01/14 19:23, , 24F
3等赫克林來偷我阿姆姆(3)紅 被我抓到還被我單殺
01/14 19:23, 24F

01/14 19:39, , 25F
每匹千里馬在崛起之前都是萌萌啊..
01/14 19:39, 25F

01/14 19:48, , 26F
01/14 19:48, 26F

01/14 21:05, , 27F
spirit visage不是靈魂石喔
01/14 21:05, 27F

01/14 21:19, , 28F
人馬絕對是大後期最坦的JG,W一開只要戰還在打
01/14 21:19, 28F

01/14 21:19, , 29F
根本就是鎖血
01/14 21:19, 29F

01/14 23:16, , 30F
不覺得人馬後期有S....
01/14 23:16, 30F

01/14 23:17, , 31F
因為現在坦力有一個無法突破的上限
01/14 23:17, 31F

01/14 23:18, , 32F
人馬後期又痛又坦無誤
01/14 23:18, 32F
文章代碼(AID): #1Gy-FqkT (LoL)
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文章代碼(AID): #1Gy-FqkT (LoL)