Re: [閒聊] Stonewall008 Jungle的評價
隨便翻一下很夯的人馬好了 (自己的main角覺得說得很中肯)
Speed A - Hecarim became much faster than before albeit he was gifted another
issue (explained later) and can grind camps down very quickly throughout the
game. His spammable Q is what is responsible for this and maintaining its
passive cooldown reduction is very important to maximize his clearing.
速度A: 人馬可以AOE清團,善用Q的降CD效果可以最大化他的清怪速度
Resilience C+ - Hecarim is one of the easier junglers to shut down. He either
snowballs or crumbles and shutting his momentum down is the way to deal with
him. He is incredibly weak early vs both camps and junglers that most forms
of harassment work on him and repeated harassment can severely cripple him.
His abilities are weak in their first ranks but they become better as they
gain levels except if he's gaining those levels at a negative pace compared
to the scaling of the jungle camps. In short, he needs to keep up with the
strength of the jungle or it starts crushing him.
韌性C+: 人馬是最容易被打爛的將狗仔之一。他在遊戲初期面對野怪和對面打野者極度
脆弱,大部分形式的騷擾、持續性的騷擾都可以打殘他。人馬的技能初期很弱,它是隨著
等級提高才有效用
Build A - Ignoring the fact that some of his favorite items were nerfed,
Hecarim is a jungle tank/initiator and is naturally blessed with the power to
still do the initiating part of his job (even if he dies) and thus it doesn't
matter if his build is truly complete. That said, some of his best builds
take some of the most cost effective items such as Spirit Visage and Aegis
and, at least late game if he got cooldown reduction, is able to deal
respectable damage damage using budget hybrid offense/defense items for a
tank. His constant Q spam along with a sheen an prove to be all he needs for
damage.
裝備選擇A: 先不論人馬最好用的一些裝備被nerf,赫克林是個江狗坦或是江狗開戰者
,即使死了但有作到開戰的部份也無所謂,因此他的裝備沒有完全成型是ok的。他需求的
裝具有高性價比如靈魂石和軍團盾。在遊戲後期靠著CDR、坦和輸出混裝造成可觀的傷害
Sustain B - Hecarim is an incredibly risky jungler early as his sustain is
abysmal in both health and mana and that detracts from his final score.
Though this issue is quickly remedied as he gains ranks in his abilities and
his sustain becomes phenomenal. Simply put, just because he's a ganking
jungler and nothing can make up for his unsustained initial clearing, he
loses points because of the risk.
賴線力B: 人馬在初期是個高風險的江狗仔,因為在血量和魔力方面都糟透了,這降低了
他在這方面的評價(儘管隨著技能等級提昇而此弱點越來越不顯著)
Ganking B/A+ - Hecarim's initial ganking is very tricky and difficult to pull
off but it ends up getting a decent score because of his ability to bypass
wards due to the ridiculous speed he obtains. Other than that - it is
difficult to pull off successfully in most cases and his chasing isn't that
great after his intiation.
However, once Hecarim obtains his ultimate his ganking takes a huge leap
forward in terms of power. His direct ganks (down the lane) are amongst the
best in the game and those are the types of ganks that cannot be warded for.
The range on his ultimate, combined with the incredible mobility of his E,
allows him to cover much ground and initiate on opponents from many different
locations and bypass even the best placed wards. However, it isn't perfect in
that Hecarim still needs to rely on a proper follow up from his teammates and
the strict cooldown on his ultimate means he devolves back into an only
decent ganking power.
Gank力 六等前B,六等後A+: 六等前人馬的gank很需要技巧且並不是很容易成功,不過
他那無視眼的荒謬速度提高了這欄的分數。
六等後gank力大幅提昇。他的direct gank(直接衝進去線上gank)的能力幾乎是遊戲中
最好的,大絕的距離搭配E的高機動讓他能在各種地形對敵人發動突襲。不過,需要隊友
後續的跟上以及大絕的cd限制使得人馬只能算是還不錯的ganker
Dueling C - Hecarim is by far one of the weakest jungle duelists. He deals
sustained damage and it is rather low early on in the games. He has next to
no mobility outside of his E (which is unforgiving early) and even then it
doesn't help in dueling as much as other junglers' tools. He is also rather
fragile early which adds more pressure to the fact that he can't trade or
deal damage effectively.
野區pk C:人馬顯然是打架最弱的英雄之一。他是靠持續性的傷害,而這輸出在早期低到
靠北。沒有E他幾乎無機動可言,且這招對pk也毫無幫助。
Invasion C+ - He can steal camps somewhat quickly and that's about it. Still,
it tends to be very risky for him to enter the enemy jungler as he's a weak
duelist. His invasion is simply average with the only redeeming quality being
his fast clear for the small camps.
入侵力C: 他可以快速的偷一些野怪,不過也就這樣。而且考慮到他打不過對方江狗仔的
事實,這麼作對於人馬來說頗具風險。
M. Transition B - Unless he is fed, Hecarim isn't that strong mid game
outside of his initiating powers. He simply doesn't do much outside of
moderate sustain damage (if he bought a sheen) and initiating, which isn't as
strong as Amumu or a few other junglers.
中期轉換力B:除非這匹小馬被養肥了,否則他在中期影響力並沒有很強。在只有一把
閃耀劍的狀況下做出的傷害並不高,開戰上也比不上阿姆姆之類角色。
L. Transition S - He is by far one of the strongest junglers late game. He
packs a surprising amount of damage even if he only purchased an offensive
item like sheen/trinity force and he still has his initiation powers. His
real power comes with tankiness and cooldown reduction. With full cooldown
reduction he is able to maintain his W up and, along with his tankiness, keep
himself from dying due to the fact that his teammates are healing him
constantly. His Q spam with the passive stacks and cooldown reduction will
make sure he contributes at least a decent amount of damage. In short, he
becomes next to unkillable and is able to stick to an mvp target and pressure
the enemy team to protect their player.
末期轉換力S: 人馬顯然是遊戲後期最強大的江狗仔之一。即使只有一件輸出裝如三相,
他仍能造成很可觀的傷害且具備開戰能力。但人馬真正的力量在坦力和CDR。在CDR滿的
狀況下,開著w靠著隊友的輸出讓他非常坦,CDR則讓他至少能造成還不錯的輸出。
簡言之,末期人馬成為一個難以殺死的MVP目標,且讓敵隊在保護隊友上倍感壓力
--
推 Mikli:雀茶ZvZ跟鬼神一樣... 06/08 00:12
推 zzro:不能同意樓上更多... 06/08 00:33
推 edcrfv103:為什麼不同意.zvz不敗紀錄 不是鬼神是什麼.. 06/08 00:45
--
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