[請益] 關於遊戲存檔的設計
這篇討論的不是程式的部分
而是關於"存檔"的設計
現在遊戲很多都有內建的儲存與載入功能
方便玩家暫停自己的進度以便下次繼續
或是遊戲進度不滿意可回溯到之前重來
最近總覺得這個設計某種程度來說剝奪了遊戲樂趣
因為不斷的SL
很多遊戲靠這種方式一下子就全破
或是找到最佳路線or攻略等等之類的(一些大作RPG可能除外)
想當年像瘋子一樣在電視機前拿紙抄下一堆進度密碼
或是螢幕顯示GameOver restart氣到想摔機
不免有些感慨~~~
想問問看大家對於"存檔"的這個功能有什麼看法?
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