作者查詢 / LaPass
作者 LaPass 在 PTT [ GameDesign ] 看板的留言(推文), 共498則
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1F推:謝謝回答11/09 00:51
2F→:我現在想做的就是,想寫個在PC、手機(Android、IOS)上都能11/09 00:52
3F→:用的連線零件吧..... 我知道語言不一樣,所以有實作的優先11/09 00:53
4F→:順序。但是目前就還在想,要怎麼避免掉要加個平台進來(例如11/09 00:54
5F→:已經能連android後,想加IOS進來,卻發現連SERVER端都要大11/09 00:55
6F→:改11/09 00:55
11F推:就是想做即時連線的部分啊.... = =11/09 00:58
36F推:那就讓他們7天內無法破關 = =+11/04 19:19
37F→:market不能收費更麻煩11/04 19:20
1F推:方案1:把子彈改成追蹤魔法彈 (耗時:數分鐘)10/28 13:41
2F→:方案2:別管碰撞判斷了,在發射瞬間就算好飛行時間、碰撞點10/28 13:42
3F→:,然後把「顯示子彈飛過去射中人」的部分顯示出來。10/28 13:43
4F→: 破撞時間到,不管子彈在哪裡,都當成命中。10/28 13:44
3F推:推10/18 23:39
2F推:Trpg的說明書很厚...... = =10/09 11:55
6F→:那堆書太厚了,我只看過一遍,有問題直接問DM10/09 11:56
4F→:心理學本身就有在研究獎勵這類的東西說,概念一樣10/09 11:57
1F推:(攻擊力*速度)*參1+(技能傷害*技能cd)*參2-HP*參3 = 常數10/09 02:43
2F→:如果只有兩個職業,數據又只有hp、攻擊力、攻速的話,公式10/09 02:44
3F→:這樣定應該ok吧?10/09 02:44
4F→: ↑速度更正為攻速10/09 02:44
5F→: ↑*技能cd更正為/技能cd10/09 02:45
6F→:參為參數的意思10/09 02:46
4F→:是1v1~nvn的狀況10/08 15:37
8F推:這篇說的非常好......10/06 07:51
1F推:有本書叫做「大師談 互動式劇本」是不是跟這個有關?09/25 00:38
2F→:我看標題,覺得好像....09/25 00:39