Re: [閒聊] 傳奇掉落機制 (官網鄉民好文共賞)
這個討論讓我想到BZ之前的大作
warcraftIII & TFT
裡面英雄有些被動技能是閃避
比如說伊利單的無相轉生 30%閃避
那他的隨機閃避是怎麼寫呢
是用時間來定
比如說是每0.25秒隨機一次 看有沒有骰到閃避(30%機會)
這甚麼意思
比如說100隻小弓圍毆同時齊射阿單 (也就是攻速相同 每隻發射跟著彈時間都一樣)
你會發現 一但MISS的狀況就是全部MISS
不會有30隻MISS 70隻射中的狀況
所以BZ用時間來寫隨機這已經不是新鮮事了
用時間隨機來寫傳掉落並不意外
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