作者查詢 / wulouise
作者 wulouise 在 PTT [ GameDesign ] 看板的留言(推文), 共156則
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5F推: 想寫遊戲懂java的話,unity配c#可以吧,c# java有點像04/27 18:06
6F推: 想自己做引擎可以碰opengl一類的04/27 18:09
8F推: 我眼殘xddd04/27 23:07
3F推: preload,答第一題的時候讀後幾題02/08 15:12
18F→: 你如果賣0元而且沒有幫人廣告,應該...可以算ok?01/23 18:43
37F推: no men's sky大概是2無限接近101/05 23:10
38F推: 單機遊戲都可以說是0互動01/05 23:12
39F推: 文章很清楚的描述implocity interaction的做法,就是01/05 23:15
40F→: action block, 阻礙對方,但是你想要討論的是什麼?01/05 23:15
7F推: 類似mouse down/up/ move的event去判斷下壓移動12/16 16:03
7F推: 用c#可能還遭遇到效率或即時性問題,不過濾波本身用什11/25 19:56
8F→: 麼語言其實沒差11/25 19:56
21F推: 最後一段,我覺得問題是這個event不明確,或是資料不足11/17 22:18
22F→: 原po可以舉一個具體的例子來提問,比較能釐清你的疑問11/17 22:18
23F推: 如果不了解bad smell是甚麼,可以google design pattern11/17 22:20
24F推: 有點想不太到什麼情況是不該收event卻收了還要不做事11/17 22:22
26F推: delegate可以自訂變數,你只要把從哪來,去哪裡標明就沒11/18 13:16
27F→: 問題了11/18 13:16
28F推: 設計上應該是所有取得道具event給ui supervisor11/18 13:18
29F→: ui supervisor決定要更新到那,不會有混淆的問題出現11/18 13:19
30F推: 我只是提供一種做法,建議你看看design pattern11/19 19:42
18F推: 這是Survivorship bias吧.. 失敗不表示他沒有堅持10/16 18:50
8F推: 找到的資料只有default-marshaling-for-strings12/30 10:32
9F→: Strinbuilder本身就是一個buffer 所以給buffer之前必須12/30 10:32
10F→: 設定好她的capacity12/30 10:32
11F推: https://goo.gl/wxHzs2 根據這邊說法 SB只有在放不下12/30 10:41
12F→: 新資料的時候才會reallocate memory XDDD12/30 10:41
13F→: 過unmanaged code的話她一定不知道12/30 10:41
14F→: 建議你用新的sb 或是參考 https://goo.gl/7Tp3Qm12/30 10:42
19F推: Head first C#有中文版 深入淺出C#11/20 20:50