Re: [問題] 什麼原因造就了meta往快攻發展
我來統整一下好了
1. 這個遊戲由於防守方沒有選擇權,進攻方才有
所以進攻方比較吃香,快攻可以快速佔領盤面來進攻
2. 在這個設定下,30滴血偏少,所以快攻如果在衝鋒怪多的情況下
每一點法力可以造成的傷害算是還蠻穩定的
3. 快攻由於打法跟組牌較簡單,造價便宜,遊戲時間短,輸了也不會太嘔
所以在官方是希望這個遊戲簡單,快速,有利於新手的情況下,算是慢慢形成風氣
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如果一個人知道他為何而戰,他就什麼都能夠承受。
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