[請益] 遊戲企劃數值
板上各位好,小弟是我想當遊戲企劃,
但目前有個苦手的大弱點,就是有關企劃的數值方面,
這點自己實在很弱,跟數學不好也有關係,
想詢問看看有什麼文章或書或問題可以加強的?
附上一則題目,這是今天去面試時的題目,
我有擅自改了一下,但類型是相似的。
題目如下:
玩家的血量都是 200,
戰士攻擊力 50 ,攻擊距離為 1 ,攻擊速度為 4。
弓箭手攻擊 x ,攻擊距離為 4 ,攻擊速度為 1。
戰士受到攻擊時有50%的機率會加速,
縮短與弓箭手1/3的距離,請問弓箭手的攻擊力要多少,
兩個職業才會平衡?
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感謝回答,
我認為企劃在數值設定上應該有個公式,
將參數代入之後,可以得到一個數值,
而每個數值之間應該是趨近於相同,
想法好像有點怪怪的,需要思考一下。
數學很爛是不爭的事實就是,我會再回頭複習。
平衡性是遊戲樂趣的關鍵之一,
我對這方面很苦手的是,我覺得這是需要不斷測試而來的,
或許我落入了自己的陷阱。
這題目是我整理過的,原本的敘述都是文字,
我只想的是算數學,卻沒想怎麼想過怎麼處理。
讓我想到大前研一的「思考的技術」。
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