Re: [情報] PTR2.1傳奇特效(含寶石)
根據先前情報,傳寶只能裝在飾品上,也就是只能裝3個,
倘若以大秘境為終點,個人是預測增加生存力的寶石是重點,反正武器拿CB槌就好...
以下為增加生存能力的寶石:
Gem of Primary Skill Hit Harder
Primary: Increase the damage of primary skills by [VALUE]%.
Secondary: Primary skills heal you for 2% of maximum health on hit.
產資源技在擊中時回復2%生命,照原理,2%應該會乘上擊中係數 (打折)。
Gem of Increased Attack Speed
Primary: [VALUE]% chance on hit to increase your Attack Speed by 2% for 3
seconds, stacking up to 10 times.
Secondary: Also Gain [VALUE]% Cooldown Reduction per stack.
擊中敵人時減固定CD,最多10層。這個就是配上保命技。
Gem of Damage Reduction while CCed
Primary: While under any control-impairing effects, reduce all damage taken
by [VALUE]%.
Secondary: Heal for [VALUE]% of maximum life when hit by control-impairing
effect.
很類似野人的勢不可檔(HC神防技),被控場時就自動回%命,此還多了被控場時自動減傷
Gem of Pet Crit Chance
Primary: Increase the Critical Hit Chance of your pets by [VALUE]%.
Secondary: Your pets are unkillable.
這個大概是巫醫專用吧,寵物不會死,就是一堆坦,生存力等於大增
Gem of Stagger Damage
Primary: 50% of all damage taken is instead staggered and dealt to you over
[VALUE] seconds.
Secondary: [VALUE]% chance on kill to clear all staggered damage.
將一半的瞬傷變成DOT,然後,當殺死敵人時,有會將此DOT的累積傷害消去。
這個就值得配上秒回了....
Gem of Increased Damage after Spending Resource
Primary: Gain 1% increased damage for 3 seconds after spending primary
resource. This effect stacks up to [VALUE times. Gaining a stack refreshes
all existing stacks.
Secondary: Gain 1% increased Armor for every stack.
用耗資技會疊1%護甲,不知可疊到幾層?第一個想到的就是元素弓DH專用
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其它的增傷看起來也不錯,但應該不太適用於目前的大秘境環境,畢竟,怪物增加的血量
太驚人了,以致於不管用什麼增傷綴詞,只要沒有CB的原理在,都是沒用的。
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只要焚爐不改,就只有它了,其它傷害屬性都可丟掉....
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