Re: [心得] 降低冷卻與冷卻技能效益
※ 引述《orz65535 (′‧ω‧‵)》之銘言:
: 黃字:冷卻技能效果增幅(相較於原始狀態)
: 白字:角色可獲得的總CDR%
: B項(8%)
: (10%) 0 1 2 3 4 5
: A項
: 0 12.50% 19.50% 25.94% 31.86% 37.32% 42.33%
: 14.29% 24.22% 35.03% 46.76% 59.54% 73.40%
: 1 21.25% 27.55% 33.35% 38.68% 43.58% 48.10%
: 26.98% 38.03% 50.04% 63.08% 77.24% 92.68%
: 2 29.13% 34.80% 40.01% 44.81% 49.23% 53.29%
: 41.10% 53.37% 66.69% 81.19% 96.97% 114.09%
: 3 36.21% 41.32% 46.01% 50.33% 54.30% 57.96%
: 56.76% 70.42% 85.22% 101.33% 118.82% 137.87%
: 4 42.59% 47.18% 51.41% 55.30% 58.87% 62.16%
: 74.19% 89.32% 105.80% 123.71% 143.13% 164.27%
為了方便配裝時參考,我根據上表計算出技能效果的邊際效益
B項(8%)
(10%) 0 1 2 3 4 5
A項
0 12.50% 19.50% 25.94% 31.86% 37.32% 42.33%
14.29% 24.22% 35.03% 46.76% 59.54% 73.40%
14.29% 9.93% 10.81% 11.73% 12.78% 13.86%
1 21.25% 27.55% 33.35% 38.68% 43.58% 48.10%
26.98% 38.03% 50.04% 63.08% 77.24% 92.68%
12.69% 11.05% 12.01% 13.04% 14.16% 15.44%
2 29.13% 34.80% 40.01% 44.81% 49.23% 53.29%
41.10% 53.37% 66.69% 81.19% 96.97% 114.09%
14.12% 12.27% 13.32% 14.50% 15.78% 17.12%
3 36.21% 41.32% 46.01% 50.33% 54.30% 57.96%
56.76% 70.42% 85.22% 101.33% 118.82% 137.87%
15.66% 13.66% 14.80% 16.11% 17.49% 19.05%
為了方便閱讀,我計算邊際效益的方式是先比較B項(CD-8%),
若B項為0則比較A項(CD-10%).從數據中能看出,邊際效應是
一直增加的,這點非常特別.
此外在實際配裝比較時,建議將輸出效益多乘上一個校正係數,
例如0.6 or 0.8,以貼近實際情況.
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※ 編輯: louis0407 (114.43.121.201), 05/24/2014 22:47:02
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