Re: [新聞] EVE Online 爆發史上最大場戰爭

看板C_Chat作者 (片翼碎夢)時間3年前 (2020/10/14 20:21), 3年前編輯推噓16(16035)
留言51則, 19人參與, 3年前最新討論串6/43 (看更多)
https://reurl.cc/Q3YzOb (原連結太長故縮網址) 關於在此之前WWB2的戰鬥,請a我ID查看前一篇。 翻譯完後,我只能說FWST-8戰役真的好熱血啊 這篇是10月7號寫的,所以算是很近期的戰報了 網頁版:https://www.ptt.cc/bbs/C_Chat/M.1602678112.A.1C7.html So, for the past 3 months now, there has been a major war in Eve, between the Imperium, a coalition of player alliances lead by Goonswarm Federation, and basically the rest of the game. The main groups on the other side are Legacy Coalition, lead by Test Alliance, Panfam, a coalition composed of Pandemic Legion, Pandemic Horde, and Northern Coalition., and Winter Coalition, a mainly Chinese group lead by the alliance Fraternity. 過去三個月裡,EVE爆發了一場大戰。由 Goonswarm 聯邦領導的帝國聯合和基本上所有剩 下來的其他玩家展開對抗。而另一邊的主要組織成員則是Legacy Coalition──由Test聯 盟領軍;Panfam--由Pandemic Legion、Pandemic Horde、和Northern Coalition組合 而成的聯盟;以及冬季聯軍(Winter Coalition)──一個由兄弟會(alliance Fraternity)率領,幾乎是由中國人組成的組織。 (上面這段我實在不確定是不是現在這個翻法才正確) The reasons this war started are complicated so I'll skip them, but basically on July 5th Test Alliance ended its truce with Imperium, and joined Panfam + WinterCo in an attack on the Imperium. Panfam has hated goons since basically 2012, so they hardly needed an excuse to kick things off. Of all the groups I've mentioned Imperium is the single most powerful, however, so even fighting against the three others they have put up an impressive defense. At the onset of the war they retreated back into their four main regions in the southwest of the map, Delve, Period Basis, Fountain, and Querious. Initially Imperium focused on defending Querious and Period Basis from Test, while tasking a smaller group in the coalition to hold Fountain against Panfam for as long as possible. Once Fountain fell, Panfam consolidated forces with Test and attacked Querious. The last system between Querious and Delve, the Imperium's main region, fell about 2 weeks ago. However, actually pushing into delve is more difficult than getting close to it, it has been heavily fortified for the past 2 years and has taken the nickname 'fortress delve' due to the amount of defenses spent on it. 戰爭爆發的原因很複雜所以我在這邊跳過,但是基本上在7月5號時 Test 聯盟結束與帝國 的休戰並加入Panfam和WinterCo對帝國發起的一場攻擊。Panfam基本上從2012年開始就對 蜜蜂(Goonswarm)感到厭惡,所以其實他們不需要甚麼理由就能行動。所有我提到的組織 中,帝國是最為強大的一個,儘管如此,他們在與其他三個組織的戰鬥中,所表現出來的 防禦能力仍然是值得讓人讚賞的。在戰爭爆發後,他們撤回位於地圖西南方的四個主要區 域:Delve、Period Basis、Fountain和Querious。在最一開始時,帝國主要專注在從Test 的手中守下Querious和Period Basis,並派遣聯軍中的一支小規模部隊到Fountain去拖延 Panfam,能拖得愈久愈好。一旦Fountain淪陷,Panfam與Test的部隊合流就能對Querious 展開攻擊──實際上最後一個位於Querious和Delve之間的星系,已經在兩個星期前淪陷。 然而,實際上要推進到Delve是比接近它還要更加困難。在過去的兩年中它被重點強化,甚 至得名於其上的防禦工事而擁有了「要塞delve」的綽號。 One mechanic in Eve that is crucial for large wars is jump ranges. The capital and supercapital class ships, Titans, Supercarriers, Carriers, and Dreadnaughts, can all teleport to a beacon lit by an allied ship if it is within a certain range. And while different regions do have gates that border each other, these gates are extra long so that jumping these capitals between regions is difficult. Without a proper forward staging, none of the attacking forces would be able to reasonably jump Titans into Delve. And without the ability to jump Titans into Delve, the Imperium would be able to deploy its own Titan fleet with no real risk and any invasion would almost certainly fail. So far the Imperium has largely held its Titan fleet in reserve and not risked using it offensively, which makes sense given how outnumbered they are. But any real attempt to attack delve by Panfam/Test/WinterCo without the ability to bring in friendly supercapitals would surely change this. Which brings us to the system of FWST-8. 在EVE的大型戰爭中,跳躍距離是一項非常關鍵的因素。主力艦(capital)和超級主力艦 (supercapital)級別的船艦:泰坦(Titan)、超級航空母艦(Supercarrier)、航空母艦 (Carrier)和無畏艦(Dreadnaught),全都可以在一定距離內躍傳至盟友船艦點燃信標之處 。同時,不同的區域中也有連接其他區域的傳送門,這些傳送門通道非常長,所以要讓這 些主力艦藉由傳送門穿梭於不同區域間是有困難的。沒有適當的前線集結地,沒有任何攻 擊方會願意讓泰坦跳入Delve星域。而攻擊方缺乏能將泰坦跳入Delve的能力,使得帝國可 以在毫無實際威脅的情況下將自己的泰坦艦隊進行部署,而任何對於Delve的侵略行動幾 乎在發動後就馬上宣告失敗。隨著帝國保存著它的泰坦艦隊並不將其投入具有風險的進攻 行動中,其保持著在數量上的優勢的理由其來有自。但在Panfam/Test/WinterCo欲在缺乏 友軍超級主力艦的支援下仍想進攻delve的意圖下,可以確定的是這將會被改變。而這將 我們帶到星系FWST-8。 FWST-8 is a system in delve, that is in jump range of the majority of Delve but also in range of portions of Querious. It is also owned by NPCs, meaning that no defenses can be constructed in it to interfere with jumping capital ships to beacons. The plan for the attackers was to anchor a keepstar, the only structure large enough to allow Titans to dock at, in this system. If a keepstar were to be onlined there, then the attackers could safely move their supercapital fleet into Delve and project power across nearly all of the remaining Imperium controlled space. Think of it like island hopping in WWII, the Titans and Supercarriers are fighters/bombers, the keepstar is an airfield. Its really not at all alike if you look at any other part of the analogy but that part at least holds up. FWST-8是delve中的一個星系,在Delve內幾乎都能夠跳躍至FWST-8星系,而在Querious中 的部分區域也能。它是屬於NPC的,這也意味著沒有能任何干擾主力艦跳躍至信標上的防 禦設施可以在此建立。攻擊方的計畫在此是設置一個星城(keepstar)──唯一一個足夠巨 大到可以用來停泊泰坦船艦的設施。在這個星系中,如果星城可以持續在此運作,那麼攻 擊方將可安全地將他們由超級主力艦組成的艦隊移入Delve並將他們的軍力投射到帝國控制 的任何一處空間。你可以將這想像成一座二次世界大戰中的跳島,泰坦和超級航空母艦是 戰鬥機、轟炸機,而星城則是一座機場──比喻中的其他地方可能不那麼像,但這一部分 是真的很像(應是指機場?)。 So, naturally when Imperium noticed a Fraternity keepstar onlining in FWST-8 a couple days ago, they hard committed to destroy it. And naturally when they succeeded, Fraternity dropped a second one. This one was defended through its initial online timer, meaning that 24 hours after that it would have one more vulnerability timer, where the attackers would either destroy it or it would enter full power mode, at which point it would gain extra defenses and take a week and 3 successful attacks to be destroyed. 所以,想當然爾,當帝國注意到一個兄弟會(忘記這是啥的,請看第一段)的星城在FWST-8 中運作了數日,他們堅決一定要摧毀它。而同樣想當然爾,當他們成功後,聯誼會便丟出 第二顆星城。這次的星城被它的初始線上計時器(initial online timer, 不知道這啥, 可能是系統上的無敵時間?)守護著,也就是說在那之後的24小時它將多一個易受損計時 器(vulnerability timer),到時候攻擊者(指要摧毀守恆星的帝國方)將選擇摧毀它,或是 眼睜睜看著它進入全力運轉狀態。這將使得它獲得額外的防禦,且必須要花上一週的時間 以及三場成功的攻擊才能摧毀它。 (譯注:翻譯到這段時簡直是熱血沸騰啊XD) So, with everyone knowing how important this battle would be, both sides committed everything they could to the fight. Due to the number of people involved the servers quickly went into time dilation mode, slowing the game down to 10% of normal speed to prevent crashing. The battle over the keepstar lasted about 14 hours, with roughly 6500 people in system at one point, and roughly a trillion isk destroyed. Panfam/Legacy/WinterCo did commit their heavy assets (Titans and supercarriers) to trying to save the keepstar but ultimately it was not enough, the Imperium just had too many ships to throw at the keepstar that no matter how many died there was no way for the structure to survive. https://br.evetools.org/br/5f7d7c8cf2b14c001b20b908 battle report link. 所以,對於任何知道這場戰鬥重要性的人來說,雙方將會為這場戰鬥投入所有的一切。進 入伺服器的人的數量很快就觸發了時間擴張模式(time dilation mode),遊戲將以慢至10% 的速度運行以避免伺服器崩壞。這場圍繞著星城而展開的戰鬥一共持續了14個小時,大約 有同時6500人待在該星系,而且大約有一兆isk的資產在這場戰役中遭到摧毀。 Panfam、Legacy、WinterCo投入它們的貴重資產(泰坦和超級航空母艦)以試圖保護星城 ,但是從最終結果看來這並不足夠。帝國擁有的船艦實在是太多了,他們可以不計犧牲地 將這些船艦往星城上面砸,絕對不允許這個設施存活下去。 https://br.evetools.org/br/5f7d7c8cf2b14c001b20b908 戰鬥報導連結 However, given the fact that the attackers lost 700 billion isk of ships in the process of destroying it and killed only about 320 billion (the link will say 140 but it doesn't include the cost of the keepstar itself), you can only assume the attackers are going to keep dropping more until one of them sticks. For now the war will continue with the stalemate, as the Imperium is successfully keeping 'fortress delve' safe. 然而,事實上攻擊星城的一方(即帝國)在過程中損失等值於七千億ISK的船艦以摧毀它, 而對方只損失三千兩百億(連結中說是一千四百億,但這並沒有把守恆星的花費算進去。 譯註:守恆星也太貴了吧!),你可以得到攻擊方(即反帝國方)將會持續丟入更多顆星 城直到其中一顆成功為止。目前在帝國方得以成功保持「要塞delve」的安全下,戰爭將持 續維持僵持狀態。 Additionally, like I said in the title this should be the new biggest online battle ever in terms of the number of characters involved, and probably also in terms of the length although I'm less certain of that one. Previously the record was held by a fight in 9-4 (also in Eve) which topped out at just under 6200 characters in the system. I've seen a few people saying over 6500 and I do believe them, but it was definitely over 6200 since I have a screenshot here showing https://imgur.com/a/1Cy3VbZ 6,379 in local. As for length that's debatable and I'm sure you can get 2 people to play a pvp game for 15 hours straight just to beat this, but in terms of a large scale battle with non-stop fighting I'm pretty sure this would take the cake. 最後一段懶得翻,總之就是作者他老兄成功擷圖到超越上次EVE戰役參與人數紀錄的圖片 ,雖然不如某些人宣稱的6500人,但擷圖中的6379人也足夠打破之前6200人的記錄了。 圖片連結網址:https://imgur.com/a/1Cy3VbZ -- https://i.imgur.com/h4Q0F04.jpg
9月23日 發生大事了 因為就在這天,加藤惠誕生了 https://i.imgur.com/H3RhXfJ.jpg
-- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.71.214.115 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1602678112.A.1C7.html

10/14 20:30, 3年前 , 1F
看完以後,該找本星際小說來回味回味了。
10/14 20:30, 1F

10/14 20:34, 3年前 , 2F
Fraternity簡稱FRT 一般我們叫兄弟會
10/14 20:34, 2F

10/14 20:35, 3年前 , 3F
Keepstar 星城 最高等級的堡壘
10/14 20:35, 3F

10/14 20:36, 3年前 , 4F
時間擴張不是降低10%,是速度降低到10%
10/14 20:36, 4F
降低太多了吧XD 翻譯我盡量改改看,可能會有漏網之魚

10/14 20:37, 3年前 , 5F
時間膨脹的帳面最低顯示10%,但實際上會低於10%就是了
10/14 20:37, 5F

10/14 20:37, 3年前 , 6F
從戰報來看,盟軍方就像是二戰的美國想搶下島嶼當前
10/14 20:37, 6F

10/14 20:38, 3年前 , 7F
線基地,帝國方則像是日本在硫磺島一樣拚死抵抗
10/14 20:38, 7F

10/14 20:38, 3年前 , 8F
每次這遊戲搞出大事來都很誇張w
10/14 20:38, 8F

10/14 20:39, 3年前 , 9F
跟二戰的差別是帝國方有戰力儲備跟後勤,目前還能維
10/14 20:39, 9F

10/14 20:39, 3年前 , 10F
可是蜜蜂的後勤儲備大概可以一打全宇宙
10/14 20:39, 10F

10/14 20:39, 3年前 , 11F
持關鍵關卡星系的控制權,雖然戰損比不好看,但是要
10/14 20:39, 11F

10/14 20:39, 3年前 , 12F
像日本那樣沒有後援最後被美國淹過去沒那麼容易
10/14 20:39, 12F
以星城是用錨定來設置這點來看,比較像是諾曼第大登陸後從英國出發的飄浮軍港就是了

10/14 20:40, 3年前 , 13F
時間擴張簡單的說就是遊戲內建的主動lag機制,伺服器
10/14 20:40, 13F

10/14 20:40, 3年前 , 14F
慢慢跑總比直接炸掉好,順便給場外的人增援進場的時
10/14 20:40, 14F

10/14 20:40, 3年前 , 15F
10/14 20:40, 15F

10/14 20:42, 3年前 , 16F
感覺可以寫成小說了
10/14 20:42, 16F

10/14 20:43, 3年前 , 17F
聽起來不像日本打美國 還比較像美國打全世界
10/14 20:43, 17F

10/14 20:44, 3年前 , 18F
是這樣沒錯,但是二戰才有真實戰史可以做譬喻
10/14 20:44, 18F

10/14 20:48, 3年前 , 19F
Stellaris + mod 開一輪
10/14 20:48, 19F

10/14 20:48, 3年前 , 20F
楊威利要出山了沒
10/14 20:48, 20F

10/14 20:48, 3年前 , 21F
是說一個下層玩家在這種大戰的感覺是怎樣啊
10/14 20:48, 21F

10/14 20:49, 3年前 , 22F
螢幕閃來閃去,滑鼠點靠最近的敵艦這樣嗎?
10/14 20:49, 22F

10/14 20:50, 3年前 , 23F
去reddit晃一圈, 兩邊嘴砲也老樣子沒少過(笑)
10/14 20:50, 23F

10/14 20:50, 3年前 , 24F
之前好像有人發大戰的圖片 看起來沒說書人說的這麼精彩
10/14 20:50, 24F

10/14 20:50, 3年前 , 25F
沒玩的基本是看不太懂 就一堆點和英文
10/14 20:50, 25F

10/14 20:50, 3年前 , 26F
應該會有編隊然後跟隨分艦隊旗艦集火輸出/干擾/治療
10/14 20:50, 26F

10/14 20:51, 3年前 , 27F
就跟WOW raid一樣,聽從RL的指示行動,只是雙方的指
10/14 20:51, 27F

10/14 20:51, 3年前 , 28F
揮不會只像WOW只有一層(RL > raid)
10/14 20:51, 28F
※ 編輯: fragmentwing (111.71.214.115 臺灣), 10/14/2020 20:53:54

10/14 20:53, 3年前 , 29F
而是會有總指揮>各分派任務的分艦隊>各分艦隊指揮下
10/14 20:53, 29F

10/14 20:53, 3年前 , 30F
屬的船艦做自己職責內的事
10/14 20:53, 30F

10/14 20:55, 3年前 , 31F
現在打的點就很像是 伊謝爾倫要塞吧.
10/14 20:55, 31F
※ 編輯: fragmentwing (111.71.214.115 臺灣), 10/14/2020 20:56:32

10/14 20:55, 3年前 , 32F
只是不知道楊威利在不在
10/14 20:55, 32F

10/14 20:55, 3年前 , 33F
打下就是帝國門戶大開
10/14 20:55, 33F

10/14 21:44, 3年前 , 34F
這比較像連續不間斷的索羅門海戰
10/14 21:44, 34F

10/14 22:04, 3年前 , 35F
在遊戲中打來打去,敗的是幾年賺來的錢,這點與現實一樣
10/14 22:04, 35F

10/14 22:04, 3年前 , 36F
當對手的目標是全殲自己時,己方在戰術執行上反而很
10/14 22:04, 36F

10/14 22:04, 3年前 , 37F
單純呢。只要將對手拖到己方防禦優勢的坑中就好
10/14 22:04, 37F

10/14 22:51, 3年前 , 38F
EVE的戰鬥比較接近戰棋遊戲吧 不是電影那種熱血宇宙空戰
10/14 22:51, 38F

10/15 01:04, 3年前 , 39F
映像化希望!!
10/15 01:04, 39F

10/15 01:05, 3年前 , 40F
21樓,基本上就是在畫質開最低還是lag到爆的幻燈片
10/15 01:05, 40F

10/15 01:05, 3年前 , 41F
中邊做其他事,邊聽著語音每一兩分鐘下的指令或著
10/15 01:05, 41F

10/15 01:05, 3年前 , 42F
跟老外閒聊
10/15 01:05, 42F

10/15 01:10, 3年前 , 43F
38樓,要看情況,如果是一對一或小規模戰鬥那是很
10/15 01:10, 43F

10/15 01:10, 3年前 , 44F
熱血空戰,需要各種微操
10/15 01:10, 44F

10/15 01:10, 3年前 , 45F
但是到幾十幾百人以上的話單兵戰能力就不那麼重要
10/15 01:10, 45F

10/15 01:10, 3年前 , 46F
,除了少數(scout、tackle等等)之外大部分dps和補
10/15 01:10, 46F

10/15 01:10, 3年前 , 47F
師就是對anchor(帶隊走位的人)自動跟隨然後一個口
10/15 01:10, 47F

10/15 01:10, 3年前 , 48F
令一個動作,指揮官和anchor就是在玩戰棋沒錯了
10/15 01:10, 48F

10/15 05:04, 3年前 , 49F
winter co.在中文名稱上應該是凜冬
10/15 05:04, 49F

10/15 10:54, 3年前 , 50F
比較像不用瓦普跳躍而是直接在伊謝爾倫之前蓋一個禿鷹之
10/15 10:54, 50F

10/15 10:54, 3年前 , 51F
10/15 10:54, 51F
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