作者查詢 / LaPass
作者 LaPass 在 PTT [ GameDesign ] 看板的留言(推文), 共498則
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5F→:謝謝關鍵字 ^^"02/05 16:56
8F推:驚!!!!!02/04 19:16
11F推:這叫作控制下的lag啊......01/29 10:53
13F→:可以理解成慢動作沒錯..... 其實在遊戲的世界中,時間也是01/29 10:54
14F→:遊戲者可控制的範圍.....01/29 10:55
17F推:合約到底事長什麼樣子?01/19 19:38
18F推:等等.... 韓國原廠會抽50%,所以是10萬才打平....01/19 19:52
19F→:http://rf.me2.com.tw/Event/2013/20130117/p2_1.html01/19 19:52
6F推:就打雜的啊..... = =01/08 16:14
9F推:C#? XNA?01/04 17:45
1F推:語言?12/26 12:28
5F推:如果是碰撞問題的話..... 可以切場景來判斷說12/26 12:41
6F→:先把物件分區,分區完後再計算碰撞12/26 12:41
2F推:什麼東西都沒講啊.... 具體內容呢?12/25 10:40
8F推:訣竅只有一個:做出一個小作品,展現自己的實力12/23 00:35
9F→:還有,你程式到什麼地步?會不會下SQL指令?會不會開socket12/23 00:35
10F→:自己寫通訊協議?會不會解析XML?12/23 00:36
11F推:其實,寫一個像這樣的小遊戲去展示能力,就非常夠了12/23 00:38
12F→:http://theywilleatyou.com/12/23 00:39
3F推:內容明明跟之前幾篇講的差不多,為什麼這篇聽起來特別中肯?12/18 11:35
4F→:會說話果然差很多 XD12/18 11:35