作者查詢 / grant790110

總覽項目: 發文 | 留言 | 暱稱
作者 grant790110 在 PTT [ MartialArts ] 看板的留言(推文), 共12則
限定看板:MartialArts
看板排序:
全部Gossiping33380KanColle1517MapleStory899Military366DummyHistory245CSonline179Warfare148Koei117NIHONGO105PC_Shopping89Ptt25sign85Militarylife71Capricornus41TY_Research41Steam39HatePolitics38MobileComm38Zastrology36joke35L_TalkandCha32DragonNest24C_Chat23IdolMaster23JLPT22PuzzleDragon21biker20Broad_Band16CKCB15Facebook15PublicIssue14PlayStation13HardwareSale12MartialArts12YOLO12MdnCNhistory11Android9Shooter-game8Army-Sir7Sangokumusou7specialman7Little-Games6NEW_ROC6Tainan6Teacher6car5CFantasy5DIABLO5FATE_GO5hardware5pal5SAN-YanYi5Songs5gallantry4GossipPicket4historia4IA4LCD4mobilesales4movie4RockMetal4SAN4Windows4AC_In3FuMouDiscuss3iOS3MAC3PathofExile3PublicServan3Salary3ScienceNote3Storage_Zone3TaichungBun3Tech_Job3About_Life2AVA-Online2Baseball2Bus2C_BOO2CarShop2Chan_Mou2dog2e-shopping2Key_Mou_Pad2LTK2NTU2Old-Games2ONLINE2PttHistory2PU_Family2Railway2Touhou2VideoCard2WomenTalk2Zombie2AfterPhD1Agriculture1Anti-Cancer1AOE1ASHS-95RN1ask1Aves1BigShiLin1book1Boy-Girl1C_and_CPP1cat1CCU_talk1ChangHua1Chihlee1ck61st3231cksh85th3191CrossStrait1CSMU-HSA971CTime1DC1DiscoveryNGC1Doraemon1DPP1einvoice1fastfood1Gamesale1Garena1gay1GHIBLI1Google1Hearthstone1home-sale1HsinChuang1HsinTien1HSNU_11151HSNU_8201Kaohsiung1Kinmen1kodomo1Libra1Linux1MacShop1MenTalk1MGL-history1MOD1nb-shopping1nCoV20191Network1NHK1NHU_Talk1Notebook1NSYSU1NTUBST991Nurse1Olympics_ISG1ONE_PIECE1Orzhong97cl1part-time1pighead1PingTung1PokeMon1rent-exp1Road1RTS1Scorpio1sex1Soft_Job1speech1Sub_GOnline1SuperBike1SYSOP1TA_AN1Taitung1Test1TFSHS68th3211Theater1TigerBlue1TW-history1VAPE1VR1WesternMusic1WindowsPhone1WOW1WuFu-3121XBOX1<< 收起看板(180)
首頁
上一頁
1
下一頁
尾頁
Re: [問題] 槍和刀的殺傷力和範圍效度?
[ MartialArts ]56 留言, 推噓總分: +12
作者: NKN - 發表於 2011/03/10 23:45(13年前)
41Fgrant790110:室內空間狹小是狹小 但是攻方關注的是面 守方是點03/10 01:55
42Fgrant790110:攻堅方在某一定程度上依賴心理震嚇造成優勢 槍聲可以03/10 01:57
43Fgrant790110:刀安靜 對守方的心理威脅就少了03/10 01:59
44Fgrant790110:再者 刀的攻擊範圍有限 敵位置不明的情況用刀很冒險03/10 02:01
45Fgrant790110:當然 如果是滲透而非攻堅的話 你得保證自己不被發現03/10 02:03
46Fgrant790110:另外 攻堅時 通常要求二發擊倒 破門後是整個team衝入03/10 02:05
47Fgrant790110:一般而言火力不會重疊更不會有自己人站在火力線上03/10 02:08
48Fgrant790110:如果攻方持刀 誤傷可能性很大 除非不用「槍攻堅思維」03/10 02:11
54Fgrant790110:我的推文純粹針對「攻堅/索敵持刀」…03/10 02:40
55Fgrant790110:在和室待著的 和閉門做困獸猶鬥的 兩者的心理負擔不同03/10 02:44
56Fgrant790110:通常是「措手不及」vs「枕戈待旦/死戰」(早等你送死)03/10 02:46
57Fgrant790110:攻方在前者用滲透 得手可能性很大 攻堅嘛…03/10 02:49
首頁
上一頁
1
下一頁
尾頁