[情報] 藍帖: 聲望及勇氣/正義點數的議題
轉自:http://us.battle.net/wow/en/forum/topic/7004037136?page=26#502
Zarhym在美版討論區回應了一些關於聲望及勇氣/正義點數的內容
(前面的回應比較無關,故跳過)
Because you have locked away a portion of the progression path behind endless
dailies.
玩家: 因為你用無止盡的每日鎖住了玩家一部份的成長路線...
But character progression isn't blocked entirely "behind endless dailies."
You can get into Raid Finder without any reputation rewards. Sure, it's
clearly more effective to be earning some steady reputation with the core
factions (which is the point) while running other content, but that's less
relevant when an argument is made in absolute statements, such as "forced,"
"mandatory," and "locked away."
角色的成長並不是完全被"無止盡的每日"給阻擋的。
你可以不需要任何聲望獎勵就排進隨機團隊。
當然啦,在透過進行其他遊戲內容的同時,
若又能夠穩定獲得一些主要陣營的聲望,的確是更有效率,
但這跟"強迫"、"強制性"或者"鎖住"這些詞並沒有太大的關連。
I'm not naive and I know that if you invest more time into your character by
doing dailies along side your group content, your rate of progression will be
faster. And again, that's by design. But certainly we enjoy hearing feedback
about the design and how things could be tweaked to improve the model.
我知道如果你花更多時間讓你的角色解每日任務並進行團隊活動,你的角色成長會更快。
而且再重申一次,這是我們設計的想法。
但我們也會仔細聆聽這些設計的意見回饋,並且讓這個模型能微調的更好。
For instance, we talked recently to the developers about an evolution on the
idea of being able to champion a faction via a tabard. What we don't want to
repeat is the design that let players max out every faction reputation just
by wearing a tabard while doing other content. So instead of endlessly
getting reputation for every dungeon, maybe you only get a bonus once a day.
It doesn't allow you to skip dailies altogether, but you can at least pad
your rep gains a little bit.
就微調的部分舉例來說,我們最近跟開發團隊討論如何改善穿外袍提升聲望的點子。
我們不想要重新使用這個方法,
是因為玩家會透過進行其他遊戲內容來不斷地提升每種陣營聲望。
所以為了取代無止盡透過地城提升聲望的方式,或許你一天只能獲得一次加成。
這並沒有辦法讓你完全跳過每日不解,但至少可以取代一部分獲得聲望的方式。
Another cool part about this idea is that we can probably make it work
through the UI, rather than requiring you to wear a tabard you may not think
matches your bracers (teehee). It could be as simple as making it so that you
champion the faction you selected to show as your XP bar.
另一種想法是我們想要透過UI來運作這個功能,
而不是讓你穿上外袍,畢竟你可能會覺得外袍跟你的護腕不搭。
這可能會用非常簡單的方式來達成,
就像你選擇某個聲望顯示在你的經驗值欄位的動作一樣。
And since it's brought up a lot, I completely understand the existing
concerns players have about earning Valor through other sources and being
locked from spending it for reputation rewards. It's something we'll continue
to talk about -- be precise and feel free to suggest improvements!
由於玩家們跟我們討論了很多,所以我完全明白存在某些玩家,
他們因為透過其他方式獲得勇氣但卻被鎖住無法兌換聲望獎勵。
這是我們接下來要談的,大家可以精確並自由地討論且提供更多建議!
It's worth throwing out there that it really doesn't take many daily quests
to hit Honored with Golden Lotus, and you can easily hit Honored with The
Klaxxi before you even unlock their daily quests. So it doesn't take much to
give you a bear minimum of two ilvl 458 blues to spend JP on, and two ilvl
489 epics to spend VP on. That's a pretty fair boon if you're climbing to
ilvl 460.
其實玩家不需要解太多的每日任務就可以達到金蓮會尊敬,
而且你也可以在開始解每日以前就獲得卡拉西尊敬。
所以這讓玩家不需要花太多精力就可以用正義點數換得兩件458的藍裝,
以及用勇氣點數獲得兩件489紫裝。
這對於玩家要排進隨機團隊的裝等限制(460)來說是很公平的福利。
Important! I want to make sure it's totally clear one last time. I'm not
saying our model is perfect and your feedback is incorrect. I'm trying to
offer counterpoints so we can all signal in on the root of some of the
popular concerns within the community. Operative word: TRYING. :D
注意!我想要在此最後一次澄清一點,
我並不是說我們的設計模型完美無缺而且你們的回饋都是錯誤的。
我只是想要提供一些對比的建議讓我們能夠著重討論在一些關注的議題上。
--
按: 其實就遊戲內容來看,我個人覺得穿外袍提升聲望是很詭異的事情,
譬如4.0的時候,穿著托維爾外袍去打石岩之心能提升聲望真的很怪,
畢竟那邊的事情跟托維爾一點關係都沒有,但打怪卻能提高聲望。
不過就遊戲性來說,當然是穿外袍最快。
所以5.0就回歸到過去的機制,玩家一定要做些跟該陣營有關的事情才能提升聲望,
而方法絕大部分都是每日。(少部分可以透過收菜、交東西、道具來提升)
但極端相反的方式會讓玩家有點不太適應,
或許就如同文章中所提到的,用一些中間的方法來緩和這種極端。
例如每天只有一次機會能用外袍提升聲望,
或者給出更多非每日任務的方法來提升,
更多的選擇或許會讓玩家有更多的彈性吧。
再按: 這邊稍微提一下5.1的聲望。
聯盟跟部落在蠻荒登陸的聲望(行動代號:盾牆、優勢進攻)
一天會給五個每日任務(每個250聲望),
因此提升的速度會比金蓮會卡拉西等還要更快。
而且隨著故事進展,會有更多一次性的劇情任務提供更多聲望。
更何況拿到崇敬以後又有道具能加倍聲望,
所以到時候要拿到崇拜應該不會像現在那麼辛苦了。
題外話,我個人認為這個聲望最大的獎勵其實是那些一次性的劇情任務,
沒有甚麼獎勵比了解沃金、卡爾洛斯、安杜因跟瓦里安更值得的了。
ps.最後附上一張圖:http://i.imgur.com/l7fjT.png
--
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