[藍帖] 平衡性更動

看板StarCraft作者 (瞌睡熊)時間10年前 (2014/02/04 04:57), 編輯推噓44(551132)
留言98則, 61人參與, 最新討論串1/3 (看更多)
原文網址: http://us.battle.net/sc2/en/forum/topic/11580768387 We’d like to make a small balance patch this week in order to help address PvT concerns, as well as implement a small fix for Daedalus point. Of the changes we’ve tested so far, we feel ready to make the Time Warp and EMP changes right now, but we’ll continue testing other changes as well in case we need to make further adjustments. We’ll try our best to make these changes within a week: Blahblahblah...總之他們會盡量在這周內把patch生出來,patch內容如下: - Time Warp cost increased from 75 to 100 緩球魔力消耗提昇至100 - Ghosts start with the energy upgrade built in 鬼子自帶初始能量昇級 - Make the natural expansion ramp smaller on Daedalus Point. 代達羅斯礦口寬度改小 Here are a few things we’d like to continue testing on a new balance test map: - We’d like to try out a sight range nerf to the Mothership Core, as commonly requested by the community. We also believe this could be a really solid direction if the Time Warp and EMP changes aren’t enough. 新patch上路的同時,繼續在測試地圖作改動,可能會改媽媽球的視野,視新patch的PVT 成效而定 (大局觀的比拼??) - We’d still like to include a Hydralisk buff (but not as big as the current one we’re testing) of some sort for two reasons: To bring more Hydras into play in ZvZ as well as help Roach/Hydra to be more viable vs. Terran. 我們還是想對蛇蛇作buff,但不會像之前那麼誇張了(25瓦的蛇根本...) 總之,我們希望看到ZvZ有更多蛇蛇的運用,同時想讓蟑螂/蛇蛇的雙噴部隊在ZvT更好用 - Late game PvZ in Europe is something we’d still like to look into testing/ addressing. Looking at games in Korea, we’d still like to keep testing the Tempest change or not touch Swarm Hosts themselves if we can. 我們觀察到歐洲戰區的PvZ後期有點詭譎,但考量到韓國戰區的景況,暴風艦的強化還需 要測試一下,可能的話我們並不想對百生蟲動刀。 Please keep the discussions happening and constructive feedback is always welcome. Thank you. --

12/28 23:32,
可是現在全縣不是只剩登入次數!!!!?
12/28 23:32

12/28 23:32,
權限
12/28 23:32

12/28 23:33,
權限
12/28 23:33

12/28 23:33,
權限
12/28 23:33

12/28 23:33,
fm06vu04
12/28 23:33

12/28 23:33,
幹!
12/28 23:33
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.25.2.173 ※ 編輯: d200190 來自: 114.25.2.173 (02/04 05:00)

02/04 04:59, , 1F
還我蛇蛇魂!!!
02/04 04:59, 1F

02/04 04:59, , 2F
推推
02/04 04:59, 2F

02/04 05:02, , 3F
百生動刀? 是要buff吧 老闆...有問題嗎
02/04 05:02, 3F

02/04 05:04, , 4F
大光砲時間 被神隱了 這是唱哪齣....
02/04 05:04, 4F

02/04 05:12, , 5F
說好的光砲少10秒呢? 大味精:那樣不平衡、就不COOL了
02/04 05:12, 5F

02/04 05:13, , 6F
阿啊
02/04 05:13, 6F
※ 編輯: d200190 來自: 114.25.17.109 (02/04 05:15) ※ 編輯: d200190 來自: 114.25.17.109 (02/04 05:21)

02/04 05:48, , 7F
該一人口的虫它虫它了
02/04 05:48, 7F

02/04 06:50, , 8F
你只看到PvZ後期都百生,卻沒看到PvZ後期百生是Z的唯一解
02/04 06:50, 8F

02/04 07:31, , 9F
他真的有聽職業選手的意見改母鑑核心的視野耶
02/04 07:31, 9F

02/04 07:43, , 10F
動到蛇蛇對ZvP影響很大~修改要很小心
02/04 07:43, 10F

02/04 07:43, , 11F
那個達什礦的二礦口果然改小了
02/04 07:43, 11F

02/04 08:26, , 12F
大光炮沒改 P照樣前期偷爽爽 後期一鍵防守 還是完美種族
02/04 08:26, 12F

02/04 08:50, , 13F
爽耶~~~~~~~~~
02/04 08:50, 13F

02/04 09:07, , 14F
不大修蛇蛇 改百生我準備看暴動
02/04 09:07, 14F

02/04 09:09, , 15F
蛇蛇現在出場率還不夠嗎?
02/04 09:09, 15F

02/04 09:10, , 16F
後勝率不夠
02/04 09:10, 16F

02/04 09:18, , 17F
蛇蛇出場率只對P高吧
02/04 09:18, 17F

02/04 09:21, , 18F
阿大光炮勒
02/04 09:21, 18F

02/04 09:27, , 19F
ZvZ的中後期配兵有蛇蛇的
02/04 09:27, 19F

02/04 09:27, , 20F
至於為什麼前中期沒有 那是戰術螺旋結果
02/04 09:27, 20F

02/04 09:28, , 21F
自從開發出毒爆蟑螂反制雙噴 ZvZ就很少前中期衝雙噴
02/04 09:28, 21F

02/04 09:28, , 22F
因為被毒爆把蛇蛇硬撞掉 戰線就瞬間崩盤了
02/04 09:28, 22F

02/04 09:35, , 23F
大味精表示:拿掉10S大光炮,我怎打都打不贏了
02/04 09:35, 23F

02/04 09:52, , 24F
大光炮咧搞毛
02/04 09:52, 24F

02/04 09:54, , 25F
因為刺蛇所耗費的瓦斯量用毒爆撞都不虧
02/04 09:54, 25F

02/04 09:56, , 26F
鬼子終於算小buff一下了
02/04 09:56, 26F

02/04 09:59, , 27F
才改一個緩球的能量喲=.= 蛇蛇自帶提速或拉到一本出如何?
02/04 09:59, 27F

02/04 10:05, , 28F
大光砲少10秒對pvp影響我不相信有多大 竟然沒改= =
02/04 10:05, 28F

02/04 10:07, , 29F
跟監察王蟲提速一樣的提早patch
02/04 10:07, 29F

02/04 10:11, , 30F
何止不虧 兩顆50瓦可以換個四五條蛇 根本賺到有剩
02/04 10:11, 30F

02/04 10:13, , 31F
看原文應該是這幾個它們覺得比較迫切吧 其他的沒說不上
02/04 10:13, 31F
還有 27 則推文
02/04 13:52, , 59F
PVP沒救了 最好是讓冠軍賽少一點PVP比較有意義
02/04 13:52, 59F

02/04 14:09, , 60F
PVP三追列的前壓對不偵查的P應該有差
02/04 14:09, 60F

02/04 14:13, , 61F
改成75/25 1人口吧 蛇 蛇 魂~
02/04 14:13, 61F

02/04 14:22, , 62F
改75/25 1人口 1本科技 然後P就被打爆了
02/04 14:22, 62F

02/04 14:25, , 63F
兩人口的坦克啥時會出現....
02/04 14:25, 63F

02/04 14:52, , 64F
10秒差異不大 人不是機器 算的沒這麼準 何況還有加速
02/04 14:52, 64F

02/04 14:52, , 65F
Mraofrot 你講得太棒了XDDD (大笑
02/04 14:52, 65F

02/04 15:28, , 66F
一代沒大光砲PVP還不是打的好好的
02/04 15:28, 66F

02/04 15:28, , 67F
說錯,自由之翼
02/04 15:28, 67F

02/04 15:34, , 68F
自由之翼沒大光炮有差的 常常大家憋著不開礦 誰開誰死
02/04 15:34, 68F

02/04 15:40, , 69F
10秒會對隱刀開局 科技開對上三追3BG前壓 會有很大影響吧
02/04 15:40, 69F

02/04 15:40, , 70F
少那10秒 可能就變得很難對抗了
02/04 15:40, 70F

02/04 15:53, , 71F
所以 不砍大光砲是因為PVP?
02/04 15:53, 71F

02/04 15:55, , 72F
樓上你得到真理了
02/04 15:55, 72F

02/04 15:55, , 73F
現在T 前期沒辦法騷擾就是因為大光砲的原因
02/04 15:55, 73F

02/04 15:57, , 74F
蟲族沒辦法前期RUSH大光砲也有一定程度阻饒
02/04 15:57, 74F

02/04 15:57, , 75F
你現在跟我提 因為PVP?Y
02/04 15:57, 75F

02/04 16:05, , 76F
大光砲呢 輕鬆守爽爽偷還能無負擔無風險搞ZT 一鍵萬解
02/04 16:05, 76F

02/04 17:21, , 77F
Z該buff
02/04 17:21, 77F

02/04 17:24, , 78F
看我之後我反覆看了三次
02/04 17:24, 78F

02/04 17:25, , 79F
但為什麼我找不到有關大光炮的修改?!
02/04 17:25, 79F

02/04 17:29, , 80F
讓刺蛇對空有額外加成跟射程 可以輕易秒掉妹子
02/04 17:29, 80F

02/04 17:30, , 81F
你看T會怎麼打
02/04 17:30, 81F

02/04 17:39, , 82F
bz我對你太失望了 依然pimba
02/04 17:39, 82F

02/04 17:59, , 83F
10秒扣掉加速還會更短 對PVP沒差很多吧
02/04 17:59, 83F

02/04 18:00, , 84F
PVP沒有大光炮也不會影響平衡 到底
02/04 18:00, 84F

02/04 18:19, , 85F
有調跟沒調一樣 Z到底加不加強
02/04 18:19, 85F

02/04 18:19, , 86F
p絕對安全兩礦 對z無愛 pvz無敵
02/04 18:19, 86F

02/04 18:29, , 87F
媽媽球改成300晶350瓦 這樣還能夠接受
02/04 18:29, 87F

02/04 18:32, , 88F
Z民沒未來
02/04 18:32, 88F

02/04 19:18, , 89F
簽名檔
02/04 19:18, 89F

02/04 19:20, , 90F
速鬼子一波
02/04 19:20, 90F

02/04 19:24, , 91F
Z在蟲心的BUFF都超無感的 T則是NERF得超有感 P親兒子不解釋
02/04 19:24, 91F

02/04 19:51, , 92F
PvZ後期百生蟲難打,不想對百生蟲動刀所以要加強暴風艦
02/04 19:51, 92F

02/04 19:54, , 93F
BZ時時刻刻都挺為P族著想的阿
02/04 19:54, 93F

02/04 20:12, , 94F
大維京永遠把pvp放在其他組合前面 大光炮沒加秒數就不錯了
02/04 20:12, 94F

02/04 20:57, , 95F
有改不錯, P還是IMBAY
02/04 20:57, 95F

02/04 21:30, , 96F
可是鬼子現在的問題不在沒魔,而是在施法效益太差啊
02/04 21:30, 96F

02/04 21:30, , 97F
25瓦的確太誇張 P太難守
02/04 21:30, 97F

02/06 00:50, , 98F
PVZ根本平衡就很好 nerf P for PVT的癥結是怕PVZ失衡
02/06 00:50, 98F
文章代碼(AID): #1Iy0Au7I (StarCraft)
文章代碼(AID): #1Iy0Au7I (StarCraft)