Re: [新聞] 《蟲群之心》多人對戰:兵種詳解

看板StarCraft作者 (llllllllllll)時間12年前 (2012/06/09 20:31), 編輯推噓135(1394168)
留言311則, 63人參與, 最新討論串3/14 (看更多)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343635 在Teamliquid找到這個 有關新兵種的資料 分享一下 Terran: 死神 Reaper – Light, Biological 需要科技實驗室 Requirement: Barracks w/ Tech Lab Minerals: 50 Gas: 50 Supply: 1 Build Time: 40 Health: 60 Speed: 2.95 Base Armor: 0 Attack Damage:2 x 4 (7 vs. Light) Attack Range: 7 Attack Delay: 1.1 科技-離開戰鬥後約6秒後 每秒會開始回復2滴血 Upgrade: Combat Drugs Minerals: 50 Gas: 50 Research Time: 80 This lets the Reaper regenerate health outside combat. Very rough estimates show about 6 in game seconds after shooting or being shot the Reaper begins to regenerate 2 health per second. 死神被定為為騷擾單位,原PO(我不知道他是誰QQ)覺得速度不夠快 然後死神背包在蟲心會被移除 原PO向David Kim表示意見,所以如果蟲心發行後有死神背包,記得感謝(或怪)原PO Initial Thoughts: It feels like the Reaper is still trying to be a bit of a harassment unit. The problem is that it is still not fast enough. Also, the speed upgrade is no longer in the game. Oddly enough I ran into David Kim and voiced this to him. So if Reaper is faster in release you all have me to thank (or blame) :D 惡狼 Hellion Requires Factory Minerals: 100 Gas: 0 Supply: 2 Build Time: 30 戰鬥狀態: Health (Battle Mode): 135 Base Armor (Battle Mode): 0 Speed (Battle Mode): 2.25 Attack Damage (Battle Mode): 10 Attack Range (Battle Mode): 2 in an AoE cone Attack Delay (Battle Mode): 1.9 車子狀態: Health (Vehicle Mode): 90 Base Armor (Vehicle Mode): 0 Speed (Vehicle Mode): 4.25 Attack Damage (Vehicle Mode): 8 (14 vs. Light) Attack Range (Vehicle Mode): 5 in a linear AoE Attack Delay (Vehicle Mode): 2.5 變形金剛!!!需要花3秒的時間~~然後從軍工廠出來的時候是戰鬥姿態 Ability – Transformation: Switches between battle and vehicle mode. 3 second transformation time. When built the Hellion comes out of the factory in battle mode. 藍火科技 - 和自由之翼一樣 Upgrade – Blue Flame: Functions same as in Wings of Liberty. 原來想法: 我沒有玩太多戰鬥惡狼,我覺得他們可以當砲灰, 我覺得他們一定會有好用處的,只是我玩的時間太少來不及找出來 Initial Thoughts: I did not have as much time to play around with battle Hellions as I would like, but I did play against them. They seem alright. Good for cannon fodder but not too much else. There are good uses for it I am sure I am missing but I was not able to find them in the small time allowed to us. 戰狼 Warhound – Armored, Mechanical 需要科技實驗室 Requires Factory w/ Tech Lab Minerals: 150 Gas: 75 Supply: 2 Build Time: 45 Health: 220 Base Armor: 1 Speed: 2.81 Attack Damage: 23 Attack Range: 7 Attack Delay: 1.3 Ability – Haywire: Autocastable Does 30 damage to a single target at range 7 with a 6 second CD. Does not interrupt the Warhound's regular attack. Initial Thoughts: Plain and simple the Warhound is a scary unit. It is fast, has good range, and does a TON of damage. I think this will become a new staple in matchups if it stays in its current form. Good all around and rather cheap for as good as it is. However it is important to note that while this unit was originally debuted as a mini-Thor the Warhound actually has no ground to air attack. The Thor however remains in this build identical to how it currently is in Wings of Liberty. 詭雷 Widow Mine – Light, Mechanical 需要科技實驗室 Requires Factory w/ Tech Lab Minerals: 75 Gas: 25 Supply: 1 Build Time: 20 Health: - Speed: - Attack Damage: 200* Attack Range: * Attack Delay: 10 Seconds after latching on. Special Ability – Burrow: 3 seconds to burrow. Aside from the time to burrow it functions exactly the same as regular burrow. 埋地需要花3秒 附著上去後10秒鐘會爆炸,對手會看到倒數,然後沒有方法可以移除 有AOE距離3-4 附著距離5-6,打地打天兩用 After burrowing and a brief arming time the mine will launch up and latch itself to a unit. The mine has a limited type of detection in that it will not give you detection, but will latch on to and reveal invisible units. Ground or air. The range is approximately 5-6 and the explosion does an AoE with a radius of about 3-4. Multiple mines cannot latch on to the same unit, and a small countdown animation visible to you and your opponent appears on the unit affected. There is a 10 second delay between attachment and detonation. There is no known way to remove the mines short of detonation. Initial Thoughts: This is an insanely good unit. It does take up valuable factory time but it is worth it. There are so many uses to this from defense to offense to harassment that for the time being the best I can say is that this will be an amazing units in all matchups. 其他 Other things of note: Redline Reactor – Doubles speed and increases acceleration of the Battlecruiser for 6 seconds at a cost of 100 energy. 科技:讓戰巡艦6秒內速度變兩倍,花100能量 Thors – As noted in the warhound section. Still present in the same form as in Wing of Liberty. 雷神表示:我還在唷^_< Zerg 蟲群宿主 Swarm Host – Armored, Biological Requires Infestation Pit (需要感染巢) Minerals: 200 Gas: 100 Supply: 3 Build Time: 40 Health: 120 Base Armor: 1 Speed: 2.25 Attack Damage: N/A Attack Range: N/A Attack Delay: N/A Special Ability – Spawn Locusts Swarm Host spawns 2 locusts which rally on an attack-move command. The Swarm Host spawns them every 25 seconds as long as burrow and the locusts last 15 seconds. 小蝗蟲存在15秒,一次噴出2隻小蝗蟲,然後25秒的CD時間(這隻有點噁= =) Special Ability – Burrow: Works like for the Widow Mine. 3 seconds to burrow during which the Swarm Host can be attacked. 遁地需要花3秒,這期間可以被攻擊 Upgrade – Increase Locust Time: Minerals: 200 Gas: 200 Time: 100 Increases the time the locusts last by 10 seconds (to a total of 25 seconds). 科技-增加小蝗蟲的存在時間10秒(到25秒) 小蝗蟲 Locusts – Light, Biological Health: 65 Speed: 1.88 Attack Damage: 16 Attack Range: 2 Attack Delay: 1.2 Initial Thoughts: Wow. Just wow. Locusts are good. While playing Celebreth we found out that not only do they have minor range but they also can hit air. This is an insanely good unit at this stage in the game. Coupled with support of any kind the constant pressure that these Swarm Hosts can put on is impressive. This definitely opens up an aggressive playstyle for Zerg that did not exist before. I daresay it is actually a little too strong... 飛蟒 Viper – Armored, Biological, Air Requires Hive Minerals: 100 Gas: 200 Supply: 3 Build Time: 40 Health: 120 Base Armor: 1 Speed: 2.25 Special Ability – Consume: The Viper does 200 damage to a friendly building over 10 seconds to regenerate 50 energy. 花10秒吸自己方建築物200滴血,回復50魔力 Special Ability – Abduct (75 Energy): The Viper pulls a unit instantly to the Viper's location. Approximate range of 7. 抓抓樂75能量,射程7 Special Ability – Blinding Cloud (125 Energy): Creates a cloud that reduces the attack range of any biological units in the AoE to melee. Same AoE and range as fungal growth. 技能-減少對方的射程距離 看起來只對生物單位有效, 技能的有效範圍和施展範圍和真菌一樣 Initial Thoughts: One of the largest problems with Zerg engagements was that positioning had a more powerful impact on Zerg than any other race. The Viper tackles that problem and allows us to manipulate the field in a dynamic way that at the moment no other race has. This is a unit I hope remains unchanged and cannot wait to see used by people better than I. Other Things of Note: Burrowed Movement for Banelings is out. 各位觀眾 埋地移動毒爆出局了!!(不會有) Hydralisk Upgrade – Muscular Augmentation: 科技-虫它虫它云鬼!!! 離開蟲苔速度變成原來150% Minerals: 150 Gas: 150 Time: 100 This gives the Hydralisks 50% faster movement off creep which brings the Hydralisk speed to 3.38 in all situations. Ultralisk Burrow – Ultralisks come with this ability innately. 科技-大牛衝鋒!! Cooldown: 30 Seconds Range: ~7 Takes roughly 1 second at max range. All units in the space the ultralisk unburrows take regular attack damage and are knocked back. 可以1秒內移動距離7,CD30秒 Creep Tumors – The Creep Tumors have a cool little animation. A tad slower now but worth it because we all know looks are an upgrade right? 我不確定 好像是蟲苔的CD時間有點小動畫(?),CD變稍微多一點(?) Protoss Mothership Core – Mechanical, Armor, Psionic, Massive, Unique No requirement (As in you can make it with nothing but a Nexus and an Assimilator) 媽媽船核心 Minerals: 100 Gas: 50 Supply: 3 Build Time: 60 Health: 350 Shields: 350 Armor: 2 Speed: Immobile 25能量 - 在星核中傳遞 Special Ability – Teleport (25 Energy): The Mothership Core teleports to another Nexus. 25能量 - 可以每秒25能量的速度充能距離8以內的魔法兵種/建築的能量, Special Ability – Energize (25 Energy): At a range of ~8 the Mship Core recharges the energy of any unit/building at the rate of about 25 per second. If energy is spent during this recharge time the building/unit will still recharge to maximum energy (Basic Application: Mass Chronoboost). 75能量 - 20sec的超級光泡 一下60滴血QQ.. Special Ability – Purify (75 Energy): The Mship Core gains a powerful attack for 20 seconds. Damage: 60 Range: 13 Delay: 1.25 Special Ability – Mass Recall: Functions the same as the current Mothership spell. 需要下VF 花300/350,媽媽船就會踹共了!!(這個好像不能丟星核加速(?)) 技能和自由之翼一樣,多了Stasis spell這招,可是原PO無法測試 (應該是BZ不確定要不要有這招吧) Special Ability – Build Mothership Requires Fleet Beacon Minerals: 300 Gas: 350 Time: 100 Supply: 8 Basically finishes building the Mothership. Takes up production at the Nexus. Cannot be chrono boosted from what I could tell. This needs better verification though. Mothership is the same as in Wings of Liberty with the exception of having a Stasis spell I was unable to test. Initial Thoughts: Another great addition to the game. Allows a great deal of versatility throughout the game. Super early build time makes it so that early expansion builds will be much easier to pull off in the PvP matchup. Aside from that it is a great economy booster, a great way to make sure your Oracles have full energy (or Sentries). Just really what this means for Protoss is that the game for Toss players has changed far more than it has for Terrans or Zergs at all stages of the game. 暴風艦 Tempest – Armored, Mechanical, Massive Requires Fleet Beacon Minerals: 300 Gas: 300 Supply: 6 Build Time: 75 Health: 300 Shields: 150 Speed: 2.25 Attack Damage: 49 (66 vs. Massive) Attack Range: 10 Attack Delay: 6 Upgrade – Gravity Sling: 科技-加12射程!!! At Fleet Beacon Minerals: 150 Gas: 150 Time: 100 The Tempest gets +12 range. Intial Thoughts: You know, I am trying to like the Tempest. I really am. But since the cost is so insanely high it seems like it is not worth it. 300/300 for a lot of single target damage. To me this is not so great. Granted with the 22 range I am sure there will be some interesting pressure uses for the tempest, but it is severely lackluster for a straight up engagement type unit. I could see it more paired with the Oracle to stop things like Brood Lords, other Tempests, Bcs, and Thors. 先知 Oracle – Light Mechanical Requires Stargate Minerals: 150 Gas: 200 Supply: 3 Build Time: 60 Health: 80 Shields: 20 Speed: 3.75 技能-imba招..距離12維持2分鐘的視野(拿出來nerf的嗎?) Special Ability – Preordain (75 Energy): Gain vision and detection around a building in a range of ~12 for 2 minutes. 技能-45秒的封礦 每個封礦有75HP 然後封礦防禦不能用BF研發上去 pecial Ability – Entomb (75 Energy): Creates an energy barrier around mineral patches for 45 seconds. These barriers can be destroyed with attacks and have 75 HP. Barriers have no innate armor/shield armor and do not benefit from upgrades. 技能-距離7,60秒的隱形時間,兩個Oracles不能互相隱形 Special Ability – Cloaking Field (100 Energy): Cloaks all units and buildings within ~7 range of the Oracle for 60 seconds. Works like Arbiter cloak from BW. 2 Oracles cannot cloak each other. 我愛死這個單位了!!鬼鬼祟祟,快速,煩人又有用 配上暴風艦很好用 Initial Thoughts: I looooooove this unit. Sneaky, fast, annoying, useful in all stages of the game. Very useful especially when paired with the Mothership Core of upgraded tempests. Keep your eye on this unit and pray it is not changed. Other Things of Note: Just reminding the Replicator has been removed a while ago. 然後複製體被移除了無誤 -- 不是很會翻 歡迎指正 等等會上色和補翻一些沒翻的QQ -- FB 台大星海社團 Starcraft2 @ NTU https://www.facebook.com/groups/NTUstarcraft/ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 203.77.69.133 ※ 編輯: std94003 來自: 203.77.69.133 (06/09 20:36)

06/09 20:33, , 1F
沒帶OB遇到地雷直接悲劇
06/09 20:33, 1F

06/09 20:34, , 2F
可以看到倒數 可以先分兵阿@@
06/09 20:34, 2F

06/09 20:35, , 3F
倒數應該看不到吧 不然地雷就變廢物了= =
06/09 20:35, 3F

06/09 20:36, , 4F
感謝大大的翻譯
06/09 20:36, 4F

06/09 20:36, , 5F
從貼上到爆炸 時間挺長的,只要不是大量都很容易分
06/09 20:36, 5F

06/09 20:37, , 6F
火車變成火車人後可以變回來嗎? 我竟然一直無聊的想
06/09 20:37, 6F

06/09 20:37, , 7F
火車到底可不可以洗血 XDD
06/09 20:37, 7F

06/09 20:37, , 8F
就怕大量了 75 25感覺還算便宜
06/09 20:37, 8F

06/09 20:38, , 9F
在地雷爆掉之前A掉中地雷那隻 還會爆嗎?
06/09 20:38, 9F

06/09 20:38, , 10F
順帶一提 上面那段沒翻的 意思好像是盾地要三秒
06/09 20:38, 10F

06/09 20:38, , 11F
然後一邊頓地的時候也會被k
06/09 20:38, 11F
感恩 等等補上

06/09 20:38, , 12F
埋地移動毒爆out
06/09 20:38, 12F

06/09 20:39, , 13F
SC1的血霧跟這個不一樣吧
06/09 20:39, 13F
可能是我理解錯誤了QQ

06/09 20:39, , 14F
幫翻:跟寡婦地雷一樣遁地需要3秒 期間可被攻擊
06/09 20:39, 14F

06/09 20:39, , 15F
突然發現戰巡鑑可以打針了 哪招?
06/09 20:39, 15F

06/09 20:39, , 16F
地雷10s太長了,而且還要佔人口不像SC1可以到處插
06/09 20:39, 16F

06/09 20:40, , 17F
整體感覺T最弱= =
06/09 20:40, 17F

06/09 20:41, , 18F
沒ob還可以看的到倒數那絕對廢了阿。
06/09 20:41, 18F

06/09 20:41, , 19F
比核彈還不如。
06/09 20:41, 19F

06/09 20:42, , 20F
75/25吃人口 又要10秒 對方還看的到倒數 比sc1還爛
06/09 20:42, 20F

06/09 20:42, , 21F
10秒絕對足夠拉開等爆炸 甚至當神風特攻了..
06/09 20:42, 21F

06/09 20:42, , 22F
惡狼變形還要三秒 等變完都被打暴了
06/09 20:42, 22F
http://www.youtube.com/watch?v=q4nNfZwwhYg&feature=g-all-u
看一下2:14秒 135滴的血應該沒那麼弱

06/09 20:43, , 23F
戰巡艦只有加速度 又沒加攻速 跟打針差那麼多
06/09 20:43, 23F

06/09 20:43, , 24F
100能量加移動速度…逃跑用的吧
06/09 20:43, 24F

06/09 20:43, , 25F
他沒寫清楚啊 說不定也加攻速!?
06/09 20:43, 25F

06/09 20:44, , 26F
只有移動
06/09 20:44, 26F

06/09 20:44, , 27F
不太可能巴@@
06/09 20:44, 27F

06/09 20:46, , 28F
媽媽船核心根本是加強版行星要塞吧
06/09 20:46, 28F

06/09 20:46, , 29F
自己去看原文就知道了 只有移動速度
06/09 20:46, 29F

06/09 20:47, , 30F
我指的是車→人 衝狂貼上來 還沒變完大概已經被砍暴了
06/09 20:47, 30F

06/09 20:47, , 31F
死神研發80sec然後每秒回兩滴血...還是爛到爆炸阿
06/09 20:47, 31F

06/09 20:48, , 32F
戰狼怎麼看怎麼音霸....
06/09 20:48, 32F

06/09 20:48, , 33F
神族的主堡現在是三族中最沒用的= =
06/09 20:48, 33F

06/09 20:48, , 34F
戰巡科技-增加加速度跟兩倍移動速度6秒 100能量
06/09 20:48, 34F

06/09 20:48, , 35F
果然T已經被光頭棄養了
06/09 20:48, 35F

06/09 20:48, , 36F
死神現在就算佔塔都會碰到女王...
06/09 20:48, 36F
還有 237 則推文
還有 6 段內文
06/09 21:24, , 274F
BZ:永遠不要小看玩家
06/09 21:24, 274F

06/09 21:25, , 275F
那場只看到後期 T被各種虐 生高階兵就先被抓再說
06/09 21:25, 275F

06/09 21:25, , 276F
不能說明什麼
06/09 21:25, 276F

06/09 21:25, , 277F
地雷要掛科技出 機械化的話反而影響到VF產能 搞不好之後
06/09 21:25, 277F

06/09 21:26, , 278F
主要是衝鋒牛 飛蛇我倒覺得有解
06/09 21:26, 278F

06/09 21:26, , 279F
會變成 MMM+地雷流 ....
06/09 21:26, 279F

06/09 21:26, , 280F
而P的新兵種一想到給韓國人拿 我就不寒而慄
06/09 21:26, 280F

06/09 21:28, , 281F
地雷光是能附空就嚇死人了 75/25炸誰都賺
06/09 21:28, 281F

06/09 21:29, , 282F
炸到自己人的話...
06/09 21:29, 282F

06/09 21:32, , 283F
希望地雷不會炸到自己人
06/09 21:32, 283F

06/09 21:32, , 284F
小狗:地雷? 那是啥?
06/09 21:32, 284F

06/09 21:34, , 285F
地雷如果會炸到自己人 那十秒的限制就顯得很鳥...
06/09 21:34, 285F

06/09 21:35, , 286F
其實地雷是Z跟P的BUFF 10秒是為了讓他們衝陣的
06/09 21:35, 286F

06/09 21:35, , 287F
無法像SC1一樣保護坦克不說 提速狂小狗衝陣時根本沒用
06/09 21:35, 287F

06/09 21:36, , 288F
唯一會被影響的反而是TvT MM衝坦克吧 XD 會變很難衝
06/09 21:36, 288F

06/09 21:36, , 289F
地雷應該會炸到自己人吧!? 不確定...
06/09 21:36, 289F

06/09 21:37, , 290F
T在自家礦區佈雷防空投 A_A
06/09 21:37, 290F

06/09 21:37, , 291F
不然TVP P怎麼打? 我只出地雷你怎麼辦 你只出狂戰嗎?
06/09 21:37, 291F

06/09 21:40, , 292F
是啊,變200傷害的自殺炸彈兵超爽的
06/09 21:40, 292F

06/09 21:41, , 293F
10秒有點太久 不過時間短的話以這個造價來說很IMBA
06/09 21:41, 293F

06/09 21:43, , 294F
會炸到自己人就變成一堆狂戰去炸地雷變成自殺炸彈客
06/09 21:43, 294F

06/09 21:48, , 295F
討論這麼多細節有差嗎 上市之後搞不好變很大
06/09 21:48, 295F

06/09 21:48, , 296F
之前也是討論粉碎者討論很爽
06/09 21:48, 296F
http://scvrush.com/posts/9930-a-zerg-s-thoughts-special-edition-part-2-hots 圖文好讀版 ※ 編輯: std94003 來自: 122.116.170.129 (06/09 21:55)

06/09 21:56, , 297F
10秒太久了 手速快的就抓到被鎖定的跑去對方家..
06/09 21:56, 297F
※ 編輯: std94003 來自: 122.116.170.129 (06/09 22:07)

06/09 22:44, , 298F
不用一直酸橘子吧
06/09 22:44, 298F

06/09 22:45, , 299F
阿波可能就真的上場時間太少 想補回來吧 0.0
06/09 22:45, 299F

06/09 22:46, , 300F
抱歉 回錯篇
06/09 22:46, 300F

06/09 23:10, , 301F
這些技能真的是做出來NERF的
06/09 23:10, 301F

06/09 23:49, , 302F
看完之後還是覺得Z是渣渣這搞毛啊
06/09 23:49, 302F

06/09 23:52, , 303F
其實Z天地雙蛇有點強的... 刺蛇似乎本身強化過了
06/09 23:52, 303F

06/09 23:52, , 304F
除了蟲霧不如預期 身為Z民我沒什麼好抱怨的
06/09 23:52, 304F

06/10 00:37, , 305F
Z吃營運看到那精美的阻止採礦就覺得不公平
06/10 00:37, 305F

06/10 00:47, , 306F
P的新科技感覺都太快出來了 沒方法反制
06/10 00:47, 306F

06/10 01:27, , 307F
現在都講爽得而已 沒有實際去玩根本說不準
06/10 01:27, 307F

06/10 01:35, , 308F
nerv2015 SC2做過了多少次更新 視而不見? 還是根本沒裝
06/10 01:35, 308F

06/10 01:35, , 309F
遊戲..zzz
06/10 01:35, 309F

06/10 07:52, , 310F
我看完之後覺得P在蟲心變更弱了...TZ感覺更完善
06/10 07:52, 310F

06/12 16:15, , 311F
P變弱, ARe you kidding me ? 媽媽星核超強
06/12 16:15, 311F
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