Re: [新聞] 《蟲群之心》多人對戰:兵種詳解
看板StarCraft作者std94003 (llllllllllll)時間12年前 (2012/06/09 20:31)推噓135(139推 4噓 168→)留言311則, 63人參與討論串3/14 (看更多)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343635
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有關新兵種的資料
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Terran:
死神
Reaper – Light, Biological
需要科技實驗室
Requirement: Barracks w/ Tech Lab
Minerals: 50
Gas: 50
Supply: 1
Build Time: 40
Health: 60
Speed: 2.95
Base Armor: 0
Attack Damage:2 x 4 (7 vs. Light)
Attack Range: 7
Attack Delay: 1.1
科技-離開戰鬥後約6秒後 每秒會開始回復2滴血
Upgrade: Combat Drugs
Minerals: 50
Gas: 50
Research Time: 80
This lets the Reaper regenerate health outside combat. Very rough estimates
show about 6 in game seconds after shooting or being shot the Reaper begins
to regenerate 2 health per second.
死神被定為為騷擾單位,原PO(我不知道他是誰QQ)覺得速度不夠快
然後死神背包在蟲心會被移除
原PO向David Kim表示意見,所以如果蟲心發行後有死神背包,記得感謝(或怪)原PO
Initial Thoughts: It feels like the Reaper is still trying to be a bit of a
harassment unit. The problem is that it is still not fast enough. Also, the
speed upgrade is no longer in the game. Oddly enough I ran into David Kim and
voiced this to him. So if Reaper is faster in release you all have me to
thank (or blame) :D
惡狼
Hellion
Requires Factory
Minerals: 100
Gas: 0
Supply: 2
Build Time: 30
戰鬥狀態:
Health (Battle Mode): 135
Base Armor (Battle Mode): 0
Speed (Battle Mode): 2.25
Attack Damage (Battle Mode): 10
Attack Range (Battle Mode): 2 in an AoE cone
Attack Delay (Battle Mode): 1.9
車子狀態:
Health (Vehicle Mode): 90
Base Armor (Vehicle Mode): 0
Speed (Vehicle Mode): 4.25
Attack Damage (Vehicle Mode): 8 (14 vs. Light)
Attack Range (Vehicle Mode): 5 in a linear AoE
Attack Delay (Vehicle Mode): 2.5
變形金剛!!!需要花3秒的時間~~然後從軍工廠出來的時候是戰鬥姿態
Ability – Transformation: Switches between battle and vehicle mode. 3 second
transformation time. When built the Hellion comes out of the factory in
battle mode.
藍火科技 - 和自由之翼一樣
Upgrade – Blue Flame: Functions same as in Wings of Liberty.
原來想法:
我沒有玩太多戰鬥惡狼,我覺得他們可以當砲灰,
我覺得他們一定會有好用處的,只是我玩的時間太少來不及找出來
Initial Thoughts: I did not have as much time to play around with battle
Hellions as I would like, but I did play against them. They seem alright.
Good for cannon fodder but not too much else. There are good uses for it I am
sure I am missing but I was not able to find them in the small time allowed
to us.
戰狼
Warhound – Armored, Mechanical
需要科技實驗室
Requires Factory w/ Tech Lab
Minerals: 150
Gas: 75
Supply: 2
Build Time: 45
Health: 220
Base Armor: 1
Speed: 2.81
Attack Damage: 23
Attack Range: 7
Attack Delay: 1.3
Ability – Haywire:
Autocastable
Does 30 damage to a single target at range 7 with a 6 second CD. Does not
interrupt the Warhound's regular attack.
Initial Thoughts: Plain and simple the Warhound is a scary unit. It is fast,
has good range, and does a TON of damage. I think this will become a new
staple in matchups if it stays in its current form. Good all around and
rather cheap for as good as it is. However it is important to note that while
this unit was originally debuted as a mini-Thor the Warhound actually has no
ground to air attack. The Thor however remains in this build identical to how
it currently is in Wings of Liberty.
詭雷
Widow Mine – Light, Mechanical
需要科技實驗室
Requires Factory w/ Tech Lab
Minerals: 75
Gas: 25
Supply: 1
Build Time: 20
Health: -
Speed: -
Attack Damage: 200*
Attack Range: *
Attack Delay: 10 Seconds after latching on.
Special Ability – Burrow: 3 seconds to burrow. Aside from the time to burrow
it functions exactly the same as regular burrow.
埋地需要花3秒
附著上去後10秒鐘會爆炸,對手會看到倒數,然後沒有方法可以移除
有AOE距離3-4 附著距離5-6,打地打天兩用
After burrowing and a brief arming time the mine will launch up and latch
itself to a unit. The mine has a limited type of detection in that it will
not give you detection, but will latch on to and reveal invisible units.
Ground or air. The range is approximately 5-6 and the explosion does an AoE
with a radius of about 3-4.
Multiple mines cannot latch on to the same unit, and a small countdown
animation visible to you and your opponent appears on the unit affected.
There is a 10 second delay between attachment and detonation. There is no
known way to remove the mines short of detonation.
Initial Thoughts: This is an insanely good unit. It does take up valuable
factory time but it is worth it. There are so many uses to this from defense
to offense to harassment that for the time being the best I can say is that
this will be an amazing units in all matchups.
其他
Other things of note:
Redline Reactor – Doubles speed and increases acceleration of the
Battlecruiser for 6 seconds at a cost of 100 energy.
科技:讓戰巡艦6秒內速度變兩倍,花100能量
Thors – As noted in the warhound section. Still present in the same form as
in Wing of Liberty.
雷神表示:我還在唷^_<
Zerg
蟲群宿主
Swarm Host – Armored, Biological
Requires Infestation Pit
(需要感染巢)
Minerals: 200
Gas: 100
Supply: 3
Build Time: 40
Health: 120
Base Armor: 1
Speed: 2.25
Attack Damage: N/A
Attack Range: N/A
Attack Delay: N/A
Special Ability – Spawn Locusts
Swarm Host spawns 2 locusts which rally on an attack-move command. The Swarm
Host spawns them every 25 seconds as long as burrow and the locusts last 15
seconds.
小蝗蟲存在15秒,一次噴出2隻小蝗蟲,然後25秒的CD時間(這隻有點噁= =)
Special Ability – Burrow:
Works like for the Widow Mine. 3 seconds to burrow during which the Swarm
Host can be attacked.
遁地需要花3秒,這期間可以被攻擊
Upgrade – Increase Locust Time:
Minerals: 200
Gas: 200
Time: 100
Increases the time the locusts last by 10 seconds (to a total of 25 seconds).
科技-增加小蝗蟲的存在時間10秒(到25秒)
小蝗蟲
Locusts – Light, Biological
Health: 65
Speed: 1.88
Attack Damage: 16
Attack Range: 2
Attack Delay: 1.2
Initial Thoughts: Wow. Just wow. Locusts are good. While playing Celebreth we
found out that not only do they have minor range but they also can hit air.
This is an insanely good unit at this stage in the game. Coupled with support
of any kind the constant pressure that these Swarm Hosts can put on is
impressive. This definitely opens up an aggressive playstyle for Zerg that
did not exist before. I daresay it is actually a little too strong...
飛蟒
Viper – Armored, Biological, Air
Requires Hive
Minerals: 100
Gas: 200
Supply: 3
Build Time: 40
Health: 120
Base Armor: 1
Speed: 2.25
Special Ability – Consume:
The Viper does 200 damage to a friendly building over 10 seconds to
regenerate 50 energy.
花10秒吸自己方建築物200滴血,回復50魔力
Special Ability – Abduct (75 Energy):
The Viper pulls a unit instantly to the Viper's location. Approximate range
of 7.
抓抓樂75能量,射程7
Special Ability – Blinding Cloud (125 Energy):
Creates a cloud that reduces the attack range of any biological units in the
AoE to melee. Same AoE and range as fungal growth.
技能-減少對方的射程距離
看起來只對生物單位有效, 技能的有效範圍和施展範圍和真菌一樣
Initial Thoughts: One of the largest problems with Zerg engagements was that
positioning had a more powerful impact on Zerg than any other race. The Viper
tackles that problem and allows us to manipulate the field in a dynamic way
that at the moment no other race has. This is a unit I hope remains unchanged
and cannot wait to see used by people better than I.
Other Things of Note:
Burrowed Movement for Banelings is out.
各位觀眾 埋地移動毒爆出局了!!(不會有)
Hydralisk Upgrade – Muscular Augmentation:
科技-虫它虫它云鬼!!! 離開蟲苔速度變成原來150%
Minerals: 150
Gas: 150
Time: 100
This gives the Hydralisks 50% faster movement off creep which brings the
Hydralisk speed to 3.38 in all situations.
Ultralisk Burrow – Ultralisks come with this ability innately.
科技-大牛衝鋒!!
Cooldown: 30 Seconds
Range: ~7
Takes roughly 1 second at max range.
All units in the space the ultralisk unburrows take regular attack damage and
are knocked back.
可以1秒內移動距離7,CD30秒
Creep Tumors – The Creep Tumors have a cool little animation. A tad slower
now but worth it because we all know looks are an upgrade right?
我不確定 好像是蟲苔的CD時間有點小動畫(?),CD變稍微多一點(?)
Protoss
Mothership Core – Mechanical, Armor, Psionic, Massive, Unique
No requirement (As in you can make it with nothing but a Nexus and an
Assimilator)
媽媽船核心
Minerals: 100
Gas: 50
Supply: 3
Build Time: 60
Health: 350
Shields: 350
Armor: 2
Speed: Immobile
25能量 - 在星核中傳遞
Special Ability – Teleport (25 Energy):
The Mothership Core teleports to another Nexus.
25能量 - 可以每秒25能量的速度充能距離8以內的魔法兵種/建築的能量,
Special Ability – Energize (25 Energy):
At a range of ~8 the Mship Core recharges the energy of any unit/building at
the rate of about 25 per second. If energy is spent during this recharge time
the building/unit will still recharge to maximum energy (Basic Application:
Mass Chronoboost).
75能量 - 20sec的超級光泡 一下60滴血QQ..
Special Ability – Purify (75 Energy):
The Mship Core gains a powerful attack for 20 seconds.
Damage: 60
Range: 13
Delay: 1.25
Special Ability – Mass Recall: Functions the same as the current Mothership
spell.
需要下VF 花300/350,媽媽船就會踹共了!!(這個好像不能丟星核加速(?))
技能和自由之翼一樣,多了Stasis spell這招,可是原PO無法測試
(應該是BZ不確定要不要有這招吧)
Special Ability – Build Mothership
Requires Fleet Beacon
Minerals: 300
Gas: 350
Time: 100
Supply: 8
Basically finishes building the Mothership. Takes up production at the Nexus.
Cannot be chrono boosted from what I could tell. This needs better
verification though. Mothership is the same as in Wings of Liberty with the
exception of having a Stasis spell I was unable to test.
Initial Thoughts: Another great addition to the game. Allows a great deal of
versatility throughout the game. Super early build time makes it so that
early expansion builds will be much easier to pull off in the PvP matchup.
Aside from that it is a great economy booster, a great way to make sure your
Oracles have full energy (or Sentries). Just really what this means for
Protoss is that the game for Toss players has changed far more than it has
for Terrans or Zergs at all stages of the game.
暴風艦
Tempest – Armored, Mechanical, Massive
Requires Fleet Beacon
Minerals: 300
Gas: 300
Supply: 6
Build Time: 75
Health: 300
Shields: 150
Speed: 2.25
Attack Damage: 49 (66 vs. Massive)
Attack Range: 10
Attack Delay: 6
Upgrade – Gravity Sling:
科技-加12射程!!!
At Fleet Beacon
Minerals: 150
Gas: 150
Time: 100
The Tempest gets +12 range.
Intial Thoughts: You know, I am trying to like the Tempest. I really am. But
since the cost is so insanely high it seems like it is not worth it. 300/300
for a lot of single target damage. To me this is not so great. Granted with
the 22 range I am sure there will be some interesting pressure uses for the
tempest, but it is severely lackluster for a straight up engagement type
unit. I could see it more paired with the Oracle to stop things like Brood
Lords, other Tempests, Bcs, and Thors.
先知
Oracle – Light Mechanical
Requires Stargate
Minerals: 150
Gas: 200
Supply: 3
Build Time: 60
Health: 80
Shields: 20
Speed: 3.75
技能-imba招..距離12維持2分鐘的視野(拿出來nerf的嗎?)
Special Ability – Preordain (75 Energy):
Gain vision and detection around a building in a range of ~12 for 2 minutes.
技能-45秒的封礦 每個封礦有75HP 然後封礦防禦不能用BF研發上去
pecial Ability – Entomb (75 Energy):
Creates an energy barrier around mineral patches for 45 seconds. These
barriers can be destroyed with attacks and have 75 HP. Barriers have no
innate armor/shield armor and do not benefit from upgrades.
技能-距離7,60秒的隱形時間,兩個Oracles不能互相隱形
Special Ability – Cloaking Field (100 Energy):
Cloaks all units and buildings within ~7 range of the Oracle for 60 seconds.
Works like Arbiter cloak from BW. 2 Oracles cannot cloak each other.
我愛死這個單位了!!鬼鬼祟祟,快速,煩人又有用
配上暴風艦很好用
Initial Thoughts: I looooooove this unit. Sneaky, fast, annoying, useful in
all stages of the game. Very useful especially when paired with the
Mothership Core of upgraded tempests. Keep your eye on this unit and pray it
is not changed.
Other Things of Note:
Just reminding the Replicator has been removed a while ago.
然後複製體被移除了無誤
--
不是很會翻
歡迎指正
等等會上色和補翻一些沒翻的QQ
--
FB 台大星海社團 Starcraft2 @ NTU
https://www.facebook.com/groups/NTUstarcraft/
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 203.77.69.133
※ 編輯: std94003 來自: 203.77.69.133 (06/09 20:36)
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感恩 等等補上
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可能是我理解錯誤了QQ
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還有 237 則推文
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http://scvrush.com/posts/9930-a-zerg-s-thoughts-special-edition-part-2-hots
圖文好讀版
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