[情報] TW3 Patch (1.04/1.05)

看板RealPlaying作者 (擁有最溫暖笑容-國仲涼子)時間9年前 (2015/06/01 09:13), 編輯推噓20(2009)
留言29則, 22人參與, 最新討論串1/3 (看更多)
這次有放大GUI、HUD和字體了! http://forums.cdprojektred.com/threads/44006-Some-of-the-changes-coming-in-the-next-patch-%281-04-1-05%29?p=1728578#post1728578 http://goo.gl/2t3fRV Geralt will not longer interact with candles near chests and other interactive elements. General stability and performance improvements Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC. Improved camera smoothness Performance improvements during some cutscenes. Fixed case where game was crashing on loading a save in certain situations Various bug fixes and user experience improvements in GUI panels. Fixed issue where some players were unable to run after Wandering in the Dark quest Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest. Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest Fixed issue where Player was unable to move freely during Blindingly Obvious quest Fixed issue where Player was unable to activate portal during Wandering in the Dark quest Fixed issue where Player could get trapped in Turseach castle ruins Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest Fixed issue where Player was unable to talk or interact with certain NPCs Fixed issue where Sirens in quest Lord of Undvik could be invulnerable. Fixed issue where player was unable to use certain actions after Carnal Sins quest Fixed issue where Geralt was sometimes unable to mount Roach Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest. Fixed issue where Simun was not properly spawned in An Unpaid Debt quest Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 1.174.104.61 ※ 文章網址: https://www.ptt.cc/bbs/RealPlaying/M.1433121218.A.805.html

06/01 09:16, , 1F
ps4版路過 不知道要等多久…
06/01 09:16, 1F

06/01 09:32, , 2F
PS4表示:這大概會跟10月的大型dlc一起上
06/01 09:32, 2F

06/01 09:46, , 3F
PS4版路過....至少他們有把玩家意見聽進去了,繼續等patch
06/01 09:46, 3F

06/01 09:49, , 4F
第一項根本是長久以來的智障設計 終於要修了
06/01 09:49, 4F

06/01 10:38, , 5F
瘋狂點蠟燭的行為終於要結束了
06/01 10:38, 5F

06/01 11:56, , 6F
我進去屋子裡面第一件事就是把能點火的全點在開始搜刮
06/01 11:56, 6F

06/01 12:10, , 7F
點蠟燭就算了,可以用滑鼠指標選定要使用的目標嗎
06/01 12:10, 7F

06/01 12:10, , 8F
常常碰到在地面的任務道具,死都不讓我觸發他....
06/01 12:10, 8F

06/01 12:53, , 9F
自從一進屋子或洞窟就瘋狂先點蠟燭火炬後 我才發現
06/01 12:53, 9F

06/01 12:53, , 10F
我有強迫症
06/01 12:53, 10F

06/01 14:33, , 11F
你可以直接用伊格尼之印 一次點著範圍內的蠟燭XD
06/01 14:33, 11F

06/01 14:57, , 12F
進入洞穴就要用伊格尼把所有火爐點燃 舒服~
06/01 14:57, 12F

06/01 14:57, , 13F
我就搞不懂他們為啥一堆物件旁邊都要擺蠟燭跟燈火...
06/01 14:57, 13F

06/01 15:01, , 14F
好心怕玩家進屋內太暗 設計晚上會自動點燃 卻成為麻煩
06/01 15:01, 14F

06/01 15:09, , 15F
immersion~~~
06/01 15:09, 15F

06/01 15:11, , 16F
我進屋都不用伊格尼改拿火把,跟伊格尼有九成像
06/01 15:11, 16F

06/01 15:40, , 17F
直接喝強化貓比較快
06/01 15:40, 17F

06/01 15:56, , 18F
進洞穴必喝貓藥水,然後出洞穴都被閃瞎
06/01 15:56, 18F

06/01 16:04, , 19F
所以要喝白海鷗
06/01 16:04, 19F

06/01 16:41, , 20F
可是火光造成的對比過高其實常常點火反而看不清楚環境…
06/01 16:41, 20F

06/01 16:47, , 21F
甚麼時候要把植被加上ao阿....
06/01 16:47, 21F

06/01 18:12, , 22F
nice..
06/01 18:12, 22F

06/01 21:16, , 23F
bug還滿多的希望快改 還有物品欄、製作的UI也需要改進
06/01 21:16, 23F

06/01 22:34, , 24F
都直接喝貓
06/01 22:34, 24F

06/02 00:12, , 25F
物品分類做的很差,書籍類應該獨立分類
06/02 00:12, 25F

06/02 06:43, , 26F
物品我最希望有的還是有 "目前持有數"
06/02 06:43, 26F

06/02 06:43, , 27F
不然買東西的時候都不知道自己還有幾個,需要買幾個
06/02 06:43, 27F

06/02 22:48, , 28F
好像沒修到"名譽的代價"的寶箱無法開鎖問題
06/02 22:48, 28F

06/04 01:37, , 29F
光是蠟燭自己一個patch我就會升了 點燈煩死啦...
06/04 01:37, 29F
文章代碼(AID): #1LQx72W5 (RealPlaying)
文章代碼(AID): #1LQx72W5 (RealPlaying)