Re: [HOI3]大家期待一下吧

看板Paradox作者 (在座的各位都是垃圾)時間15年前 (2009/04/16 13:55), 編輯推噓7(703)
留言10則, 9人參與, 最新討論串3/4 (看更多)
關於我上篇的推文 第七篇開發週記 附上52的翻譯(轉為繁中) 52該篇原址:http://0rz.tw/UbmIW 官網:http://forum.paradoxplaza.com/forum/showthread.php?t=383552 Division design was one of these features that we have always toyed with when it comes to the Hearts of Iron series, so why add it now? First off we felt that division design added strategic choices. Secondly we can create, through standard templates, that the AI likes to use, a means to make different countries play differently from each other. 師的設計也是自從HOI系列有“師”以來我們一直試圖擺弄一下的元素,那麼為什麼現在 把他加上了呢?首先,我們覺得師的設計增加了戰略上的選擇。其次,我們可以通過標準 範本創建師,而AI也通常這麼做,這也就意味著不同的國家會弄出不同的東西來。 In conception the system is very simple, you can create a division of between 1 and 4 brigades, rising to 5 if you have right doctrine research. Each brigade increases the cost and combat power of the division. Support Brigades, like artillery, add no combat width to a division, while primary brigades, like infantry, increase the combat width. For those of you who have not been following our Development Diaries, combat width is a measure of how much space a division takes up. Each brigade also increases the IC, time and manpower cost of the division. Our first strategic choice is quite simple less more powerful division or fewer weaker divisions. 系統的概念是十分簡單的,你可以建立一個包含1到4個旅(白熊:貌似團更合適,因為4 個旅的師……太大了吧。)的師,如果你研究了相應的學說還可以增加到5個。每個旅都 增加了造價和整師的戰鬥力。支援旅,比如炮兵,不會增加師的戰線寬度,而一個主戰旅 ,比如步兵,則會增加戰線寬度。如果沒有看過我們前面的開發日誌,那麼這裏解釋一下 作戰正面:是一個衡量一個師占多少地方的度量(白熊:大概一個省堆兵有上限了吧)。 每個旅都增加了組建師所需的IC、時間和人力成本。我們的第一個戰略選擇很明確,就是 我們是需要少量強力的師,還是一大堆比較菜的師。 However there are deeper choices here, this system allows you to create highly specialised divisions suitable for a small number of roles or more generalised divisions which although do not excel anywhere can fight in may situations. Which do you choose? Each has its advantages, each has its disadvantages, the choice is yours. 然而一個更加深入的選擇是:系統允許你建立極其特別的師來適應一些較少用到的角色, 或者建立一個大眾化的師,雖然各方面都不突出但是可以在大部分可能的情況下戰鬥。那 麼你會如何選擇?每種方案都有自己的優缺點,而選擇權在你手裏。 In order to set up the scenarios with a fair reasonable amount of accuracy we are going to have to define division templates for the major countries. I know some of you are going to feel keenly our failure not model the unique features of the Cuban army and not buy the game, but sadly these are the tough choices you face when planning development. These templates will be essential because to be quite frank here it is going to be impossible to individually script the thousands of divisions you will find in WWII. So as we have to create these anyway we felt why not put them to another use. The major powers will have available historical divisions you can choose to build, instead of having to go through the trouble of designing your own. The AI will prefer these, and for those of you who want that extra level of historical immersion you too can choose to use these as well. 為了搭建一個公平合理的劇本我們將為主要國家定義師範本。 我知道你們中有人將敏銳 地察覺到我們沒有模仿出古巴軍隊的獨特特點這一失敗從而拒絕購買遊戲,但是遺憾的是 這就是你制定開發計畫的時候必須面對的艱難選 擇。這些範本是必須的,因為坦白地說 給二戰中你能找到的成千上萬個師一個一個寫腳本是不可能的事情。因此我們不得不創建 了這些東西,至少我們覺得為什麼不 把他們用在別的地方呢?主要的國家將擁有可用的 歷史配置的師級編制供你選擇來組建,而不是必須由你自己麻煩地設計。AI更加樂於使用 這些(現成的範本), 而你們之中那些希望獲得更高層次的歷史感的人也可以選擇這麼 做(用歷史師級編制範本)。 Now, for the first time in the HoI3 developer diaries, we'll show you a screenshot of an interface. Here you'll see how the division designer currently looks like, all accessible at one page. 好,這是HOI3開發日誌第一次放出操作介面的截圖。這是定義師部隊的介面,所有的操作 都可以在當前頁面內完成。 -- ˙˙ 士 官 長 在 你 後 面 , 他 非 常 硬m Master Sergeant is behind you, he's the hardest. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.94.129

04/16 14:03, , 1F
可以1步兵+4砲兵嗎? XD
04/16 14:03, 1F

04/16 14:05, , 2F
1步4砲兵....只能拿來當支援部隊用吧?
04/16 14:05, 2F

04/16 14:23, , 3F
看來基本單位還是師,然後在建造的時候可以選擇師的組成?
04/16 14:23, 3F

04/16 14:25, , 4F
搞不好有些玩家會搞出純步、純砲、純裝甲師~方便集中調度!
04/16 14:25, 4F

04/16 17:26, , 5F
蘇聯搞過砲兵師這種東西= =
04/16 17:26, 5F

04/16 17:47, , 6F
...
04/16 17:47, 6F

04/16 22:02, , 7F
這樣可以做出國府 一個軍 = 一個師 = .... XD
04/16 22:02, 7F

04/17 18:48, , 8F
推樓上, 這樣更加反應真實情況了 XD
04/17 18:48, 8F

04/18 23:07, , 9F
那能仿效川軍成立師直屬武術大隊嗎XD
04/18 23:07, 9F

04/18 23:15, , 10F
大隊長:"我要打十個!!"
04/18 23:15, 10F
文章代碼(AID): #19viWzkN (Paradox)
文章代碼(AID): #19viWzkN (Paradox)