Re: [情報] 源氏反彈即將調整,黑單系統跟黑衛祕令同時上線!
-用簡單的方式去修正源氏招架的hitbox
An Easy way to Fix Genji deflect Hitbox
https://us.forums.blizzard.com/en/overwatch/t/an-easy-way-to-fix-genji-deflect-hitbox/56418/25
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以下是原文作者shadow的看法
hitbox大小真的不是招架的最大問題,他的視覺特效才是。
The biggest issue with deflect hitbox is not really the “size”
but the Visual Fx.
招架時特效無法顯示的隱形區域會嚴重的誤導。
The visual Fx of the sprite of “deflecting” is horribly misleading.
以下是幾個實際的影片範例
A good Video example,
Hitscan Test直擊測試
https://www.youtube.com/watch?v=jFcrzIlZfNU
Projectile Test投射測試
https://www.youtube.com/watch?v=4Labe33IyC8
如上面兩個影片所呈現,招架的視覺特效必須被修正。
With that said it is apparent that what needs to be fixed is his Visual FX for his deflect.
所以我的建議如下
So my Suggestions are either
改變視覺特效,例如讓他有個「幽靈邊界」在招架的邊緣。這樣玩家們能像是萊茵的屏障一樣確實知道它的確實範圍。
Change the Visual FX in such a way it has “Ghost Edges” at the borders of deflect. So players actually have an idea of the actual borders like reins shield.
要如何完全的改變招架的樣貌。當他在招架期間以迅雷不及掩耳的的速度劈砍會產生出一個「龍盾」在他前方描繪出整個邊界。
Change how to deflect looks entirely. Where he makes 1 massive slash during deflect and it creates a “Dragon Shield” in front of him that outline the borders perfectly.
無論哪種方式都需要改變的是視覺特效,這樣玩家在面對招架時才能真的知道它的實際面積有多大和多少,尤其是像麥卡利這樣的角色。
Either way what needs to be changed is creating a visual FX so players actually know how big and how much in front it actually is, especially for units like McCree.
資訊是對戰中關鍵的一個面向,招架的「隱形」 hitbox面積基本上是個隱藏的優勢.
Information is a critical aspect of war, and by actually making the deflect hitbox “Hidden” proportions that is essentially a secret buff.
—-
Jeff的回應
我們正在努力進行更新招架的判定範圍以及視覺效果,預計五月或六月更新(時間很緊湊,或許需要更長時間,請不要討M我們 霸脫)
We’re working on updating both the hitbox and the VFX for an update in May
or June (rough ETA, could be longer, no h8 plz)
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發燒頭痛喉嚨痛 翻的應該很怪
本來想說昨天就快翻完了
不過還是跑去siu息了
--
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