Re: [討論] Game Update Notes 11/16
清新優質死靈不能亡
The Soul Reaping trait line now properly increases maximum Life Force.
DS線特性現在有正確加成LF量
Ghastly Claws: This skill’s damage has been increased by 10% and updated to
indicate the correct life force gained.
斧2傷害提升10% 修正說明的LF獲得量
Reaper’s Touch: This skill applies 4 stacks of vulnerability per hit instead
of 3.
聚能4 脆弱正確堆疊4層
Mark of Blood: This skill now uses the standard staff scythe cast effects.
似乎是正確修正長杖2鐮刀動畫 (待補充)
Spectral Wall: This skill now applies its recharge at the correct time
instead of both during and after casting.
鬼牆修正CD時間
Dark Path: This skill now applies it recharge at the correct time instead of
both during and after casting.
DS2修正CD時間
Spinal Shivers: This skill’s casting effects and audio are now consistent
with or without the Spiteful Talisman trait.
讓聚能5符合聚能器特性所影響的效果
Soul Marks and Mark of Revival: These traits now work together to grant 3%
life force to players when triggered.
復活人時造的MARK現在可以正確套用觸發拿LF的特性
Death Nova: This skill now properly activates when using Taste of Death and
Putrid Explosion. The internal cooldown has been removed. This skill’s field
duration is now 4 seconds, and the rate it pulses has been increased to every
2 seconds. Its poison duration is 5 seconds per pulse.
吸血隨從吸收和小狗自爆都能觸發死亡新星,並且移除死亡新星內建的CD
死亡新星現在維持4秒 每兩秒噴發一次 每次上中毒5秒
Weakening Shroud: This trait now functions underwater.
水中可正常運作進DS放匕5特性
Mark of Evasion: This trait is no longer a blast finisher when the mark is
created.
翻滾放的印記不再有blast finisher效果
Plague Blast: This skill’s casting time has been reduced.
水中DS1 施放時間減少
Death Shroud: Moa Morph now removes Death Shroud from the target instead of
the necromancer being stuck in Death Shroud and using their entire bar while
in the transform.
變鳥會被取消DS
Deadly Catch: This skill now pulls enemies to the necromancer in a reliable
fashion.
矛4拉人更可靠
Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and
its attack now heals the necromancer for 200% of its previous heal.
吸血隨從生存力提升 攻擊轉吸血量提升
Spectral Walk: This skill now sets its underwater slot appropriately on
recharge.
鬼步設在水中技能格有適當的CD(待補充)
Corrosive Poison Cloud: This skill’s duration tooltip has been corrected.
修正毒霧說明
Frozen Abyss: This skill now lists the vulnerability it applies.
戟5 正確上脆弱
Spectral Grasp: This skill’s projectile velocity has been increased by 33%.
鬼抓人投射速度提升33%
Lich Form: Leaving this skill now removes stability from the player to make
the removal consistent with all other transform elites.
脫離巫妖變身會移除穩定
Feast: This skill no longer causes damage to the necromancer.
戟2 現在不會傷到自己
Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets
above the water, and has to hit the target to cause the sink effect.
戟4 距離修正為1200 無法再對水面上的敵人使用
Vampiric Precision, Vampiric Rituals, and Vampiric: These traits have been
updated so that they don’t heal enemies when in lower-level areas.
吸血線的吸血特性不再幫敵人補血 (沒用過待補充)
Signet of Spite: This skill’s description now indicates all conditions
applied.
修正力量徽章的觸發狀態敘述
上週看到工程師在論壇力戰玩家
他表示死靈是定人型,盜賊是落跑型,死靈會被盜賊玩死是很正常滴
你這傢伙自己摸著良心說,哪個職業從死靈手中跑不掉...大概只有死靈自己吧( ′-`)
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※ 編輯: eliteark 來自: 60.250.30.118 (11/16 11:23)
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完整討論串 (本文為第 2 之 8 篇):