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看板DIABLO作者 (Chiquitia)時間9年前 (2014/07/17 09:04), 9年前編輯推噓52(53164)
留言118則, 56人參與, 最新討論串21/46 (看更多)
http://us.battle.net/d3/en/forum/topic/13437433817#7 玩家:傳寶太OP了!只要以下3顆50級寶-3450%毒傷/10秒、15%擊中時2950%AOE秒傷x3秒 、15%擊中時3450%傷,那麼,所有的職業與BD分別都不重要了,只要想辦法觸    發寶石即可。 John Yang(Game Designer): 傳寶的設計理念為:當你一開始撿起它時,你就會想要裝上它,也因此,它會有一定的 基礎強度。接著,每次升級的提升強度,會反映在升級的頻率,而此升級頻率則和大秘 境的獎勵系統密切相關,此系統目前仍在調校中。最後,只要在合情合理情況下,我們 希望讓傳寶可無限升級。 此外,所有的傳寶都被設成追隨者裝備無效。也因為傳寶最多只能裝三顆,我們才不會 怕它太過OP。在未來,或許有可能會設計專門為了追隨者而存在的傳寶。 以下為傳寶資訊: Bane of the Powerful 殺菁英增傷 Gain 30% increased damage for 20 seconds after killing an elite pack. Upgrade rank grants: +1 second buff duration. Rank 50 unlocks: Gain 20% bonus damage to elites. Enforcer 寵物 Increase the Critical Hit Chance of your pets by 20%. Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total). Rank 50 unlocks: Your pets are unkillable. Notes: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line. 寵寶原設計太OP,改成上限為加40%爆率 Moratorium 延遲傷害 30% of all damage taken is instead staggered and dealt to you over 3 seconds. Upgrade rank grants: +0.1 second to the stagger duration. Rank 50 unlocks: 10% chance on kill to clear all staggered damage. Zei's Stone of Vengeance 距離增傷 Damage you deal is increased by 6% for every 10 yards between you and the enemy hit. Maximum 30% increase. Upgrade rank grants: +0.1% for every 10 yards (+0.5% to max). Rank 50 unlocks: 30% chance on hit to Stun the enemy for 1 second. Notes: The max of 50 yards was added not because it was too powerful (even though it was too powerful), but so that you wouldn’t be incentivized to stay offscreen while your pets killed everything. At 50 yards, I expect you to be in range to actually still use your skills (crazy right?). 50碼距離為上限 Simplicity's Strength 主要技增傷 Increase the damage of primary skills by 25%. Upgrade rank grants: +0.5% damage. Rank 50 unlocks: Primary skills heal you for 2% of maximum health on hit. Bane of the Trapped 被控場增傷 Increase damage against enemies under control-impairing effects by 20%. Upgrade rank grants: +0.5% damage. Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. Wreath of Lightning 喚雷 15% chance on hit to gain a Wreath of Lightning, dealing 500% weapon damage as Lightning every second to 1-2 nearby enemies for 3 seconds. Upgrade rank grants: +10% weapon damage per second. Rank 50 unlocks: While under the effect of the Wreath of Lightning, gain 25% increased movement speed. 被nerf了 Gem of Efficacious Toxin 毒傷 Poison all enemies hit for 1000% weapon damage over 10 seconds. Upgrade rank grants: +20% weapon damage over 10 seconds. Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources. 被nerf了 Pain Enhancer 爆擊流血 Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds. Upgrade rank grants: +10% weapon damage over 3 seconds. Rank 50 unlocks: Gain Blood Frenzy, granting you 2% increased Attack Speed for each bleeding enemy within 20 yards. Mirinae, Teardrop of the Starweaver 猛擊 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy. Upgrade rank grants: +20% weapon damage. Rank 50 unlocks: Smite a nearby enemy every 5 seconds. Gogok of Swiftness 加攻速 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times. Upgrade rank grants: +1% chance. Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness. Invigorating Gemstone 被控場減傷 While under any control-impairing effects, reduce all damage taken by 30%. Upgrade rank grants: +1%. Maximum +50% upgrade (80% total). Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect. 上限為80% Boon of the Hoarder 殺敵獲金 30% chance on killing an enemy to cause an explosion of gold. Upgrade rank grants: +1% chance on kill. Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold. Taeguk 耗能增傷 Gain 1% increased damage for 4 seconds after spending primary resource. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks. Upgrade rank grants: +1 max stack. Rank 50 unlocks: Gain 1% increased Armor for every stack. Note: This buff duration on this gem was chosen so that it’s easier to keep up with cheap spenders and not trivial with expensive spenders. 升級採提升疊加數,是為了可輕鬆使用便宜的耗能技來維持buff -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.34.118.139 ※ 文章網址: http://www.ptt.cc/bbs/DIABLO/M.1405559089.A.F72.html

07/17 09:07, , 1F
毒傷3450%是什麼巫術..
07/17 09:07, 1F
照新改變,要升到123級,才會有如此強度

07/17 09:08, , 2F
傷害寶石果然都中標了
07/17 09:08, 2F

07/17 09:09, , 3F
等等.... 普攻寶石中標的也太莫名其妙了吧 他不OP阿!
07/17 09:09, 3F
應該是為了"無限升級"所做的變動 以玩家的宅力,應該都算buff,只有寵寶是真nerf...

07/17 09:11, , 4F
寵寶那個一看就是會被nerf的東西
07/17 09:11, 4F

07/17 09:13, , 5F
到50級才+50%傷害的東西 根本一點都不想升級...
07/17 09:13, 5F
可以算一下,主要技能+0.5%,比上15%機率的特效+20%, 若沒算錯的話,主要技能至少要有266.7%的武器傷,兩者增傷才會一致...

07/17 09:14, , 6F
升級傷害寶石的cp值遠高於普攻寶石 除非再度中標
07/17 09:14, 6F

07/17 09:15, , 7F
還有mirinae不是鏈擊 只是英文名子一樣而已
07/17 09:15, 7F
我還以為就是聖教的技能動畫,那改翻猛擊好了

07/17 09:18, , 8F
到底還有多少東西活的到正式版?
07/17 09:18, 8F

07/17 09:31, , 9F
不怕寶石太OP,結果馬上nerf
07/17 09:31, 9F

07/17 09:31, , 10F
對了mirinae在主要技能上面發動率是100*proc 所以...
07/17 09:31, 10F

07/17 09:35, , 11F
BZ:Nerf就對了
07/17 09:35, 11F

07/17 09:36, , 12F
比較好奇是誰嫌太OP= =
07/17 09:36, 12F

07/17 09:36, , 13F
大秘境後面那麼變態沒OP裝怎麼打XD
07/17 09:36, 13F

07/17 09:37, , 14F
BZ改成BN就對了
07/17 09:37, 14F

07/17 09:42, , 15F
玩家怎麼會覺得太OP?應該是BZ看玩家殺太爽,所以nerf
07/17 09:42, 15F

07/17 09:44, , 16F
我也完全無法理解為啥會有人喊OP??是沒看到無限秘境?
07/17 09:44, 16F

07/17 09:45, , 17F
無限秘境到了後面的怪物血量那個寶石傷害真的就普通
07/17 09:45, 17F

07/17 09:46, , 18F
寵寶是欠砍沒錯 不過其他特效也砍就ZZZ
07/17 09:46, 18F

07/17 09:51, , 19F
給一個理論上要無限升級的東西設定上限 天才有極限啊
07/17 09:51, 19F

07/17 09:51, , 20F
無限秘境的怪物血量已經不是目前傷害可以解決的
07/17 09:51, 20F

07/17 09:52, , 21F
後面怪物的血量都是幾兆,玉魂連點都殺不死
07/17 09:52, 21F

07/17 09:52, , 22F
問題又來啦 既然能無限升級 那天梯寶石下天梯就廢了
07/17 09:52, 22F

07/17 09:56, , 23F
若一小時成功升一等每天拼16小時 10天就有160等了XD
07/17 09:56, 23F

07/17 09:57, , 24F
傳寶無限提升>nerf 怪物血量攻擊無限提升>這是正常的
07/17 09:57, 24F

07/17 09:58, , 25F
我也覺得職業和bd好像都沒差了,玩寶石就好
07/17 09:58, 25F

07/17 10:00, , 26F
不是才說要無限升級 又給寵寶加個屋頂...
07/17 10:00, 26F

07/17 10:00, , 27F
應該要換種改法才對吧....
07/17 10:00, 27F

07/17 10:01, , 28F
這種改法會讓寵寶升級毫無意義,應該用個漸進曲線
07/17 10:01, 28F

07/17 10:01, , 29F
讓寵寶每個rank最後越加越少才是
07/17 10:01, 29F

07/17 10:02, , 30F
又是個沒end game的跳針做法,這團隊可以收起來了
07/17 10:02, 30F

07/17 10:03, , 31F
不如改成寵物增傷,這樣就不會有屋頂的問題了
07/17 10:03, 31F
爆率buff一類的做法,要免去屋頂問題,只能把寶石爆率做為乘法計算....

07/17 10:05, , 32F
太極珠是從3秒變成4秒
07/17 10:05, 32F

07/17 10:05, , 33F
呃 我是指 Taeguk 最後一個
07/17 10:05, 33F

07/17 10:06, , 34F
寵寶問題不在nerf 一眼就知失衡的東西也讓他上架...
07/17 10:06, 34F
還有 44 則推文
還有 2 段內文
07/17 12:16, , 79F
他們現在是沒有試玩部門了嗎= =
07/17 12:16, 79F

07/17 12:19, , 80F
試玩部門要給薪水,反之玩家要付費測試....顆顆顆
07/17 12:19, 80F

07/17 12:20, , 81F
為了延長遊戲壽命,連ptr都要拖戲了嗎?
07/17 12:20, 81F

07/17 12:20, , 82F
BZ:開放天梯PTR 有更多新的專屬bug等你來測試~
07/17 12:20, 82F

07/17 12:21, , 83F
bz發現一直測試下去,就永遠不會endgameXD
07/17 12:21, 83F

07/17 12:24, , 84F
現在玩家該做的是抵制家機版本,讓bz知道會大賠本
07/17 12:24, 84F

07/17 12:24, , 85F
如果繼續多頭馬車下去,高層只會趁能撈就撈
07/17 12:24, 85F

07/17 12:28, , 86F
一天到晚在改平衡 不知道開天梯要幹嘛...
07/17 12:28, 86F

07/17 12:29, , 87F
連遊戲機制都搞不定,不用開天梯,玩家也玩不完了
07/17 12:29, 87F

07/17 12:32, , 88F
目前已知的天梯傳奇吸引力我感覺也很弱...
07/17 12:32, 88F

07/17 12:41, , 89F
有人知道器官跟裝置對應嗎?
07/17 12:41, 89F

07/17 12:44, , 90F
看透了 BZ沒料了 現在頂多每天看看藍帖有什麼新猴戲
07/17 12:44, 90F

07/17 12:47, , 91F
當無給測試員陪BZ亂搞想想真他媽浪費時間
07/17 12:47, 91F

07/17 12:53, , 92F
PTR測bug是無所謂 倒是正式release還發現PTR一堆已經
07/17 12:53, 92F

07/17 12:54, , 93F
報過的bug 要等n個patch來修 這就讓人搖頭了
07/17 12:54, 93F

07/17 12:56, , 94F
一邊說不怕太op 一邊把素質調低 這是.....?
07/17 12:56, 94F

07/17 13:03, , 95F
@Shigeru777:P&D怎麼很久沒上線了?
07/17 13:03, 95F

07/17 13:11, , 96F
坐等新資料片LV80裝備直接打死現在所有裝備
07/17 13:11, 96F

07/17 13:12, , 97F
只好等資料騙了
07/17 13:12, 97F

07/17 13:12, , 98F
新資料片再這樣搞一次又能再賣一次
07/17 13:12, 98F

07/17 13:21, , 99F
簡單說就是利用一個很遠的目標延長遊戲壽命
07/17 13:21, 99F

07/17 13:22, , 100F
之前ROS是新的巔峰系統 現在2.1是傳寶跟無限大祕境
07/17 13:22, 100F

07/17 13:23, , 101F
不過不管怎麼樣 有大改版是好事 最怕是沒東西嫌XD
07/17 13:23, 101F

07/17 13:29, , 102F
白七 設計 ...
07/17 13:29, 102F

07/17 13:53, , 103F
BZ:我們才不會怕它太過OP(因為我們NERF它)
07/17 13:53, 103F

07/17 14:25, , 104F
設計真是一次比一次白癡
07/17 14:25, 104F

07/17 14:26, , 105F
還肯幫BZ坦的人好像也漸漸消失了 真糟xd
07/17 14:26, 105F

07/17 16:01, , 106F
bz不需要幫他坦吧 他們一直都是不往不要玩最佳典範
07/17 16:01, 106F

07/17 16:13, , 107F
有坦啊 官方論壇的MVP 但是2.1 MVP也吐超兇
07/17 16:13, 107F

07/17 17:08, , 108F
我來,我不入地獄誰入地獄,不爽不要玩~~
07/17 17:08, 108F

07/17 17:13, , 109F
GF大概70之後就破1兆了,100更是約T1的500萬倍
07/17 17:13, 109F

07/17 17:14, , 110F
這種噁心倍率,就算普攻5000%,毒傷345000%也不夠好嗎
07/17 17:14, 110F

07/17 17:20, , 111F
只能裝一顆會不會比較好?
07/17 17:20, 111F

07/17 20:55, , 112F
如果有d4的話 銷售量會很另人好奇 XD
07/17 20:55, 112F

07/17 21:28, , 113F
大概又要等到下一個資料片才能把傳寶稍微 平衡好
07/17 21:28, 113F

07/17 23:48, , 114F
至少BZ還有人在做事
07/17 23:48, 114F

07/18 00:09, , 115F
我在此宣佈 寶石無雙正式公測
07/18 00:09, 115F

07/18 02:23, , 116F
公測結束日期?什麼時候整個遊戲的公測結束再說啦~(
07/18 02:23, 116F

07/18 02:23, , 117F
揮手
07/18 02:23, 117F

07/18 02:35, , 118F
第二段付費公測吧,第三段公測等下個資料片
07/18 02:35, 118F
文章代碼(AID): #1Jno4nzo (DIABLO)
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