[討論] 遊戲劇情爆炸是誰的鍋?
遊戲製作的周期通常都滿長的,有一定規模的作品都是兩年以上
主線劇情的製作,在劇本完成後還要經過建模、程式、動畫、配音、測試等等過程
在這段期間,遊戲公司內很多人理應都會玩過無數次
所以如果劇情本身有邏輯上的重大瑕疵、人設崩壞、或是可能引發爭議
應該都早早會被注意到,並且有修改的機會,而現實是很多時候遊戲劇情卻還是爆炸
如果是評價兩極還好,這代表有不少人是認可的,但大多負評就沒話說了
遊戲系統、建模、演出等等還可以說是技術力不足
但劇情出問題一定就是決策上的問題
所以在遊戲開發團隊中,劇情爆炸到底是誰的鍋呢?
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