[新聞] 邊緣禁地3大賣,但員工抱怨沒拿到應得的

看板C_Chat作者 (瘋法師)時間4年前 (2020/04/02 11:52), 編輯推噓16(17127)
留言45則, 23人參與, 4年前最新討論串1/1
Sources: Despite Huge Sales, Borderlands 3 Developers Are Getting Stiffed On Bonuses https://tinyurl.com/u65ycrd The video game Borderlands 3 was a big sales success when it launched last fall, according to its publisher, 2K, which described it as “a billion-dollar global brand.” That’s why it was shocking to employees at Gearbox, the developer of the game, when the studio’s CEO, Randy Pitchford, told them yesterday that they would not receive the significant royalty bonuses they expected. Employees at the studio will get small bonus checks, but nothing close to the tens of thousands or even hundreds of thousands that many had expected. This account is based on conversations with six people close to Gearbox, all speaking anonymously because they were not authorized to talk about what happened. Some said it was crushing news that has upended their financial plans for the future. Gearbox, based in Frisco, Texas, offers its employees below-average salaries for the video game industry, according to more than a dozen current and former Gearbox staff who have spoken to Kotaku over the years. To make up for that, the studio offers something unique: profit-sharing. Royalties from all of the developer’s games are split 60/40, with 60% going back into the company (and its owners) while 40% is distributed to employees in the form of quarterly bonuses. This system has been in place since Gearbox’s inception, and when the company has big hits, it can be lucrative. When 2012's massive Borderlands 2 came out, many Gearbox workers made enough money to buy houses— a fact that the studio often touted while recruiting new employees. Since then, however, Gearbox has been struggling, failing to find much financial success with flops like Aliens: Colonial Marines (2013) and Battleborn (2016). As a result, quarterly bonuses have been smaller in recent years. In 2020, that was supposed to change. Several Gearbox employees told Kotaku that company management promised them six-figure bonuses following the launch of Borderlands 3. The more years they’d been with the company, the larger the check. This vision of financial success helped Gearbox’s developers get through many long nights and weekends working on the game. Then, in a meeting yesterday, Gearbox boss Randy Pitchford told employees that Borderlands 3 bonus checks would be significantly lower than they hoped, according to three people who were present. He said the game had been more expensive than expected, the company had grown significantly larger than it had been in the past (it now operates a second studio in Quebec, Canada), and that their sales projections had been off-base. The game had sold very well—“We expect lifetime unit sales to be a record for the series,” said Strauss Zelnick, CEO of 2K parent company Take-Two, on an earnings call in February—but it cost way too much to make. One large factor was a technology swap midway through development, from the Unreal Engine 3 to Unreal Engine 4, which added a great deal of time to the project. In addition, before Gearbox could receive any royalties from publisher 2K, Borderlands 3 would have to recoup not just the game’s entire budget (around $95 million) but also the budget for all of the downloadable content (for a sum closer to $140 million), thanks to a contract that the two companies had signed. Pitchford also told Gearbox developers that if they weren’t happy with the royalty system, they were welcome to quit, according to those who were in the meeting. He did not attribute the diminished bonuses to the coronavirus pandemic, which has led to economic uncertainty and pay cuts in many other fields. He did say that he hoped to get more money to employees as an advance from 2K on future royalties. When asked for comment, Gearbox sent over the following statement: Borderlands 3 represents an incredible value to gamers and an incredible achievement by the team at Gearbox Software. Our studio is talent-led and we believe strongly in everyone sharing in profitability. The talent at Gearbox enjoys participation in the upside of our games – to our knowledge, the most generous royalty bonus system in AAA. Since this program began, Gearbox talent has earned over $100M in royalty bonuses above and beyond traditional compensation. In the most recent pay period Gearbox talent enjoyed news that Borderlands 3, having earned revenue exceeding the largest investment ever made by the company into a single video game, had officially become a profitable video game and the talent at Gearbox that participates in the royalty bonus system has now earned their first royalty bonus on that profit. Additionally, a forecast update was given to the talent at Gearbox that participates in the royalty bonus to set expectations for the coming quarters. Gearbox is a private company that does not issue forward looking statements to the public, but we do practice transparency within our own family. Last year, former Gearbox lawyer Wade Callender became entangled in an ugly set of lawsuits with the studio. In one suit, he alleged that Pitchford had taken a $12 million bonus in 2016, when development started on Borderlands 3. The bonus did exist, according to two people with knowledge of what happened, but it came out of the company’s 60%, not the 40% of profits that were meant to go to employees. Still, yesterday’s news combined with word of Pitchford’s hefty bonus has upset a number of Gearbox employees, some of whom say they expect an exodus in the near future. Those who made financial plans based on the expectations set by the company’s management may now find themselves in tough spots. Gearbox, which is privately owned, has been seeking to go public, according to two people familiar with the company’s plans. It remains to be seen how this news will impact that. ==== Gearbox 這間公司的薪水比其它開發商差,但公司為鼓勵員工有個機制是遊戲的利潤分紅 。就是60%/40%,60%收入歸公司,40%收入做為開發團隊的分紅給開發團隊的員工。 當初邊緣禁地2大紅時,開發團隊的人分紅到的錢都夠買間房子了。這事也是Gerabox 招人 時會拿來吹噓的事。 但後來Gearbox的情況不佳,而現在邊緣禁地3也大賣了。但Gearbox的老闆卻跟開發團隊的 人說了各種理由,像遊戲成本比預期高,公司在擴張中,銷售計劃預測錯了。所以分紅沒 法給太多...... 如果你們對分紅不滿可以辭職。 然後員工們就不爽啦!所以就有這篇新聞啦! -- 「......歡迎大家光臨天象館。」 「這裡有著無論何時都決不會消失的,美麗的無窮光輝。 「滿天的星星們在等待著大家的到來。」 ── 星野夢美 ﹝星之夢﹞ ── -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.233.158.231 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1585799521.A.8C4.html

04/02 11:52, 4年前 , 1F
去跟你們老闆講
04/02 11:52, 1F

04/02 11:53, 4年前 , 2F
看合約有沒有寫啊 沒寫就乖乖吞下去
04/02 11:53, 2F

04/02 11:53, 4年前 , 3F
所以公司情況不佳時員工有沒有共體時艱,減薪一下
04/02 11:53, 3F

04/02 11:54, 4年前 , 4F
他們薪水本就低於同行 是靠分紅來撐的
04/02 11:54, 4F

04/02 11:54, 4年前 , 5F
你們要自立自強啊
04/02 11:54, 5F

04/02 11:56, 4年前 , 6F
這篇後面也有提到有員工表示不久後要走人
04/02 11:56, 6F

04/02 11:57, 4年前 , 7F
你們要自己跟老闆講啊
04/02 11:57, 7F

04/02 12:04, 4年前 , 8F
所以到底有沒有大賣
04/02 12:04, 8F

04/02 12:05, 4年前 , 9F
有個說法是大賣了 但賣的不如預期好
04/02 12:05, 9F

04/02 12:07, 4年前 , 10F
跟台灣科技業蠻像的
04/02 12:07, 10F

04/02 12:10, 4年前 , 11F
該不會是給EPIC獨佔半年造成的?
04/02 12:10, 11F

04/02 12:11, 4年前 , 12F
沒吧 Epic給的很多耶
04/02 12:11, 12F

04/02 12:20, 4年前 , 13F
求小英圖片支援XDD
04/02 12:20, 13F

04/02 12:20, 4年前 , 14F
算了,好像會觸板規,還是別支援好
04/02 12:20, 14F

04/02 12:22, 4年前 , 15F
分紅這種東西,很多公司都會想動手腳,因為很不想發
04/02 12:22, 15F

04/02 12:23, 4年前 , 16F
他的邊緣禁地3是指EPIC大賣還是加上STEAM的量
04/02 12:23, 16F

04/02 12:24, 4年前 , 17F
不知道國外這種合約都怎麼寫,台灣大概就是依公司營運
04/02 12:24, 17F

04/02 12:25, 4年前 , 18F
光是這五個字你就拿他沒皮條
04/02 12:25, 18F

04/02 12:32, 4年前 , 19F
他的大賣是用發行商2K的數據
04/02 12:32, 19F

04/02 12:35, 4年前 , 20F
有跟老闆講了,只是老闆gay笑才出來找記者。
04/02 12:35, 20F

04/02 12:35, 4年前 , 21F
獨佔結束後應該更慘 PS4上已經在跳水賣了
04/02 12:35, 21F

04/02 12:36, 4年前 , 22F
獨佔不早結束了?之前Steam上有BL3的廣告。
04/02 12:36, 22F

04/02 12:41, 4年前 , 23F
所以就說啦~說個笑話,EPIC能幫助開發者
04/02 12:41, 23F

04/02 12:45, 4年前 , 24F
這和epic有沒有幫助開發者一點關係都沒有吧,明明就是慣
04/02 12:45, 24F

04/02 12:46, 4年前 , 25F
老闆不想分錢的關係
04/02 12:46, 25F

04/02 12:46, 4年前 , 26F
笑也笑對原因好嗎XD
04/02 12:46, 26F

04/02 12:47, 4年前 , 27F
好險我沒玩
04/02 12:47, 27F

04/02 12:48, 4年前 , 28F
舉例來說就像某車廠和政府哭窮拿了補助但又死不降車價
04/02 12:48, 28F

04/02 12:48, 4年前 , 29F
會做出獨佔這種渣決策的遊戲商,本身就沒有未來
04/02 12:48, 29F

04/02 12:49, 4年前 , 30F
你笑話笑錯地方了啊 錢給了 老闆不分 結果怪EPIC
04/02 12:49, 30F

04/02 12:51, 4年前 , 31F
也不是獨佔的問題,市面上許多知名遊戲也是獨佔
04/02 12:51, 31F

04/02 12:51, 4年前 , 32F
重點就是慣老闆吃屎啦幹
04/02 12:51, 32F

04/02 12:53, 4年前 , 33F
藍迪講賺得不如預期不知道從何評估
04/02 12:53, 33F

04/02 12:54, 4年前 , 34F
epic money咧?
04/02 12:54, 34F

04/02 12:55, 4年前 , 35F
賺得不如預期也是公司很愛拿出來講的大絕之一
04/02 12:55, 35F

04/02 12:55, 4年前 , 36F
員工只能賭爛也不能幹嘛
04/02 12:55, 36F

04/02 13:07, 4年前 , 37F
如果老闆跟負責銷售計劃的拿沒開發多是能體諒,但通常...
04/02 13:07, 37F

04/02 13:11, 4年前 , 38F
你們勞工要自立自強啊
04/02 13:11, 38F

04/02 13:16, 4年前 , 39F
不過基於bonus上做經濟規劃也是有蝦 叫bonus是有原因的
04/02 13:16, 39F

04/02 14:09, 4年前 , 40F
如果所謂的大賣只是公關說的好聽話 實際上沒有大賣 就可以
04/02 14:09, 40F

04/02 14:09, 4年前 , 41F
解釋這個矛盾了....
04/02 14:09, 41F

04/02 14:15, 4年前 , 42F
如果是這樣員工就不會抱怨了 畢竟他們知道沒賺錢
04/02 14:15, 42F

04/02 14:15, 4年前 , 43F
難道員工也是看報紙才知道遊戲大賣嗎
04/02 14:15, 43F

04/02 14:55, 4年前 , 44F
bug不修好還想拿錢啊
04/02 14:55, 44F

04/02 23:19, 4年前 , 45F
EPIC的獨佔費用呢 想騙
04/02 23:19, 45F
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