Re: [討論] 為什麼會有"冷門神作"這種東西?
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不用和你辯....
http://www.roguebasin.com/index.php?title=Diablo
Diablo by Blizzard is considered by many to be a commercial roguelike, a
roguelike that was graphical and real-time. Developers Brevik and Schaefer
had in mind a graphic version of the "old Unix-based games". Eight months
into development, the decision was made to make the game real-time as opposed
to turn-based. Diablo is by all accounts a Roguelike, but with graphics and
real-time gameplay.
Quotes from interview with developers included in Diablo: The Official
Strategy Guide:
"They said their game would be Rogue, Moria, and NetHack meet Crusader: No
Remorse and DOOM," Producer Bill Roper says. "Now that was something
different. We all loved the old Unix-based games, and when we took a look at
the design documents, we just had to go with it."
Brevik and Schaefer had kicked around the idea for a different type of
role-playing game from Condor's founding. Brevik was a long-time fan of the
old Unix-based games, those simple dungeon hacks that were different every
time you played them. "It was all text," Brevik says, "so you were really
just moving the squiggle around to fight the letter 'A.' Not all that
exciting. But we thought, what if we gave them a graphic treatment?"
====
RogueBasin是紀錄 roguelike 遊戲的網站。
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※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1517911638.A.A5E.html
※ 編輯: wizardfizban (1.170.151.229), 02/06/2018 18:23:40
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