[閒聊] 在E3展上讓參加者略感不適的VR遊戲已回收

看板C_Chat作者 (iii)時間8年前 (2016/06/17 17:05), 8年前編輯推噓45(45039)
留言84則, 42人參與, 最新討論串1/2 (看更多)
原文 http://tinyurl.com/gktutqd Horror games are supposed to be creepy and claustrophobic, maybe make your palms sweat. They're not supposed to make you feel like you want to keel over and vomit. 恐怖遊戲不應該讓你覺得想昏倒或者想噁吐。 On Monday, Sony announced that three big-name game developers would bring their hottest franchises to the PlayStation VR headset. You'd be able to play Batman, Final Fantasy and Resident Evil in virtual reality, Sony promised. 蝙蝠俠、FF、生化危機是已確定會發行VR遊戲 But two of those three big games are surprisingly disappointing -- and the third one is actually making E3 attendees feel sick to their stomachs. 但其中兩款在試玩時讓人感到空前失望,第三款則讓人甚至感到不舒服想吐 (本篇皆原作者本人意見) By the time I tried Resident Evil 7 today at Sony's E3 booth, word had already spread. I'd heard from half a dozen journalists and influencers that something wasn't quite right about Capcom's VR horror experience. I knew that if I tried it, I'd probably regret it for the rest of the day. 當時關於生化7VR的一些流言已經到處傳了,作者本人決定親自下海測試 But I had to do it, because Capcom had done something no other major video game developer has been ballsy enough to do -- bring their entire flagship game to virtual reality instead of just a demo. (In case you missed the news, you'll be able to play Resident Evil 7, beginning to end, in a PlayStation VR headset.) 雖然流言不少,但是Capcom是少數大廠有那個LP把他們的主力遊戲以VR呈現並且可以 游玩,並不是展示一些預告或試玩。 At first, it was fine. In fact, it was pretty damn cool. Resident Evil looks great in VR, and it's incredibly immersive. You can actually peek around corners before you walk into a room, or quickly look behind you to see if you're being stalked. And the developers, knowing this, take full advantage. 在還沒開始暈以前,一切都非常的棒 But then, I started to sweat. I got a little dizzy. Suddenly, a huge headache came out of nowhere. 但是作者開始流汗、頭昏,嚴重的頭痛 What I'm describing is known as "simulator sickness," and it's not new or unique to Resident Evil. Lots of VR games can make people feel sick if they feel they've been turned in a direction that doesn't match up to the real world. Some are more sensitive then others, and I've had people tell me they never get sick at all in VR. (Yet some of those people tell me Resident Evil made them sick, too.) 大家都知道這個叫做3D暈,很多VR遊戲也會,當身體不動但視角移動的問題 有些人天生免疫(但是這些免疫者有些也跟作者說生化7也會讓他們不舒服) It's not hard to pinpoint the problem. Resident Evil's control scheme, which allows you to rotate the camera without actually turning your head (or press a button to instantly "crouch") is the kind of thing that tends to cause a flare-up in people who get sick in VR. 使用搖桿而非親自蹲下,比較會造成視角移動造成的3D暈 To its credit, Capcom has some time to figure it out: Resident Evil 7 doesn't ship till the end of January, over seven months from now, and a Capcom rep says the company's still figuring out the VR controls. 生化7在明年1月底前不會出,Capcom說公司仍然在想辦法解決VR的控制 So that's Resident Evil. What's wrong with Final Fantasy and Batman in VR? They're what we like to call VR experiences -- not actual games you'll play more than once. 接下來介紹蝙蝠俠以及FF體驗,"V R 體 驗" The Final Fantasy XV VR Experience is literally just a disembodied gun that you shoot at a Final Fantasy monster while several other Final Fantasy characters bash on it with swords, often passing right through the creature with no effect. That's followed by a brief sequence where you're seated in a car next to one of the ladies of Final Fantasy, with nothing to do but stare at the leather seats and the dusty road. FFVR體驗就是你拿把槍把怪物打個四分五裂化作光,然後其他FF角色衝進場 模組碰撞設定有點問題,所以會產生角色直接穿過,接著就是你坐在台車上 旁邊有個妹子,除了看看風景和看看妹子以外沒其他事了 Batman: Arkham VR is a bit better -- you get to don the Batsuit, throw Batarangs, fire grapple guns and descend into the Batcave for target practice, then analyze a crime scene with other cool tools -- but developer Rocksteady describes it as an hour-long experience with another hour of replay value. If you were expecting a whole new Batman: Arkham game where you traverse Gotham City in VR, you're out of luck. 蝙蝠俠不錯,但是非常短,開發商說只會有一個小時的標準遊玩時間,以及第 二輪的一個小時(可能是雙結局?),如果想體驗整個高譚市你可能會失望的 None of this means there aren't great VR games in Sony's PlayStation VR line-up. I'm a big fan of Battlezone, EVE: Valkyrie, Rez Infinite, Job Simulator and more. My colleague Ashley Esqueda tried five fantastic indie games for PlayStation VR that you'll absolutely want to watch out for. 這上面這些體驗並不代表SONY不會有很好的PSVR遊戲,等看看吧 But if you were hoping traditional big-name game developers would just stroll onto PlayStation with the killer apps for VR, you should probably know they're still in the experimentation phase right now. 但是你想在近期就玩到3A等級的VR遊戲,應該是不太可能 開發商現在都只是在實驗階段而已 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.249.117.216 ※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1466154337.A.A86.html

06/17 17:06, , 1F
科技真是進步啊.....
06/17 17:06, 1F

06/17 17:07, , 2F
哼哼 反正VR我絕對不玩那種遊戲 無感
06/17 17:07, 2F

06/17 17:07, , 3F
3D暈真的是VR系統急需解決的大難題
06/17 17:07, 3F

06/17 17:08, , 4F
杯麵的小丑會是馬克漢米頓配音
06/17 17:08, 4F

06/17 17:08, , 5F
還好我不會暈
06/17 17:08, 5F

06/17 17:09, , 6F

06/17 17:09, , 7F
自己體質爛怪誰 我玩好幾款VR都沒事
06/17 17:09, 7F

06/17 17:09, , 8F
一定是沒有裝鼻子
06/17 17:09, 8F

06/17 17:10, , 9F
就跟你說要弄動作別太激烈的遊戲嘛!!向那個捏口....
06/17 17:10, 9F

06/17 17:10, , 10F
不可否認,3D暈是VR遊戲會遇到的問題中最嚴重的一個。
06/17 17:10, 10F

06/17 17:11, , 11F
所以才很多人一直強調RoomScale的重要性,當然,RoomScale
06/17 17:11, 11F

06/17 17:11, , 12F
...不是你不會暈別人就不會啊
06/17 17:11, 12F

06/17 17:11, , 13F
現在要解決的是如何擴大移動範圍,這點也很多廠商在投入了
06/17 17:11, 13F

06/17 17:12, , 14F
只不過現在無論軟體商還是硬體商都在實驗中沒錯
06/17 17:12, 14F

06/17 17:13, , 15F
如果公司要當怪誰黨大概很快就自爆了wwww
06/17 17:13, 15F

06/17 17:13, , 16F
記得不是有可以配合VR的運動感應器之類的東西?那個應該
06/17 17:13, 16F

06/17 17:13, , 17F
可以改善3d暈吧 不過缺點是打電動會很累...
06/17 17:13, 17F

06/17 17:13, , 18F
3D暈其實跟癲間一樣
06/17 17:13, 18F

06/17 17:13, , 19F
3D暈對我來說很慘,基本上都不能玩
06/17 17:13, 19F

06/17 17:13, , 20F
就是可以原地跑步的那個
06/17 17:13, 20F

06/17 17:14, , 21F
癲間?
06/17 17:14, 21F

06/17 17:15, , 22F
癲癇
06/17 17:15, 22F

06/17 17:15, , 23F
每個人體質有差 有人能連玩八小時太空工程師的轉圈圈
06/17 17:15, 23F

06/17 17:15, , 24F
癲癇
06/17 17:15, 24F

06/17 17:16, , 25F
有人玩麥塊不到五分鐘就快暈了
06/17 17:16, 25F

06/17 17:16, , 26F
這跟去看3D電影會暈就給負雷一樣
06/17 17:16, 26F

06/17 17:17, , 27F
不解決這問題就賺不到會暈的人的錢
06/17 17:17, 27F

06/17 17:17, , 28F

06/17 17:18, , 29F

06/17 17:18, , 30F
這可不是嘴砲一句怪誰就能解決的問題啊
06/17 17:18, 30F

06/17 17:18, , 31F
目前這兩種移動方式應該都要綁定RoomScale(也就是Vive)
06/17 17:18, 31F

06/17 17:18, , 32F
不用RoomScale就能移動目前看到的是圓形跑步機
06/17 17:18, 32F

06/17 17:19, , 33F
我說的流言其實就是"生化7VR會讓你昏個爽"在記者間流傳
06/17 17:19, 33F

06/17 17:19, , 34F
嚴重的話.....會死!!
06/17 17:19, 34F

06/17 17:20, , 35F
都還在磨合期要成熟起碼也要幾年後了
06/17 17:20, 35F

06/17 17:21, , 36F
遊戲玩到死…SAO?
06/17 17:21, 36F

06/17 17:21, , 37F
體質好啊不就好棒棒? 所以PSVR看體質賣囉?
06/17 17:21, 37F

06/17 17:22, , 38F
3D暈多玩應該會習慣,第一視角3D剛出時也是玩一會就想吐
06/17 17:22, 38F

06/17 17:22, , 39F
不過大多人其實就只是頭暈而已 真的會3D暈的沒那麼多
06/17 17:22, 39F

06/17 17:23, , 40F
當年DOOM也是一堆人玩到頭暈想吐
06/17 17:23, 40F

06/17 17:25, , 41F
一開始玩CS也是會有點暈 等到玩了大概12小時候就沒差了
06/17 17:25, 41F

06/17 17:27, , 42F
不爽不要玩啊。 然後那些人就真的不玩了
06/17 17:27, 42F

06/17 17:27, , 43F
06/17 17:27, 43F

06/17 17:29, , 44F
中間有翻反 按按鈕旋轉跟蹲下是暈的主因 不是解決方法
06/17 17:29, 44F
重看一下真的弄反了,感謝

06/17 17:29, , 45F
vr體驗有賺有賠 詳情請洽基因說明書(1s內說完
06/17 17:29, 45F

06/17 17:30, , 46F
會暈主要就是因為視角移動跟你大腦習慣的不符合
06/17 17:30, 46F

06/17 17:30, , 47F
VR要玩需要另外買硬體、接下來還要看體質..越來越少人?
06/17 17:30, 47F

06/17 17:32, , 48F
玩拔game應該就不用煩惱就是
06/17 17:32, 48F
※ 編輯: a71085 (111.249.117.216), 06/17/2016 17:33:50

06/17 17:33, , 49F
什麼summer lesson大概也是全家同樂
06/17 17:33, 49F

06/17 17:34, , 50F
3D乳暈
06/17 17:34, 50F

06/17 17:35, , 51F
之前試玩VIVE時發現用搖桿移動比較容易暈,配上踏步會好一點
06/17 17:35, 51F

06/17 17:36, , 52F
3D暈是可以適應的嗎??
06/17 17:36, 52F

06/17 17:37, , 53F
有些人通過訓練可以改善,有些人永遠沒辦法,天生的
06/17 17:37, 53F

06/17 17:38, , 54F
3D暈不是只要加個鼻子就解決了嗎?
06/17 17:38, 54F

06/17 17:41, , 55F
話說VR可以坐著玩嗎?
06/17 17:41, 55F

06/17 17:41, , 56F
從頭到尾都是他VR暈 他只適合回家打紅白雞
06/17 17:41, 56F

06/17 17:42, , 57F
可以呀,而且有些遊戲也是坐著完的吧,像開車之類的
06/17 17:42, 57F

06/17 17:42, , 58F
06/17 17:42, 58F

06/17 17:43, , 59F
然後像是neko%%的demo是躺著玩的(遮臉)
06/17 17:43, 59F

06/17 17:45, , 60F
唯一3D暈過的就龍族教義,還是因為太無聊一直轉視角
06/17 17:45, 60F

06/17 17:46, , 61F
閒晃一個多小時覺得有點想吐才發現不太對勁
06/17 17:46, 61F

06/17 17:49, , 62F
http://i.imgur.com/QNfo8jE.gifv 我看久了也有點暈
06/17 17:49, 62F

06/17 17:56, , 63F
360度跑步機 必備了
06/17 17:56, 63F

06/17 18:10, , 64F
不意外 當初3DS時就有人開3D會暈 怎樣想都不懂為啥
06/17 18:10, 64F

06/17 18:10, , 65F
VR想必更嚴重 大概就天然嚴選玩家吧
06/17 18:10, 65F

06/17 18:15, , 66F
3D暈很麻煩,我玩麥塊一開始暈,久了會好一點,但現在又暈..
06/17 18:15, 66F

06/17 18:17, , 67F
其他動的更兇的遊戲更是沒辦法玩,覺得遺憾.
06/17 18:17, 67F

06/17 18:42, , 68F
用搖桿玩VR會加強3D暈
06/17 18:42, 68F

06/17 18:43, , 69F
我玩FO4也會暈,因為螢幕太大,但玩Vive完全沒事
06/17 18:43, 69F

06/17 18:43, , 70F
還好啦 反正習慣就還好 當初玩cs玩到吐出來到現在就好
06/17 18:43, 70F

06/17 18:44, , 71F
多了
06/17 18:44, 71F

06/17 18:44, , 72F
傳說中貼東西在營幕上偽裝成UI界面可以治3D暈
06/17 18:44, 72F

06/17 18:44, , 73F
個人試過好像有效 但VR沒辦法這樣搞吧
06/17 18:44, 73F

06/17 18:44, , 74F
其實懶得用搖桿 有沒有單純用VR看3D影片的方式阿
06/17 18:44, 74F

06/17 18:45, , 75F
不過要吐槽一下,一般VR的demo都會讓人很驚奇,但怎麼他
06/17 18:45, 75F

06/17 18:45, , 76F
們從之前到現在都是被抱怨的份
06/17 18:45, 76F

06/17 18:46, , 77F
不用貼東西,只要坐遠讓你的視線可以看到整個螢幕四周就
06/17 18:46, 77F

06/17 18:46, , 78F
06/17 18:46, 78F

06/17 18:48, , 79F
但VR就是要讓你整個眼睛貼在螢幕前
06/17 18:48, 79F

06/17 18:59, , 80F
3d暈是開發者正在想辦法克服的問題 不是體質就帶過
06/17 18:59, 80F

06/17 19:06, , 81F
VR只賣不會暈+願意買器材的人 能回本嗎X?D
06/17 19:06, 81F

06/17 19:13, , 82F
聽說稍微延遲個幾毫秒也會有3d暈
06/17 19:13, 82F

06/17 19:43, , 83F
我開始覺得我不會3D暈真是幸運...
06/17 19:43, 83F

06/17 21:42, , 84F
先不論其他,FF坐車那邊才是精華阿!(阿~嘶)
06/17 21:42, 84F
文章代碼(AID): #1NOxrXg6 (C_Chat)
文章代碼(AID): #1NOxrXg6 (C_Chat)