作者查詢 / riveranb
作者 riveranb 在 PTT [ GameDesign ] 看板的留言(推文), 共87則
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1F→: 我認為我自己把noise map當成normal map去註解05/27 20:04
2F→: 然後當成切線空間去解釋不太適合,其實就視作亂數位移05/27 20:04
3F→: 就夠清楚了05/27 20:05
18F→: 謝謝大大提點,那些if的確像是為了要做normalize05/29 13:32
19F→: 為了怕誤會我說明清楚點,blog中demo影片部分是我寫的05/29 13:33
20F→: 流動控制上的確有改成参數化additive blending05/29 13:35
21F→: 原作者Mike hartwig只提供重要的code snippet.05/29 13:36
4F推: 推04/08 08:31
16F推: 推!03/24 06:18
6F→: 咦,ntou ? XD03/15 20:05
9F推: 推!03/09 12:25
8F推: 推樓上推文XD02/21 09:48
4F推: 推推!01/22 22:54
2F推: 推,好文07/20 08:23
18F推: 1.all vertices: calculate pos,n,color,uv,...(lit)07/18 21:10
19F→: 2a. all fragments on 3 edges to calculate info.07/18 21:11
20F→: 2b.rasterize: fragments on scanlines inside 3 edges.07/18 21:12
21F→: 3c.each fragment get interpolated pos,n,color,uv,...07/18 21:13
22F→: 3.in fragment shader, get your final result(color).07/18 21:14
13F推: 推04/30 00:14