作者查詢 / Bencrie
作者 Bencrie 在 PTT [ C_and_CPP ] 看板的留言(推文), 共1356則
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1F推:其實原 po 可能只是想問 color material 怎麼代參數給06/04 12:37
2F→:phong illumination model06/04 12:38
3F推:Debian 6 + gcc-4.4.5 跑 1.txt 沒掛,用 valgrind 測試中05/19 17:32
4F推:你的程式有很多為初始化的變數耶,valgrind 回報一堆05/19 17:36
5F→:Conditional jump or move depends on uninitialised valu05/19 17:36
6F→:-e(s)05/19 17:37
7F→:像是你的 ver=new Vertex[] 沒清空就拿來做 if 判斷05/19 17:38
8F→:所以我覺得應該是你的程式有問題才會這樣 orz05/19 17:39
7F推:就是 Identifier 吧05/11 08:43
5F推:Linux 的話 ... inotify05/07 12:40
1F推:有沒有輸入輸出範例啊 ?05/03 22:40
15F推:3 也不見得會 leak 吧 ... 雖然那個 void* 會誤導人 XDD04/29 00:12
16F推:7 的話,我是覺得 C 比較簡單 ... 雖然寫 code 的人要負04/29 00:19
18F→:更多的責任。04/29 00:20
20F→:他要把 void* cast 成某個東西的** 吧 XD04/29 00:21
22F推:allocated ?04/29 00:22
25F推:傳 NULL 進去沒 segfault 的話就是程式有問題 XD04/29 00:30
60F推:樓上讓我想起 DirectX 很愛幫 user return heap XDD04/30 15:23
8F推:archive 檔不是直接當 object 直接餵嗎 XD04/22 12:28
9F→:-labc 不會被當成 shared object 喔? @@a04/22 12:29
1F→:開 GL_BLEND 設定 glBlendFunc,然後開 smooth line04/20 19:34
3F推:http://tinyurl.com/7ylalvv 先設定 Blending04/20 21:02
4F→:然後 glEnable(GL_LINE_SMOOTH); 結束04/20 21:03
2F推:*sizeof(double) ?04/20 16:23
1F推:你一定要 gluCylinder 畫 model 的話就寫 vertex shader04/16 08:37