[情報] 9/13 Q&A

看板Wargaming作者 (磁磚大)時間8年前 (2015/09/14 16:33), 8年前編輯推噓15(16116)
留言33則, 18人參與, 最新討論串2/2 (看更多)
今日略多 - artillery and TD's cannot make "police turns" (U-turns) in new physics, this is intentional. Veider (chief WG balancer) states that it would really suck to be pursuing some faster arty only for it to make a handbrake turn and shoot you. This is not something related to skill - the artillery would by this maneuver lose so much accuracy (aim circle size would be enormous) that any such hit would be pure RNG (which is not what the developers want). Such cases would be rare anyway but with hundreds of thousands of battles each day, it might actually become a problem. SPG跟TD在新物理引擎中沒辦法玩甩尾,這是故意的。Veider表示如果遇到下列狀況奇 檬子會很差:你正苦追著一台高速SPG跑,結果他一個手煞「神龍擺尾」反過來噴你一 發。這跟技術成分毫無關係,搞花式射擊(瞄準圈會擴超大)而擊中任何敵人都是純 粹運氣好/RNG保佑(這不是開發組樂見的情況)。儘管這樣的情況會非常稀少,但場 數一多起來,這仍然會構成問題。 - there are player complaints that in the new motion physics, tanks are losing too much speed on steep slopes - this is intentional so that players don't get to places they aren't supposed to. The inertia on steep slopes (40 degrees or so and more) is artificially limited 有些玩家抱怨新物理引擎,有關車輛在陡坡損失太多速度的問題:這是故意設計的, 這會阻止玩家進到一些設計者不希望玩家能夠進去的地區。40度以上陡坡的慣性滑動 值已被刻意限制。 - the issue above cannot be instead solved by invisible walls, players hate them 承上問題不會用隱形牆來解決,因為玩家討厭無形障壁。 - Storm states that faster going uphill (compared to current state) is not something the developers want to implement in new motion physics Storm表示(與現行相比)爬山速度加快並不是開發組想要加到新物理引擎的東西。 - Storm confirms that the parameters of all the vehicles were already reworked for new motion physics system Storm確認了所有車輛的參數早已經重製成新物理引擎系統的數值。 - new motion physics does put more load on servers than usual. Many features (more accurate calculations) therefore had to be scrapped, there's no server capacity reserve. 新物理引擎的確會造成伺服器額外的負擔,因此許多需要更精確計算的功能需要被廢 棄。目前已無更多伺服器容量儲備。 - there is a very high probability that the server hull swinging in new motion physics will be removed. 在新物理系統中的伺服器車身晃動功能有很高的可能性會移除。 (譯:晃動僅僅是外觀,不再能藉由晃動增加俯角) - the main feature of new motion physics is the removal of tanks getting stuck. Tanks are still getting stuck - but much less. 新物理引擎的主要功能是解除車輛會被困住的問題,但只是減少不能完全根除。 - the new motion physics cannot be too different from the old one for the players, it would break the gameplay 新物理引擎不能和舊系統有太大的差異,不然會影響遊戲體驗。 - nobody promised to increase "gravity force": the fact that in new motion physics the tanks are slipping down the slope as soon as they stop is intentional (they don't feel like stuck to the surface). There was a part about "gravity increase" in the supertest leaks but Storm reacts on this as such: "Don't read supertest leaks. Seriously. Without knowing the context you will make up all sorts of crap with this 'increased gravity' - gravity is right now on the test the same as on live server." 沒有人承諾過要增加「重力影響」。事實上新物理引擎中車輛在斜坡上停止時會向下 滑動是刻意設計的。有部分關於「增加重力」的超測洩漏資訊但Storm表示:「不要相 信任何超測洩密,真的,沒有上下脈絡的資訊會讓你把任何種類的缺失怪罪在「重力 增加」的因素。目前的重力數值和一般伺服器是相同的。 - in the physics test, when one tank drives onto another, only the tank on top loses hitpoints, this is a bug and it will be fixed 在物理伺服器中,當一台車騎上另一台時,只有位於上頭的車輛會扣血的狀況是個BUG ,會修正。 - Storm confirms that a vehicle tipped on its side and roof will not only die (countdown is the same as in drowning - 30 seconds in this case) but also cannot shoot. There is a possibility devs will add a function to tip the tank back on its tracks (if tipped on the side) but in any case, tipping will lead to destruction and the not-shooting part is also intentional, tanks tipped on the side or roof and shooting would be unrealistic. Storm證實了當車輛翻肚或側翻不僅會在三十秒內爆車,還不能開火。開發組有可能會 加入一個功能,如果車輛側翻,可以藉此讓車輛回正。但無論如何,翻車都是十分棘手 的事情,而不能開火的設計是故意的,車輛側翻/翻覆還能夠開火並不真實。 - Himmelsdorf has several artificial walls in order for players not to jump off cliffs (mostly around the mountain), this is intentional ("there's enough stupid stuff in the game as it is") 錫城有幾個刻意設置的牆,好讓玩家不會跳下懸崖,這是故意設計的。 - more realistic inertia system (side inertia, tanks sliding more etc.) the way it was tested earlier was removed because it had very negative impact on the game 更加真實的慣性系統(側面慣性、車輛滑動等等),早先測試的方式被移除了,因為那 些數值對遊戲有不良影響。 - so far the feedback on the new motion physics is very positive 目前而言新物理系統的玩家回饋十分正向。 原文網址:http://ritastatusreport.blogspot.tw/2015/09/1392015-q.html 同場加映:https://pp.vk.me/c625417/v625417850/3c14d/N4s3MRyiBpg.jpg
新的老虎塗裝!但我比較喜歡那隻食腦蟲XD -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 140.114.112.18 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1442219620.A.453.html

09/14 16:47, , 1F
螢幕上那個是啥啊XDD
09/14 16:47, 1F

09/14 16:48, , 2F
SPG不能甩尾回馬槍!? 太過分惹
09/14 16:48, 2F

09/14 16:49, , 3F
看起來像星艦戰將電影裡面的小隻食腦蟲
09/14 16:49, 3F

09/14 16:49, , 4F
wow,耳機和我一樣
09/14 16:49, 4F

09/14 16:53, , 5F
發生少見的狀況「我們認為那不構成問題」
09/14 16:53, 5F

09/14 16:53, , 6F
CrusaderSP:呼...幸好我唯一的優勢還在
09/14 16:53, 6F

09/14 16:53, , 7F
SPG少見的狀況「我們認為場數多了之後這是問題」
09/14 16:53, 7F
感謝摳零翻譯微調!

09/14 17:01, , 8F
螢幕上那隻是half life的headcrab
09/14 17:01, 8F

09/14 17:31, , 9F
很好奇新物理引擎會不會讓wot變超級系XD 剛改版完大
09/14 17:31, 9F

09/14 17:31, , 10F
家一定各種甩
09/14 17:31, 10F

09/14 17:56, , 11F
spg甩尾不會因為彈藥碰撞而自爆嗎
09/14 17:56, 11F

09/14 17:59, , 12F
....什麼理由自走砲就不用固定彈藥?
09/14 17:59, 12F

09/14 18:10, , 13F
讚,我原本還在靠北昨天的還沒翻完,9/13又屁一大篇
09/14 18:10, 13F

09/14 18:10, , 14F
出來
09/14 18:10, 14F

09/14 18:10, , 15F
感謝分擔壓力XD
09/14 18:10, 15F
這就是翻譯君們的日常阿(茶 長期翻下來手速就會變快(? ※ 編輯: tai33ru (140.114.112.18), 09/14/2015 18:17:44

09/14 18:36, , 16F
天龍特攻隊側掛都可以開火了
09/14 18:36, 16F

09/14 18:36, , 17F
小小的翻車有什麼問題
09/14 18:36, 17F

09/14 19:39, , 18F
但是QB影片裏面的FV304可以甩尾ㄟ......
09/14 19:39, 18F

09/14 20:02, , 19F
AxelSergei 是反串
09/14 20:02, 19F

09/14 20:06, , 20F
不會學隔壁棚翻車可以讓隊友用繩索曳引拉正
09/14 20:06, 20F

09/14 20:06, , 21F
雖然通常都沒辦法也沒空幫就是
09/14 20:06, 21F

09/14 20:07, , 22F
因為翻倒的車太重 or 曳引車推力不足 or 掛錯掛勾
09/14 20:07, 22F

09/14 20:08, , 23F
拉半天也拉不好,敵人一個走過來摸蛤仔兼洗褲
09/14 20:08, 23F

09/14 21:02, , 24F
目前測試服翻車只要有人幫忙頂車就翻正了
09/14 21:02, 24F

09/14 22:03, , 25F
不要移除晃動+俯角的功能R,很好用耶XD
09/14 22:03, 25F

09/14 23:08, , 26F
那隻應該是戰慄時空的食腦蟲
09/14 23:08, 26F

09/14 23:24, , 27F
食腦蟲可愛<3
09/14 23:24, 27F

09/15 00:59, , 28F
晃動增加俯角讓我想到戰艦轉彎會增加其中一側仰角
09/15 00:59, 28F

09/15 00:59, , 29F
這功能在正式server也不見了
09/15 00:59, 29F

09/15 01:01, , 30F
原先會增加射程的
09/15 01:01, 30F

09/15 09:12, , 31F
補推~
09/15 09:12, 31F

09/15 09:48, , 32F
低階車地圖真少 跟本強迫放棄玩
09/15 09:48, 32F

09/15 09:48, , 33F
回錯篇 SORRY
09/15 09:48, 33F
文章代碼(AID): #1LzePaHJ (Wargaming)
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文章代碼(AID): #1LzePaHJ (Wargaming)