[情報] 9/13 Q&A

看板Wargaming作者 (羽織)時間10年前 (2013/09/14 00:11), 編輯推噓23(2306)
留言29則, 19人參與, 最新討論串1/2 (看更多)
原文網址: http://ftr.wot-news.com/2013/09/13/13-9-2013/ = Firday 13rd – a good day for translations :) 十三號星期五: 一個適合翻譯的日子 :) - according to The_Chieftain, both M36B1 (M4A3 hull with M36 turret) and T53 (not sure what that is) are viable candidates for tier 6 US premium tank destroyer 根據 The_Chieftain 的消息,M36B1 (M4A3 車身 + M36 砲塔)和 T53 (不確定那是甚 麼) 是可行的美國 T6 金幣 TD 候補 - Q: “It is now possible to view the amount of tanks I have in garage in the new stats for my account, why is it not possible for other accounts?” A: “For the same reason we your account status is not shown to everyone you meet” (SS: as in, some privacy protection) Q: "現在新的統計頁面可以在看我在車庫內總共有幾輛車,為什麼不能看別人的?" A: "別人同樣也看不到" (SS: 隱私的問題) - “vehicles that won’t make a full branch” (SS: the player asks specifically about Israeli tanks) will be “definitely implemented in some way” "沒辦法組成一條線的車" (SS: 提問的玩家是問以色列車輛) 會 "以某種形式做出來" - the crew voices will not be extended anytime soon (SS: as in, for example more actions commented by voices, such as “load armor piercing!” when selecting armor piercing rounds etc.) 組員語音短時間內不會擴充 (SS: 像是加入更多評論行為的語音,如選擇穿甲彈的時候 說 "裝填穿甲彈!" 之類的) - WG considers the amount of tanks in your garage to be confidential information (as well as other “account status” info, such as the amount of credits you have) WG 認為你的車庫中有多少輛車是個機密的資訊 (其他 "帳號狀態" 也是,像是你有多 少銀幣) - Q: “Why don’t you return the MM to the 8.5 state where most of the battles were of the same tier vehicles (like a team full if tier 7 tanks)?” A: “There was never such a rule. But there was +/-3 tier spread before, should we return that?” Q: "為什麼你們不改回 8.5 之前幾乎每輛車都是同階的分房(像是全隊都是 T7 車)?" A: "之前從來沒有這樣的分房規則過。不過之前有 +/- 3 階的分房,你要我們改回那 個樣子嗎?" - SerB on banning trollplatoons: “What about them? Do you have such a weak nervous system that you can’t eat until you kill a trollplatoon? It wont help – there will always be something making you angry. Work on yourself.” SerB 回答關於要不要鎖那些亂組隊的人的帳號: "那那些人怎麼辦? 難道你不幹掉那些 亂組隊的人你就食不下嚥了嗎? 鎖了也沒用,總是會有讓你整個 LP 都是火的情形,你 自己看著辦吧" - Q: “Why wasn’t the teamdamage system change described in the patchnotes?” A: “Description is simple – to teamkill is bad. Nothing changed in that regard.” Q: "為什麼改版資訊裡面沒有傷害隊友系統的內容?" A: "內容很簡單: TK 不好。這並沒有改" - TOG II is doing fine according to SerB SerB 指出 TOG II 表現得很 OK - SerB on some guns doing as much damage as they do: “Once you find a historical amount of damage the guns did in hitpoints, we will review it immediately” (SS: gun damage is a balance parameter) SerB 回答某些砲的傷害值是不是它該有的數值的問題 : "當你找到一門砲可以造成多 少血量傷害的歷史資料,我們會馬上看" (SS: 砲的傷害是個平衡用的數值) - regarding the national voiceovers: it won’t be possible to select the voiceover pack manually (so that all tanks speak German for example) 談到國籍語音: 沒辦法手動選擇要講哪一國話 (像是所有的車都講德文之類的) - Q: “On what formula does the Courageous resistance work?” A: “IF(BattleLoosed AND (GotEpicAvard OR GotBattleHero))” Q: ""英勇的抵抗" 這個獎勵是以甚麼樣的公式去算出來的?" A: "如果戰鬥輸了同時又拿到史詩獎章或拿到戰鬥英雄獎章時,你就會得到這個獎勵" // 給看得懂 C/C++ 的人: if (bBattleLoosed && (bGotEpicAvard || bGotBattleHero)) bCourageousResistance = true; - some objects act like view range obstacles (houses), some don’t (a heap of hay) (SS: generally the easily destroyable don’t) 某些物件是視線障礙物 (房子),有的不是(一堆乾草) (SS: 基本上容易摧毀的都不是) - On Westfield map there was a bush removed on F0, but there was nothing in patchnotes? “How terrible…” Westfield 這張圖的 F0 有一叢樹叢被移掉了,不過改版消息裡沒寫? "好貼蘿蔔..." - Mountain Pass (F6 quadrant) is missing one path that could be climbed? “ How terrible…” Mountain Pass (F6 區域(譯註: 原文寫象限)) 少了一條可以爬的路? "好貼蘿蔔..." - El Halluf – a hill was reworked at G6? “How terrible…” El Halluf G6 的山丘被改過了? "好貼蘿蔔" - Q: “0.8.9 – new German TD branch?” A: “Really?!” (SS: yes, SerB’s just trolling) Q: "8.9 有新的德國 TD 線?" A: "真的嗎?!" (SS: 是的,SerB 只是在嘲諷) - Q: “What prevents you from adding some interface mod features into the game for more comfort?” A: “The fact that we don’t consider overstuffed interface comfortable” Q: "是甚麼原因讓你們不把一些讓畫面(遊戲介面)看起來更舒服的 MOD 功能加進遊戲 裡?" A: "我們覺得畫面上面塞太多東西看起來並不會很舒服" - there was “no promise” to make the ingame chat possible to disable. SerB: “It’s a team game” "不保證" 會讓遊戲內能夠關閉聊天。SerB: "這是個團隊合作的遊戲" - French arty won’t recieve a shell velocity buff 不會 buff 法國自走砲的砲彈速度 - regarding possible rebalance: the amount of certain vehicle in battles is a secondary indicator 提到可能的重新平衡: 戰鬥中有多少輛(可能要重新平衡的)車是個次要的指標 - it’s possible that (in clanwars) to use “air strike” won’t require the pilots (WoWp players) to be a part of the same clan, but will be performed by freelancers 有可能會讓 WoT 公會戰中呼叫某個 WoWp 玩家進行 "空襲",而且 WoWp 玩家不需要和 呼叫空襲的隊伍同公會 - enough British heavies or meds for second branch? “Doubtful” 英國有足夠的重坦或中坦做另一條線? "很懷疑有沒有" - apparently, the Encounter on the Mines map won’t be reworked, as the devs checked the winrate of both sides and the difference is less than 5 percent (the reason for the 5 percent is that stats have shown that the winrate usually changes constantly within those 5 percent differences, so the difference below those 5 percent won’t be taken into account) 看來 Mines 的遭遇戰模式不會改動,開發組檢查過兩邊的勝率數據,其差異小於 5% ( 會用 5% 作為要不要更動的原因是因為兩邊的勝率常常都在 50±5% 浮動,所以 5% 之內 的差異不會考量進去) - Lowe won’t be changed in the future, its stats are fine Lowe 未來不會改,它的統計數據很 OK - in 0.8.9, midtier arty will be buffed (SS: hightier won’t be) 8.9 裡中階自走砲會被 buff (SS: 高階不會) - the reason for the possibility to disable the whole interface is making WoT movies 能夠完全隱藏遊戲介面的原因是為了要做 WoT 的影片 = 完 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.22.113

09/14 00:16, , 1F
空襲是哪招
09/14 00:16, 1F

09/14 00:18, , 2F
不知七階SPG算不算中階=w=
09/14 00:18, 2F

09/14 00:24, , 3F
應該算,T5~7應該都算中階,8 9 10算高階
09/14 00:24, 3F

09/14 00:25, , 4F
關於車輛種類和資金量,可能會對工會戰影響才藏吧
09/14 00:25, 4F

09/14 00:33, , 5F
09/14 00:33, 5F

09/14 00:50, , 6F
空襲0.0
09/14 00:50, 6F

09/14 01:14, , 7F
只好讓TD充當防空炮了
09/14 01:14, 7F

09/14 01:36, , 8F
寫成C語言超靠杯的XD
09/14 01:36, 8F

09/14 02:09, , 9F
請求空中火力支援!
09/14 02:09, 9F

09/14 06:13, , 10F
Ju-87:誰找我?
09/14 06:13, 10F

09/14 06:20, , 11F
去問Hetzer
09/14 06:20, 11F

09/14 08:30, , 12F
JU-88:SC500裝備完成
09/14 08:30, 12F

09/14 08:36, , 13F
有港灣的地圖也呼叫戰艦來岸轟好了
09/14 08:36, 13F

09/14 08:52, , 14F
是誰呼叫艦隊?!
09/14 08:52, 14F

09/14 08:58, , 15F
戰艦可以轟很遠 不用靠岸的地圖;官方認證亂組排不鎖
09/14 08:58, 15F

09/14 09:01, , 16F
引擎正在嘶吼~嗨,也向您問好
09/14 09:01, 16F

09/14 09:09, , 17F
地平線的都快打不完了,還來個空襲要幹啥
09/14 09:09, 17F

09/14 10:11, , 18F
有種模仿SONY的跨平台跨遊戲的感覺
09/14 10:11, 18F

09/14 10:12, , 19F
還有另一款銀河遊戲 也是可以呼叫銀河戰艦空襲地面
09/14 10:12, 19F

09/14 10:12, , 20F
地面的是FPS遊戲
09/14 10:12, 20F

09/14 10:13, , 21F
相對於上述遊戲的複雜性 WG應該是很好做連動
09/14 10:13, 21F

09/14 10:14, , 22F
只式格局太小了 WOT 1KM*1KM 15V15而已
09/14 10:14, 22F

09/14 10:15, , 23F
CW吧~
09/14 10:15, 23F

09/14 10:44, , 24F
早期的Blitz就有空襲的技能~ kuku~
09/14 10:44, 24F

09/14 11:21, , 25F
dust514跟eve online
09/14 11:21, 25F

09/14 14:22, , 26F
SerB:可以出AA線惹
09/14 14:22, 26F

09/14 14:50, , 27F
我要開Stuka炸爛KV-1S!
09/14 14:50, 27F

09/14 14:52, , 28F
hipponi說得沒錯
09/14 14:52, 28F

09/14 14:55, , 29F
SONY應該沒連動遊戲 我記錯了 DEAD SPEAC
09/14 14:55, 29F
文章代碼(AID): #1ICpbFYc (Wargaming)
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文章代碼(AID): #1ICpbFYc (Wargaming)