[情報] 4/9 Q&A

看板Wargaming作者 (Willie)時間10年前 (2014/04/10 02:07), 10年前編輯推噓70(73392)
留言168則, 51人參與, 最新討論串1/4 (看更多)
已證實的消息,9.0 會於 4/15 推出 http://ftr.wot-news.com/2014/04/09/9-0-release-date/ Storm 在和玩家討論對 WoT 的期待,以下是該討論串的整理 - the option to set your activity status in chat (DND, AFK etc.) will be implemented 聊天系統會新增顯示『狀態』的功能 - new chat is developed, but it was seriously delayed, because it’s difficult to make it work for a million people at once 新聊天系統正在研發但嚴重延期,卡在如何讓一百萬玩家同時上線 - an indepenedent, separate client only for chatting with WoT/WoWp users is planned, based on HMRR protocol 有計畫做純聊天用的完全獨立客戶端給 WoT/WoWp 的玩家用 - “simulator mode” (hardcore mode without hitpoints): “If we ever do such a thing, it will have minimal priority, in other words ‘hell if I know when. ” 『擬真模式』:別肖想了 - ETA on fortifications? “I won’t say exact time not to jinx it, but quite soon” 公會堡壘何時實裝?「我不想破壞驚喜,只能說快了」 - there is a plan to make currently useless skills and equipment more useful, developers are thinking about now 目前正在考慮如何把那些無用的技能和裝備改得有用些 - regarding wishes for large flat maps: “And you have played such maps before? Shooting two pixels is not fun. We tested that many times.” 巨型的平坦戰場:「你玩過嗎?我們試過很多次,硬要射針尖大小的目標並不好玩」 - big maps are an interesting matters, if the issue with slow tanks is solved, but 2-3km viewrange is questionable 若解決慢車的問題,大地圖倒是很有趣,可是視野問題又是麻煩 - disabling maps you don’t want to play will NOT be implemented. Storm states that they wanted to do it, but they ran some simulations and the waiting queues would be too long. 不會有「剔掉不想玩的地圖」的功能。Storm 表示他們也想做,可是模擬後發現會讓等待 時間過長。 - instead of implementing map choosing for random battles, Storm wants to remove 10 least popular maps from the game. This is just an idea and it is not yet sure which maps, but developers like it (承上)取而代之的,Storm 想把十張最不受歡迎的地圖移除;目前還只是個想法,但開 發者們很喜歡這點子 - WoT will not be integrated into Steam WoT 不會納入 Steam http://ftr.wot-news.com/2014/04/09/storm-asks-what-would-you-like-to-see-in-wot - various “which tank is the most popular” polls have no influence on tank balancing 各種『最受歡迎的戰車』投票活動,對戰車平衡沒有任何影響 - Q: “Will the rework of tanks to HD models be made based on historical battles or popularity amongst players” A: “One does not interfere with the other” Q:「HD 化的順序會依照史實戰鬥需要或依照車輛的受歡迎程度?」A:「這兩者互不影 響」 - apparently, more things (such as destroyed tank models) are not scheduled to be pre-loaded into memory during map loading, because it would pointlessly clog the computer’s memory, while the “microfreezes” (when a tank gets destroyed, the game lags a bit loading the destroyed model) are bearable 沒打算在讀取地圖時預載更多資料(例如殘骸的模組);因為目前短暫卡住的現象還可接 受(摧毀戰車時,程式會花一小段時間去讀取殘骸模組而卡住一下下),沒必要多佔記憶 體 - ingame accuracy of a gun does not influence the chance of the shell to fly towards the aim circle center - accuracy ONLY influences the size of the aim circle, that means that for example a gun with 0.36 acc and another at 0.46 acc, if the aim circle of both guns is of the same size (SS: when for example the first gun moves with the turret), the chances to hit for both guns are the same 遊戲內,準度跟打在瞄準中心的機率無關,只影響瞄準圈的大小。若準度.36的砲瞄準圈括 圈到跟.45的瞄準圈一樣大時,兩者命中的機率是一樣的。 - 25 percent penetration RNG will NOT be replaced by lower number, because a) it reflects real life randomness better than say 5 percent and b) in such a case, well-armored tanks would be too difficult to deal with 25%穿深浮動不會改,原因:一、這設定比5%更能反應現實中的隨機性。二、改低的話, 厚皮車會過太爽。 - apparently, according to Storm, it will be needed to nerf arty soon again Storm 的意見:SPG 近期需要再被砍。 - Storm mentioned that some least popular maps could be removed altogether from the game, Windstorm will not be amongst them Storm 之前提過要把不受歡迎的地圖移除,而 Windstorm 不在名單上。 - league system for random battles will not be introduced 不會在隨機戰鬥中推出聯賽(league)系統 - gold ammo for credits will not be removed 金彈銀買功能不會移除 - developers are slowly starting to deal with tier 2-5 balance (SS: goodbye, sweet T18) 開發人員正緩緩的把屠刀動到二至五階車的身上(SS: T18 認命吧) - retraining crews to different roles (SS: as in, radiomen to drivers for example) will come, “it’s done when it’s done” 轉職系統 WIDID - apparently, Storm thinks that after the introduction of the new modes, noone will play companies anymore Storm 認為新模式推出後,沒人會回去玩戰車連 - 2014 will bring 3 new tier 8 medium premiums (SS: we’ll see :) ) 2014 會出三台新八階金車 - An option to re-buy once bought premium tanks for credits? Storm: “We’ll have to think about that” 用銀幣購回金車的功能?Storm:「我們會考慮」 - the plans for new game modes, unveiled in today’s video, apply for this year 新遊戲模式會在今年推出 https://www.youtube.com/watch?v=d63PPxZeCMc
- it’s not planned to implement the option to select, which HD content you want and which you don’t 選擇哪台戰車要讀 HD 模組而哪台不要的功能不會出現 - the feature to get your unique/reward/premium tanks back is tested on US server, it will be available on RU, EU and ASIA as well 金車取回功能目前在美服測試中,俄、歐和亞服也會推出。 http://ftr.wot-news.com/2014/04/09/9-4-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.253.117.152 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1397066861.A.E2D.html

04/10 02:10, , 1F
SPG已經悲劇了還要砍?
04/10 02:10, 1F
上次玩SPG還是大自走砲時代的事了…

04/10 02:16, , 2F
T18: WTF 看我幹嘛!?
04/10 02:16, 2F
如此OP,理應當斬!

04/10 02:17, , 3F
沒有英系火炮,對這消息表示開心! Byebye FV304
04/10 02:17, 3F

04/10 02:18, , 4F
spg招誰惹誰了.....
04/10 02:18, 4F

04/10 02:19, , 5F
應該是 "承上"
04/10 02:19, 5F
感謝

04/10 02:20, , 6F
8.11bug砲彈消失玩到很火大
04/10 02:20, 6F
這是bug 會在9.0修正

04/10 02:34, , 7F
最近砲車在有些時段確實很多 但整體來講好像也還好(?
04/10 02:34, 7F
※ 編輯: WillieHuang (111.253.117.152), 04/10/2014 02:39:16

04/10 02:49, , 8F
不~~~我的虐菜T18~
04/10 02:49, 8F

04/10 03:20, , 9F
還砍砲車!? 幹!
04/10 03:20, 9F

04/10 03:21, , 10F
媽的 覺得砲車很OP自己去打辣! Strom!
04/10 03:21, 10F

04/10 03:21, , 11F
Storm
04/10 03:21, 11F

04/10 03:24, , 12F
補推 請務必移除Northwest
04/10 03:24, 12F

04/10 04:51, , 13F
還要砍SPG?到底是強在哪?我都快練到發瘋了…
04/10 04:51, 13F

04/10 05:13, , 14F
想移除Komarin
04/10 05:13, 14F

04/10 05:43, , 15F
別砍SPG拜托 這是我還繼續玩WOT的唯一動力阿QAQ
04/10 05:43, 15F

04/10 07:06, , 16F
砍砲車 oh ya~
04/10 07:06, 16F

04/10 07:19, , 17F
砍NorthWest贊成,各種卡住,輕坦難偵查,TD難黑槍
04/10 07:19, 17F

04/10 07:20, , 18F
重坦難伸縮,路太多條一路其他五路全輸
04/10 07:20, 18F

04/10 07:56, , 19F
SPG神歪砲都還沒解決,砍啥SPG辣!
04/10 07:56, 19F

04/10 07:58, , 20F
砍啥小砲車!!
04/10 07:58, 20F

04/10 08:42, , 21F
我倒是被SPG砸的很不爽..
04/10 08:42, 21F

04/10 08:48, , 22F
m41表示:可以不要這麼歪嗎?
04/10 08:48, 22F

04/10 08:48, , 23F
高階砲車有夠噁心der
04/10 08:48, 23F

04/10 09:07, , 24F
我好想念大自走砲時代的SU26...>_<
04/10 09:07, 24F

04/10 09:25, , 25F
才剛想繼續開下砲車的...這下繼續TD世界吧
04/10 09:25, 25F

04/10 09:46, , 26F
砲車哪裡OP了... 經驗值每次都比前線車少很多
04/10 09:46, 26F

04/10 09:55, , 27F
看到拿了嗨咖分數排名卻進不了前三的炮車真的很惋嘆
04/10 09:55, 27F

04/10 09:56, , 28F
再砍就真的要變WorldOfTDs了
04/10 09:56, 28F

04/10 10:12, , 29F
把10張最不受歡迎的地圖移除 那剰的也太少了吧.....
04/10 10:12, 29F

04/10 10:13, , 30F
阿不就一堆傻逼站在空曠給spg敲然後再哭spg太強 砍
04/10 10:13, 30F

04/10 10:13, , 31F
了spg導致大td沒人壓制前陣子只好再砍大td
04/10 10:13, 31F

04/10 10:13, , 32F
T-18要被砍了嗎 太可惜 好久沒玩這虐菜神車了....
04/10 10:13, 32F

04/10 10:16, , 33F
虐2~3階菜不可取...新手很可憐耶~QQ
04/10 10:16, 33F

04/10 10:20, , 34F
我還記得我以前假日N連敗敗到一敗塗地時 我就會改玩
04/10 10:20, 34F
還有 94 則推文
04/10 18:38, , 129F
現在玩SPG需要的戰場概念不見得輸其他車,官方還砍
04/10 18:38, 129F

04/10 18:39, , 130F
我個人每一國SPG都練到七階以上,WG這樣做讓人反感
04/10 18:39, 130F

04/10 18:41, , 131F
而且SPG是沒有自保能力的 只要雙方實力相當 哪邊SPG
04/10 18:41, 131F

04/10 18:42, , 132F
先miss第一炮大概第一線就決定了 第二炮miss大概支援
04/10 18:42, 132F

04/10 18:42, , 133F
線就崩了 殺到家裡TD還有Komarin大絕:無恥龜樹林送
04/10 18:42, 133F

04/10 18:43, , 134F
第一炮 SPG連射角都沒擺好就被發現了
04/10 18:43, 134F

04/10 18:45, , 135F
是說我覺得komarin只要把雙方全部換成竹子就可以看
04/10 18:45, 135F

04/10 18:45, , 136F
noob爽白癡了=w= 那兩團樹林存在完全沒正面意義啊
04/10 18:45, 136F

04/10 18:47, , 137F
我有JpzE-100 並且很快就可以開到E3/183/268
04/10 18:47, 137F

04/10 18:48, , 138F
高Alpha車我還算熟,我主要是對"人品炮"有意見
04/10 18:48, 138F

04/10 18:50, , 139F
一發造成2.1K傷害的183和一發挖地瓜的183有個共通性:
04/10 18:50, 139F

04/10 18:51, , 140F
對於遊戲性有不良影響 (至少我是這麼認為的)
04/10 18:51, 140F

04/10 18:54, , 141F
183我沒有,不過那個不是很人品,跟T18一樣
04/10 18:54, 141F

04/10 18:55, , 142F
T18 HE打對地方滿傷直接秒,打錯地方不痛
04/10 18:55, 142F

04/10 18:55, , 143F
技術可以控制,不是完全靠運氣
04/10 18:55, 143F

04/10 18:58, , 144F
不認為T18是個好的比喻: T18相比之下缺點少太多
04/10 18:58, 144F

04/10 19:00, , 145F
T18的75mm也是會挖地瓜啊XD
04/10 19:00, 145F

04/10 19:01, , 146F
T18也要被砍惹
04/10 19:01, 146F

04/10 19:03, , 147F
SPG當然要留 不然有些點被卡住就沒機會打掉
04/10 19:03, 147F

04/10 19:03, , 148F
但高階TD殺傷力太強 對其他車種不公平
04/10 19:03, 148F

04/10 19:05, , 149F
T18當然是用榴炮才爽
04/10 19:05, 149F

04/10 19:06, , 150F
所有炮都會挖地瓜... T18會OP不只是那管75mm
04/10 19:06, 150F

04/10 19:07, , 151F
想想看 AT-1有管76mm(大1mm,可用AP) 為毛他不OP?
04/10 19:07, 151F

04/10 19:08, , 152F
不是在討論砲滿傷跟挖地瓜嗎-_-a"?跟T18 OP不OP好像
04/10 19:08, 152F

04/10 19:08, , 153F
扯遠了 囧
04/10 19:08, 153F

04/10 19:25, , 154F
CK大你要想,TD的砲準確度比SPG準,穿深又高
04/10 19:25, 154F

04/10 19:34, , 155F
可是TD會被draw distance受限 也不能當迫砲
04/10 19:34, 155F

04/10 19:35, , 156F
當然不可否認很多TX TD比砲兵還更broken (183/WTF)
04/10 19:35, 156F

04/10 20:33, , 157F
T18確實應該要砍,這車性能至少應該上T3
04/10 20:33, 157F

04/10 21:11, , 158F
SPG曲射相對前置量不好抓,目標車輛走或停也影響很大
04/10 21:11, 158F

04/10 21:12, , 159F
相較之下TD已經很好了,SPG要打穿又是一層運氣
04/10 21:12, 159F

04/10 21:16, , 160F
SPG距離拉長前置量還要依距離調整,沒這麼簡單
04/10 21:16, 160F

04/10 21:18, , 161F
為啥我開S-51覺得敵人位於海拔高度比我車海拔高度
04/10 21:18, 161F

04/10 21:18, , 162F
高很多 都很難打中 ...... 技術太爛"Orz
04/10 21:18, 162F

04/11 00:33, , 163F
樓上可以嘗試稍微瞄前面一點,尤其對面如果是扁車
04/11 00:33, 163F

04/11 00:37, , 164F
S-51 歪炮時可以整場歪,準的話會爽翻天XD
04/11 00:37, 164F

04/11 01:08, , 165F
請問我面對敵人,敵人面對我,所謂前面一點
04/11 01:08, 165F

04/11 01:08, , 166F
是敵人車子的前面還後面 "Orz ?
04/11 01:08, 166F

04/11 01:51, , 167F
你-中心點-敵車 往中心點靠近一點 瞭?
04/11 01:51, 167F

04/11 01:56, , 168F
收到<^^
04/11 01:56, 168F
文章代碼(AID): #1JHOnjuj (Wargaming)
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