[情報] 10/28 Q&A
今天一回家就準備上工...
- according to SerB less than 30 percent of all players are in any clans
SerB說只有不到三成的人加公會。
- there is some development of the visibility system being conducted. A
player suggested the visibility system to encompass the view vectors of
various crewmen (for example: the driver can see only forward), but Storm
wrote such a thing (limited fields of view by crewmen) won't be implemented.
SerB adds that he'd actually like to have that, but he's afraid that if
they do that, there will be much confusion amongst the players regarding the
visibility system
視野判定的功能正在進行研發。然後有個玩家建議:各個組員有各自的視
角(像是駕駛只能看見前方的視野),Storm 表示不會做,SerB補充說他
自己喜歡這點子,但是他怕這麼做會讓玩家對這套機制陷入混亂。
- BT-5 will most likely appear as an alternative hull
BT-5可能會發展成「可選車體」。
- rocket-carrying BT ("land torpedo") will not appear most likely as a gun
option
帶火箭的BT系列不會變成主砲替換選項。
- WG is not aware of any project of a TD/SPG, built on AMX-40 chassis
WG不曉得任何在AMX-40的基礎上發展的TD或SPG計畫。
- new high tier 8 premium with high alpha (490+) planned? “If there ever is
such a plan, I will tell”
計畫加入單發傷害在490 以上的新八階金幣車?「如果真有這計畫,我們
會說。」
- apparently, visibility checks consume about 2/3 of server resources
視野判定機制佔了大概2/3的伺服器資源
- it's possible to see someone who is online on another server as offline in
your friend list – during peak times (when the server switches to "
performance mode"), a share of data that is normally shared between servers
stops being shared and this is one of its effects
看見一個在另外一個伺服器分流的玩家顯示為離線是可能的。因為在伺服
器尖峰期有一種現象會讓一般情況下伺服器間互相分享的資料停止分享。
- an undisclosed Russian historical source states that at least one Tiger
took place in the Hoth's assault to break the Stalingrad encirclement – it
was allegedly destroyed by a 76mm Zis-3 gun. SerB states that it's most
likely not true – it was probably a Panzer IV with armor screens or
something like that, he also adds that such a confusion (calling all the
enemy tanks Tigers) was not uncommon. (SS: that is true, for example several
accounts of Slovak National Uprising from people who fought in it call pretty
much every SPG a "Ferdinand" – if these accounts were true, there were
more Ferdinands destroyed in the SNU than there were ever produced)
有個沒有公開的蘇聯檔案表示至少有一台虎式參與了突擊史達林格勒的任
務,據稱被76mm砲擊毀了。但SerB認為那只是一台有側裙的四號之類的坦
克,他個人也說這種混淆很常見。
(SS:沒錯,就像很多參與斯洛伐克民族起義的軍人把每個他們所看到的
自走砲都認成Ferdi,但是這些數據超出Ferdi實際的製造數量太多)
- there were Soviet turretted tank destroyer projects (for example a T-34
hull with an open turret and 53-K gun (45mm M1937)), but they won't be
implemented for now
的確有一些有砲塔的蘇聯TD計畫(開頂的T-34帶45mm反坦克炮),但目前
我們不會做。
- Q: "Why do developers on one hand claim to fight sealclubbing and on the
other hand they hand out tier 2/3 tanks en-masse?" A:"It's the lesser evil
" (SS: take that as you will)
Q: 為什麼你們的開發組邊說要「抵制虐菜」,然後送一堆低階坦克?
A: 「兩害相權取其輕。」(SS:隨你解讀)
- according to the developers it's good and normal that there are various
gameplay styles throughout the tiers, as it allows the players to pick the
gameplay that suits them: "Simply play the game that suits you. I for
example prefer tier 8-10"
開發組表示,遊戲中的每個車階有不同的玩法相當好也相當正常,因為玩
家可以選擇適合他的車階:「就選適合你的玩嘛,像我就喜歡八到十階。
」
- gun damage is basically arbitrary, it's a balance parameter (no point in
asking “why does gun A have more alpha than gun B”)
砲的傷害基本上是任意設置的,這是個平衡的參數。(「為什麼A炮跟B炮
比有較高的單發傷害」這問題,沒啥意義)
- other balance parameters include tank hitpoints, module hitpoints and other
characteristics, that don't exist in real life
另外,平衡參數也包含坦克的生命值、零件生命值以及其他特性,這些在
現實生活都不存在。
- equipment, increasing the amount of ammo carried will not be implemented,
other ways of carrying more ammo won't be implemented for now either
目前不會加入增加彈藥儲量的裝備,其他類似的機制同樣不會做。
- SerB states that WG would give out the T7 Combat Car even if WoT didn't
win, "as a reward for voting"
SerB說就算WOT沒有贏得金搖桿獎,T7 Combat Car還是會作為「感謝大家
投票支持」的謝禮。
原文網址:http://ftr.wot-news.com/2013/10/28/28-10-2013/
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感謝指正orz 真是長知識了...
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了解囉~已更正:)
※ 編輯: tai33ru 來自: 1.169.141.73 (10/29 21:40)
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