[情報] 6/27 Q&A

看板Wargaming作者 (hsinhanchu)時間11年前 (2013/06/28 00:38), 編輯推噓27(27024)
留言51則, 28人參與, 最新討論串1/2 (看更多)
好累啊= =" - MM being bad (one team has heavies, the other arties of the same tier instead)? “How terrible…” MM娘又呆了(一邊重坦帶頭一邊砲車帶頭) 「好貼蘿蔔...」 - Q: “What are the specifics of the Chinese server?” A: “The Chinese players are less envious” 「中國伺服器有什麼特別的?」 「中國玩家比較不會對其他伺服器羨慕忌妒恨。」 - second French artillery branch is currently not planned 目前沒有規畫第二法國砲兵線 - after 0.8.6, the amount of battles played on arty vehicles dropped “ several times”, “many” players sold their arties, so far, according to SerB the impact on arty is as planned 8.6的砲兵總出場數量下降了,不少玩家賣了SPG,目前為止都和SerB預估的差不多。 - high tier profitability was introduced, because “there was a certain disbalance between calculated predictions and real vehicle profit” 高階車的賺錢係數調高的原因是「真正收入和預估的數字有差異」 - SerB states the new reward tanks are balanced correctly, despite the fact they will be issued to very good (clanwars) players, which kinda distorts the statistics SerB表示獎品車的平衡性沒問題,是因為拿到車的都是好玩家,所以帳面上看起來勝率 很高 - Sturmgeschütz E-75 (based on Spielberger’s Special Panzer Variants) will not be implemented into the game, because there is no info on it (SS: in the aforementioned book, Spielberger vaguely mentions that there was a plan to make a StuG project, based on the E-75 chassis – but nothing more, no details, sketches, nothing) E-75突擊砲計畫不會製作(SS:Spielberger只提過有相關計畫,但是沒有藍圖、沒有細節) - while the module tier is just an arbitrary number, vehicle tier is not arbitrary, because it’s used when balancing the vehicles of the same tier (while modules of the same tier don’t get balanced to each other) 模組階是寫爽的沒錯,但是車階不是。因為同階模組不必平衡,但是同階車必須平衡。 - Japanese tree: “when it’s done it’s done” 日本線WIDID(之前說今年年底或明年年初,這樣回答表示大概會延到明年夏季之後。) - SerB on why the clay fences are not penetrable: “Imagine it like this: when the shell hits the fence, it will begin to turn over.” (SS: as in, turn upside down, effectively negating any penetration ability), it will be changed in the future (fences will be penetreable), but even in the future shooting thru obstacles will make the shells lose penetration, so SerB suggests using terrain to your advantage SerB評論為什麼有洞的磚牆沒辦法打穿:想像這個狀況,砲彈打中牆之後會偏轉。即使 未來會做成可以打穿,磚牆也會減低穿甲能力。所以SerB建議用地型當掩體。 - T58 is overpowered even for tier 10, there will be no “premium” tier 9 and 10′s T58即使放TX也太OP,而且不會有金幣T9或TX - Object 140 is “completely possible” (SS: I have a feeling this will be the new Soviet branch tier 9 tank, it’s a Kharkov experimental tank, designed at the same as Object 430, to which it was somewhat inferior) – this is how it looks: Obj.140(和T-64原型車Obj.430同時期的平行開發案,可以視為T-64其中一台原型車) 「完全有可能」 SS註:Obj.140是卡爾可夫兵工廠的試驗車,可能放新線的T9,開發目標和430一樣,但是 140稍微弱一點。 Obj.140長這樣。 http://imgur.com/gA3oyyT
T-64的開發系譜長這樣。 http://i.imgur.com/fP4Ka55.gif
- SerB doesn’t want to create WG fake tanks apparently, even though he admits that the E50M is mostly a Wargaming invention, based on real life designs and solutions SerB不想虛構戰車,即使他承認E50M是WG補完的,那也有一些史實設計當參考資料。 (幾台真實性比較有問題的車:T28P、T110E3、T25/2、FV215B,以下略。) - the lighting on the new Sacred Valley map doesn’t seem unnatural, according to SerB, the map was made according to photographic references – there is no such area in real life, but the architecture and elements are real 新韓國地圖的打光沒有問題,SerB表示地圖是照著參考照片作的,雖然沒有符合真實 世界,但是建築物和其他元素都是真的 - RU server having events rewarding medals, obtained for killing arty while in fact there is nowhere near the amount of arty to get them is not trolling, according to SerB: “Sometimes the cigar is just a cigar” (SS: original SerB quote says “banana”, which in turn is – according to google, the Russian version of the famous Freud quote, so I used the original) RU的殺SPG拿獎勵活動(場上的SPG數不到獎勵門檻)不是在trolling,SerB表示各位請不要 想太多。 「雪茄就是雪茄」:因為佛洛伊德式的心理分析...... http://phiphicake.blogspot.tw/2008/09/blog-post_23.html - SerB states that the current increased amount of tank destroyers is fine, as both teams are balanced SerB表示TD變多沒什麼問題,反正兩隊的TD都變多了。 - apparently (if I understand this correctly), Object 430U won’t be implemented for now (SS: will doublecheck) SS會再確認這個在回答什麼,暫時的結論是不會放Obj.430U - Object 770 will not be implemented, as it would be balanced around tier 11-12 (SS: an experimental heavy tank from late 70′s, equipped with a modern 130mm M-65 gun, penetrating 280mm at 1000m), this is how it looks: Obj.770太強,相當於T11或T12,所以不會放。 (SS:70年代末期的實驗型重戰車,主砲130mm M-65,1000m的穿甲力是280) 長這樣: http://imgur.com/aIWMJIs
- Soviets won’t get 3 heavy branches anytime soon 蘇聯短期內不會有第三條HT線 - the fact objects and vehicles have glass parts, that aren’t transparent is not engine technical limit, it’s simply saving the client computer resources from calculating pointless crap 物體和戰車上的玻璃部分沒作透明是因為讓客戶端電腦算這個只是在浪費資源且毫無意義 - open topped vehicles won’t recieve a bonus for improved ventilation, this “bonus” is already included in their base stats 開頂車輛的原始性能已經包含新鮮空氣加成,所以不能再放風扇。 - tier 11 and higher vehicles won’t be implemented 不會有T11或更高 (大概每兩個月會有一篇說T20是艾布蘭打豹二的幻想文,看久了很煩) - SerB states that while it was necessery to implement the IS-7 into the game, the game can very well do without the T58 SerB表示IS7非放不可,T58不放沒差。 - gold shell hardcap per battle is not planned 不會限制每場可以帶的金彈數目 - SerB on War Thunder garage battles: “Specifically in War Thunder, in our opinion, the garage battles were unsuccessful (including the pay to win elements) – it’s one of the serious project flaws” SerB評論WT的機庫戰:我們認為機庫戰不成功,而且有P2W的元素在,我們認為這是 嚴重的遊戲瑕疵。 - Intuition perk can kick in during the autoloader drum reload 自動裝彈機裝填時直覺換彈技能可作用 - the possibility for a tank to “push itself away” when rotating the hull against an obstacle will not return 戰車在貼著障礙物時轉車身時可以把自己的車身推離障礙物的機能不會重新實施 - no plans to implement a “give yourself up” option into the game 不打算增加自毀/投降機制 - although all the guns try to immitate their real life performance when it comes to penetration, for many of them WG simply didn’t have data available 即使遊戲中所有的砲的穿甲數據都試圖接近史實,但是某些砲就是沒數據可用。 (例如說E-50M的砲,之前WG承認他們直接照抄L7的性能) - Storm states that putting more types of shells into one autoloader batch is not needed Storm表示在一個彈夾中裝多種彈種的機能沒有必要做出來 - it’s possible premium T8 tank with 200+ penetration will appear until the end of the year 年底前可能會有台穿甲200+的T8Prem (希望指的不是112的HEAT) - in 0.8.6 the possibility of AMX ELC to rotate its hull with mouse (like on TD’s) was returned, it’s not clear whether this is final 8.6版中ELC可以用滑鼠轉車體(像TD),不確定以後還會不會改 - the probability of crewmembers getting killed is the same on all types of tech (SS: as in, no types of tech have special saving throws or tougher crews) 組員陣亡機率是一致的(SS:不會有命比較大的組員或是比較不容易死人的戰車) - for now, the fire extinguisher mechanism won’t be changed 暫時不會更動滅火器的作用機制 - Scout Panther is doing fine on tier 7 APanther表現良好 -- Tier1 似乎很好玩的樣子... Tier7 你能面對白板車嗎? Tier2 新主砲真是太令人高興了   Tier8 把組員賣掉的我,真是個笨蛋 Tier3 已經沒什麼好研發的了     Tier9 那樣的前置變速箱,我絕不允許 Tier4 死組員、壞零件,都是存在的 Tier10 再也不依靠隊友 Tier5 怎麼可能會爆彈藥架 Tier11 最後留下的科技樹 Tier6 燒兩次車絕對很奇怪啊 Tier12 我最好的開發商(WG) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.35.123.188

06/28 00:39, , 1F
MM是啥0.0?
06/28 00:39, 1F

06/28 00:41, , 2F
未看先推
06/28 00:41, 2F
※ 編輯: hsinhanchu 來自: 114.35.123.188 (06/28 00:45)

06/28 00:45, , 3F
MM是分房機制,最佳化的情況是不必等待又公平。
06/28 00:45, 3F

06/28 00:45, , 4F
match maker
06/28 00:45, 4F

06/28 00:51, , 5F
中國玩家比較不會對其他伺服器羨慕忌妒恨 這XDDDD
06/28 00:51, 5F

06/28 00:54, , 6F
中國服之目的乃讓四萬萬五千萬之眾有 Type59 用
06/28 00:54, 6F

06/28 00:54, , 7F
比較有問題的應該是有砲塔的E4...
06/28 00:54, 7F

06/28 01:11, , 8F
有洞的磚牆沒辦法打穿,可是比砲管還細的縫卻可以讓
06/28 01:11, 8F

06/28 01:12, , 9F
砲彈直擊arty
06/28 01:12, 9F

06/28 01:14, , 10F
KV-5通訊兵:騙肖,機率哪有一樣!
06/28 01:14, 10F

06/28 01:14, , 11F
T58 155mm 6發彈夾的樣子
06/28 01:14, 11F

06/28 01:15, , 12F
一發155mm 850hp 還真OP
06/28 01:15, 12F

06/28 01:17, , 13F
有誰可以解釋一下關於WT那個P2W是什麼機制?
06/28 01:17, 13F

06/28 01:28, , 14F
你可以像彈夾車一樣一口氣選擇五台車加入遊戲
06/28 01:28, 14F

06/28 01:29, , 15F
死了之後可以回機庫選擇你預設好的車再加入同一場
06/28 01:29, 15F

06/28 01:30, , 16F
直到你五台都用完為止 機庫是要錢買的 更換車輛也要
06/28 01:30, 16F

06/28 01:30, , 17F
所以比較有錢添購機庫的玩家就會比較多命可以用
06/28 01:30, 17F

06/28 01:36, , 18F
所以那個每場無上限的喔?! crap...
06/28 01:36, 18F

06/28 01:38, , 19F
P2W→pay to win→有錢的是大爺
06/28 01:38, 19F

06/28 01:42, , 20F
WT機庫戰只有街基模式才有 然後只要掉一台就修一次
06/28 01:42, 20F

06/28 01:43, , 21F
新鮮空氣加成有點打到我的笑點wwwww
06/28 01:43, 21F

06/28 01:53, , 22F
他的數據都是RU服的沒錯吧
06/28 01:53, 22F

06/28 02:10, , 23F
感謝 所以就是台戰機制
06/28 02:10, 23F

06/28 02:17, , 24F
他們不想放T58吧 不然要nerf還不簡單(?
06/28 02:17, 24F

06/28 02:57, , 25F
WT那個讓我玩的很不開心...機庫有高階飛機
06/28 02:57, 25F

06/28 02:57, , 26F
出來就屠殺低階飛機 有點像T10車虐殺T1
06/28 02:57, 26F

06/28 02:57, , 27F
明明等級就差很多 為啥要我拿T4飛機打噴射機 整個火
06/28 02:57, 27F

06/28 03:38, , 28F
wt的mm是看機庫裡面最高階的飛機 t4遇到jet 應該是你
06/28 03:38, 28F

06/28 03:38, , 29F
機庫裏面有超過14級的飛機
06/28 03:38, 29F

06/28 08:57, , 30F
我的地獄貓 也有開頂 可是...感覺不出來阿 XDDD
06/28 08:57, 30F

06/28 09:25, , 31F
有阿你看地獄貓飆得飛快
06/28 09:25, 31F

06/28 09:29, , 32F
地獄貓開頂還飆那麼快 怎人員沒噴出去 (思
06/28 09:29, 32F

06/28 09:43, , 33F
機率一樣的,你聽到了Ivan進去吧
06/28 09:43, 33F

06/28 09:48, , 34F
照這樣說...開頂車都該內建能力+5%才對啊...
06/28 09:48, 34F

06/28 10:23, , 35F
T58做出來的時候大概IS-7就會拿到自動裝填機了
06/28 10:23, 35F

06/28 10:26, , 36F
超想要T58的qq
06/28 10:26, 36F

06/28 10:45, , 37F
白癡喔!!!TD兩隊一樣多 之前SPG也一樣多阿
06/28 10:45, 37F

06/28 10:49, , 38F
想到SPG被砍成這樣就滿肚火
06/28 10:49, 38F

06/28 10:49, , 39F
SPG可以地圖砲 多起來影響比TD大
06/28 10:49, 39F

06/28 11:01, , 40F
我等級才8級 怎麼會有超過14級的飛機 0.0
06/28 11:01, 40F

06/28 11:01, , 41F
總之我只知道我開出去 10秒就被擊落 X的
06/28 11:01, 41F

06/28 11:04, , 42F
SPG多,HT的臉就綠了
06/28 11:04, 42F

06/28 11:27, , 43F
TD多MT的臉就不會綠嗎?
06/28 11:27, 43F

06/28 11:27, , 44F
TD多只會變成兩邊都在龜而已
06/28 11:27, 44F

06/28 11:56, , 45F
一物剋一物,現在沒東西可以剋HT了
06/28 11:56, 45F

06/28 12:00, , 46F
LT:HT有啥了不起,繞死你! ...靠、後面又一台
06/28 12:00, 46F

06/28 12:01, , 47F
現在場上真的很少看到火砲了
06/28 12:01, 47F

06/28 12:02, , 48F
對 但是 KV2 變多了
06/28 12:02, 48F

06/28 12:11, , 49F
KV2根本OP!!! 152神教一發一台滿血KV1S不是夢
06/28 12:11, 49F

06/28 12:18, , 50F
昨天玩了一下神教 超紓壓的阿 看到人 射就對了
06/28 12:18, 50F

06/28 12:35, , 51F
KV-2 喝勝
06/28 12:35, 51F
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