Re: [閒聊] 神魔的平衡性
恕刪,我再補點意見
如果你在意的平衡性,是現在的關卡越出越機車,一代強過一代的強隊可以直接輾,
舊強隊或平民隊都只能吃土
那你應該怪的是神魔幹嘛出一些變態難度的關卡才對吧?
像上次那個隨機強化盾,打到快起笑,讓我打到不想打,簡直就差點quit
要不是後來發現養龍隊的樂趣,搞不好我就不玩了。
所以我覺得原原po應該是搞錯方向了才對。
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