[情報] 虛空之遺平衡

看板StarCraft作者 (azusa)時間9年前 (2015/05/22 13:20), 編輯推噓24(24021)
留言45則, 22人參與, 最新討論串1/5 (看更多)
Liberator added to the Starport Liberator is an AA splash damage unit that can target a specific ground location to deal high single-target damage to enemy units in that location. Mech air and ground upgrades are split again With the updates to the Starport units as well as the Liberator add, we felt the Starport is rounded enough to split into two different upgrades again. This will create more specific choices in unit composition and strategies in Terran matchups. Our hope here is that we see a good variety in the Barracks/Factory/Starport units be used in various matchups and situations. Cleaned up structure subgroup priorities We heard your feedback regarding subgroup priorities for structures in SC2. We did a cleanup pass on all three races in this area, so please check it out. After these changes, subgroup priorities will generally be as follows: Production buildings > global upgrade buildings > buildings with one time upgrades. Geyser amount increased to 2000 (to match the ratio of new minerals) We’re currently seeing that the last mineral amount tweaks are working out well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be equal to the ratio of the current mineral patches per base. Roach burrow move now requires an upgrade again Roach burrow move is another area we’ve cleaned up. We felt the double buff in this area was too much. To remedy this, we decided to keep the speed buff for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel that the strategic choice this upgrade provides as an investment option on Roaches is cool, thus factoring in to the decision to revert this nerf from the two changes we did in this area. Swarm host doesn’t burrow move The new Swarm Host is looking good so far, but we wanted to reduce the number of complexity on this unit by removing its ability to burrow move. Going forward, if Swarm Host needs to be changed, we’ll be looking to make numbers changes, and avoiding adding rule changes that add to the complexity of the unit. Missile turret build requirement changed back to engineering bay We felt this change didn’t get used much, and the choice to just build Turrets easily didn’t feel like a good add to the game. Closing As always none of this is final, so please share your thoughts and feedback so that we can work together towards a better Legacy of the Void. After this patch, we’d like to focus the beta testing efforts on the new Terran unit, and how different strategies and races interact with different unit compositions that utilize the Liberator. After the update goes live, please focus your playtesting and feedback around using or going up against the Liberator. Thank you. 需要翻譯君 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.166.129.222 ※ 文章網址: https://www.ptt.cc/bbs/StarCraft/M.1432272036.A.387.html

05/22 13:30, , 1F
人族新單位,對空擴散,對地單體大傷害
05/22 13:30, 1F

05/22 13:31, , 2F
跟雷神 90% 很像?
05/22 13:31, 2F

05/22 13:31, , 3F
機械化陸空攻防分開、防空的前置改回電機工程所
05/22 13:31, 3F

05/22 13:31, , 4F
BZ:我又buff啦 我又拔掉啦 我又改回來啦 it's coooooool
05/22 13:31, 4F

05/22 13:32, , 5F
人族新單位是飛機廠生產,跟雷神不一樣
05/22 13:32, 5F

05/22 13:32, , 6F
蟑螂的埋地移動改回要研發
05/22 13:32, 6F

05/22 13:33, , 7F
瓦斯含量增加
05/22 13:33, 7F

05/22 13:35, , 8F
翻譯菌希望
05/22 13:35, 8F

05/22 13:38, , 9F
百生埋地移動被拔掉,翻完惹
05/22 13:38, 9F

05/22 13:44, , 10F
裝了又拔 拔了又裝 打我啊笨蛋~~
05/22 13:44, 10F

05/22 13:45, , 11F
大維京毀滅星海
05/22 13:45, 11F

05/22 13:52, , 12F
還有一句重點:"新的百生醬到目前為止看起來都很好"
05/22 13:52, 12F

05/22 13:53, , 13F
人族女武神(?)對地要先選擇一塊地點 然後對該地點內的
05/22 13:53, 13F

05/22 13:53, , 14F
"單體"目標造成大傷害 切換地點方不方便沒說
05/22 13:53, 14F

05/22 13:59, , 15F
基本上就是女武神回來了 TVZ要看LK對坦克陣看到爽
05/22 13:59, 15F

05/22 14:00, , 16F
再看看吧....數據沒出來不知道是什麼鬼
05/22 14:00, 16F

05/22 14:01, , 17F
LK回來了 女武神回來了 那神族是誰要回來?
05/22 14:01, 17F

05/22 14:02, , 18F
只會神風的自爆球怎麼樣?
05/22 14:02, 18F

05/22 14:02, , 19F
毛毛蟲的砲彈回來了 而且跟肉圓一樣大顆
05/22 14:02, 19F

05/22 14:03, , 20F
改到最後還是靠SC1?????
05/22 14:03, 20F

05/22 14:05, , 21F
暴年花了6六年、2個資料片,終於把星海2做回星海1了嗎?
05/22 14:05, 21F

05/22 14:06, , 22F
攻防終於要分開了, 爽
05/22 14:06, 22F

05/22 14:06, , 23F
05/22 14:06, 23F

05/22 14:22, , 24F
星海一用星海二模組強勢回歸 lol
05/22 14:22, 24F

05/22 14:23, , 25F
然後用卡彈來平衡Liberator
05/22 14:23, 25F

05/22 14:26, , 26F
用模組平衡根本不可能ˊ_ˋ AI差太多了
05/22 14:26, 26F

05/22 14:30, , 27F
打起來感覺與BW不會一樣的
05/22 14:30, 27F

05/22 14:36, , 28F
遁地獸幫盟友戳戳 這種感覺再也不會回來了
05/22 14:36, 28F

05/22 14:44, , 29F
為什麼大家都忽略一句~"對空砲台現在改回要BE的事넢
05/22 14:44, 29F

05/22 14:45, , 30F
只因台T太少沒人理?(誤)XD
05/22 14:45, 30F

05/22 14:45, , 31F
喔 對不起 我看到防空前置了! 自己掌嘴XD~
05/22 14:45, 31F

05/22 15:00, , 32F
不是本來就要be嗎?
05/22 15:00, 32F

05/22 15:05, , 33F
LotV之前有段時間改成BB前置 不過很鳥就是
05/22 15:05, 33F

05/22 15:51, , 34F
沒一個字提到DH模式 大維京你又縮了麼....
05/22 15:51, 34F

05/22 15:53, , 35F
他本來就不甘願在DH上面讓步
05/22 15:53, 35F

05/22 16:22, , 36F
Valkyrie不是只有對空嗎
05/22 16:22, 36F

05/22 21:42, , 37F
把星海二做成星海一那何必出星海二????
05/22 21:42, 37F

05/22 21:43, , 38F
直接自星海二開模組即可
05/22 21:43, 38F

05/22 21:45, , 39F
玩起來還是不一樣的 你能想像用生化打神族打到後期的BW
05/22 21:45, 39F

05/22 21:45, , 40F
或者是生化跳宇宙天空的TvT? 不是有舊單位就會變BW
05/22 21:45, 40F

05/22 21:50, , 41F
要像星海一一樣 請一次框十二隻狗
05/22 21:50, 41F

05/22 23:44, , 42F
玩過SC2的BW就知道 以前的單位數據在現在會行不通
05/22 23:44, 42F

05/22 23:45, , 43F
狂狗和陸戰都會爆強
05/22 23:45, 43F

05/23 00:04, , 44F
其實現在LOTV的狂狗等同BW的狂狗 有夠噁心的...
05/23 00:04, 44F

05/23 00:04, , 45F
目前還沒看到有選手以狂狗牛為目標開展戰術 還在玩雙噴LK
05/23 00:04, 45F
文章代碼(AID): #1LNhoaE7 (StarCraft)
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文章代碼(AID): #1LNhoaE7 (StarCraft)