[新聞] TeamLiquid文章摘錄 BZ的Q&A時間
我把Q&A拿過來 最糟糕的就是這段問答 請開噓吧
Question: Depth of Micro?
目前微操的可能性不足?
Answer: They look at everything the community posts like that. A lot of micro
opportunites were very cool, but that is not something a casual viewer can
easily understand. So they really want some things that hardcore viewers can
understand, but they want easy-to-understand stuff as well and focus on that
right now.
Ans: 我們知道社群裡面有非常多文章在討論這種問題。擁有大量的微操可能性很酷,
不過一般的觀眾可能看不懂。他們希望可以做出讓鐵桿觀眾可以看懂,不過也有
些非常容易懂的東西並且先專注在這件事情上面。
譯按:...........
Question: TvZ is mostly Mutaling Bane vs Biomine and not a lot of mech.
Comments?
TvZ幾乎剩下毒龍狗vs4M 沒什麼機械化的比賽 你的評論?
Answer: They want more diversity, mech is a good opportunity. Two changes:
Combined upgrades and siege tank buffs. If thats not enough there's still
time to make more changes, but the goal for the future is to make mech viable
not only against Z but also P.
Ans: 我們希望有更多可能性,機械化是一個很好的選擇。接下來的兩個變化:
機械空地攻防合一與支架坦克的強化。如果這樣還不夠我們可以做其他的變動,
目標是要機械化不只對Z有用,還要對P。
Question: Skins for units? Unit sounds?
單位的Skin與Sound?
Answer: They are "excited" about skins, it gets brought up frequently in the
offices. Reality: They have to support all kind of systems so as a result of
that they are up against a memory cap. They can not add skins without
affecting gameplay, they make sure that gameplay comes first and it will take
more time. They really want it, but can not.
Ans: 他們對"Skin"有很多期待,在辦公室裡面也常常被抓來討論。
但真相是:因為有太多因素參與進來,他們要面對記憶體上面的問題。
加入Skin系統肯定會影響遊戲體驗,他們希望先維持住遊戲體驗所以需要更多時間。
我們正在做,只是不是現在。
Question: Did not watch any WCS at all. There's too
much of it. What are their thoughts on "There's too much!" ("Now we are
watching the superball, next up: superball!")
根本沒在看WCS WCS太密集了 你對 "你現在在收看WCS 接下來的節目:WCS"的看法?
Answer: They have a global audience. Thats one of the reasons, but they are
looking into spreading things out more and fixing schedules. Maybe only two
days a week for a WCS region etc. More grass roots stuff for WCS so that it
gets more exciting and people can follow it more easily.
Ans: 其中一個理由是,我們需要滿足全球的觀眾。不過他們正在想辦法拉長與修正
比賽時程。或許每個區域每周只有兩天WCS區域賽之類的。WCS需要更多基層的
比賽來讓WCS更刺激而且人們可以更好的跟上WCS的比賽。
Question: Marketplace?
商城制?
Answer: They talk about it all the time. Reality: They haven't been able to
invest time to build the tech infrastructure. They are working on something
for that for the new HotS though and maybe they could build on that for SC2.
No timeline for that, but that is what they are doing: Learning from Heroes
and building up on that.
Ans: 討論過很多次,不過事實上他們還沒辦法把時間花在這個上面。
他們現在正在實驗一個在HotS上面的系統,或許可以放進SC2系統裡面,
但是目前來說沒有時間表。他們確實有在做這個就是,從(爐石戰記/暴雪英霸/
Other?)學習並且建立起這個功能。
Question: Try and increase the player numbers, more people into the
game?
讓更多選手加入而且讓更多玩家加入遊戲?
Answer: They are trying to make a lot of improvements on the Arcade side to
bring in more players. Making improvements to the UI and as far as
tournaments, it is a group task for community, blizzard, tournament orgas AND
players. They want to invest more into "Grass Roots Esports" stuff in 2014
and they will go into detail about that later on.
Ans: 他們正在強化Arcade系統並且吸引更多的玩家。強化UI與各種錦標賽
這其實是社群/BZ/賽事主辦/選手需要一起努力的事情。他們在2014會投入
更多草根性的內容,之後將會揭露。
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◆ From: 140.113.49.86
※ 編輯: kira925 來自: 140.113.49.86 (11/09 07:37)
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其實問題是:SC2有些數值設定上是反微操的 在TL LaLush那篇文章出來之後
影響力其實遠比表面上看起來的大 大衛金今天的回應其實是承認他們刻意
去打壓微操型選手
※ 編輯: kira925 來自: 140.113.49.86 (11/09 07:48)
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=433944
https://www.youtube.com/watch?v=CFO9gKGFPBM
參考這篇 有些單位的數據設計是反微操的
※ 編輯: kira925 來自: 140.113.49.86 (11/09 07:55)
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※ 編輯: kira925 來自: 140.113.49.86 (11/09 17:59)