Re: [新聞] 下一個Patch的內容

看板StarCraft作者 (Miracle)時間11年前 (2013/05/10 10:46), 編輯推噓81(821139)
留言222則, 58人參與, 最新討論串2/3 (看更多)
※ 引述《kira925 (1 2 3 4 疾風炭)》之銘言: : http://www.teamliquid.net/forum/viewmessage.php?topic_id=411816 : http://us.battle.net/sc2/en/forum/topic/8796589934 : 簡單的說: : 下禮拜會有平衡性Patch 內容是"加強孢子爬行蟲對空" : 之前那堆先知加速什麼的 沒上 Thank you everyone for playtesting and giving us feedback on the balance test map. 感謝大家在平衡測試圖上給我們的反饋數據 We wanted to let you know our thoughts after extensive testing on the balance test map, hearing your feedback, gathering pro level feedback, looking at the ladder stats, and watching the various tournament games around the world throughout HotS. 在經過廣泛的測試、聆聽各位玩家的反饋、觀察世界各地的天梯狀態以及全球各地蟲心 的比賽之後,我們希望能告訴你們我們的想法 1. Pro level balance is looking great in all 3 regions. 在三大地區的職業比賽中看起來平衡性很棒呦 2. Ladder data is showing no sign of imbalance at any skill level. 天梯數據也顯示出沒有任何不平衡的地方呦 3. We think it's too early to be making changes to promote different types of play. Even at the pro level, ZvP for example has changed a lot within the last couple weeks which makes us think players still need time to explore the game. 我們想也許這些改動太早了點,特別是在職業等級的比賽,以ZvP來說,在最近幾周已經 開始出現變化了,我們開始覺得選手還需要時間去發掘新的戰術體系 4. Oracle/Burrow changes could be problematic as you guys bring up, and we really don't want to risk messing with a game that's already really solid. Especially since the game is still changing frequently without balance patches, we just don't think it's a good time to be exploring new options yet. 由於你們提出先知和埋地的改動可能會帶來問題,而且我們真的不想冒險搞亂遊戲平衡 特別是在沒有補丁的情況下戰術體系仍在變化,我們不認為這是個改變的好時機 5. A change for ZvZ is still looking like it's necessary. 但是ZVZ看起來是需要改變的 More specifically for ZvZ, we're starting to think: 我們開始更加深入的思考ZVZ該怎麼辦呢~~ - Defending against early Mutalisk harasses are so much easier now with the Spore change. 對空砲台的加強可以加強早期飛螳的騷擾 - Best case scenario, it'll be possible to not only tech to Mutalisks but other options as well. 最好的情況是不只有飛螳,還要有其他的戰術選擇 - Worst case scenario, even if Muta/Ling/Bane is still the best way to play the matchup, it'll be easier to mix Infestors in due to Mutalisk offense being weaker and defense being stronger. Which means games that go to Mutalisk + Infestors will be more common compared to only mutalisks, and from this point onwards, there's potential that strategies can branch out to other units. 最糟的情況--即便飛螳/異化蟲/毒爆變成內戰最好的選項,這也會讓感染蟲更容易加入 部隊之中去對抗飛螳,如此對抗純飛螳的組合會變成更普遍的選擇,也會更容易開發出 其他的戰術選擇 - We'd much rather go in smaller steps to address this issue rather than tweaking something big that does something so drastic that could cause problems in other matchups. 我們比較希望靠小改動解決問題,而不是大刀闊斧的給他砍下去,因為這可能會影響到 其他對抗 Therefore, we're currently looking at just doing the Spore Crawler change next week at the earliest. 所以囉,目前來說最快會在下禮拜讓對空砲台變強呦 We'd just like to point out once again that one of the major reasons that SC2 is looking better than ever right now is because we were able to incorporate our community in the development process. However, the game is definitely not perfect and there's always room for improvement so we will continue to do our best to loop everyone in our thoughts as well as future changes to the game, and thank you again for your help. 我們想再次指出這點,現在的SC2比以往任何時候都還要更好的原因就是以前我們總是忽 略社區在戰術開發中的作用,然而,這個遊戲仍然不是最完美的,肯定還有改進的空間 因此我們會繼續努力的,感謝你們的幫助呦。 ----------------------------------------------------------------------------- 怎麼辦對空砲台變強了 那只好多出幾條飛龍了 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 180.177.192.57

05/10 10:48, , 1F
地雷不改?
05/10 10:48, 1F

05/10 10:48, , 2F
推結論
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05/10 10:48, , 3F
一條飛龍不夠何不出兩條?
05/10 10:48, 3F

05/10 10:49, , 4F
所以人類要削弱了沒?
05/10 10:49, 4F

05/10 10:50, , 5F
太可怕了 快出20條飛龍壓壓驚
05/10 10:50, 5F

05/10 10:51, , 6F
平衡性很棒的唷
05/10 10:51, 6F

05/10 10:53, , 7F
不知道這個遊戲有沒有辦法變成某種單位才可以施放某種
05/10 10:53, 7F

05/10 10:53, , 8F
技能 或是技能變強
05/10 10:53, 8F

05/10 10:54, , 9F
少打了一個 某種對戰組合 ;
05/10 10:54, 9F

05/10 10:54, , 10F
變成這樣可以跟你說 別玩了 那種遊戲肯定沒救了
05/10 10:54, 10F

05/10 10:54, , 11F
比如說z vs z 感染會變成WOL 版本的 O_O
05/10 10:54, 11F

05/10 10:55, , 12F
....這樣不太好= =
05/10 10:55, 12F

05/10 10:55, , 13F
我覺得目前離絕望還很遠 至少不會出一個bug 結果大家
05/10 10:55, 13F

05/10 10:55, , 14F
玩家一直靠杯 怎麼改都不是
05/10 10:55, 14F

05/10 10:55, , 15F
開場都變成50000000000000晶礦 這就是玩RTS的天生優勢
05/10 10:55, 15F

05/10 10:55, , 16F
不可能 如果真的這樣大概只有星海版權被賣給別的小公司
05/10 10:55, 16F

05/10 10:56, , 17F
或是EA
05/10 10:56, 17F

05/10 10:56, , 18F
如果像SC1科學球中某種技能 對某族特別有效 可以參看看
05/10 10:56, 18F

05/10 10:57, , 19F
就真的它們砍感染前都不想想後果的阿 現在才在補東補吸
05/10 10:57, 19F

05/10 10:57, , 20F
有啊 EMP還留著 還有孢子塔現在這樣也是ZvZ專用
05/10 10:57, 20F

05/10 10:57, , 21F
感染IMBA 但是面對海空軍之類的戰術也只有感染能解
05/10 10:57, 21F

05/10 10:58, , 22F
搞到現在也完全不敢加強感染 只好不停改防空
05/10 10:58, 22F

05/10 10:58, , 23F
到底哪裡的自信說平衡很棒的…
05/10 10:58, 23F

05/10 11:00, , 24F
胞子塔@不好好打飛螳
05/10 11:00, 24F

05/10 11:01, , 25F
有沒有HOST感染解空軍海的影片參考?
05/10 11:01, 25F

05/10 11:02, , 26F
防空應該是刺蛇的工作......但我是說SC1的刺蛇
05/10 11:02, 26F

05/10 11:02, , 27F
感染解空軍只剩下解維京了吧.. 其他不是太快就是秒殺..
05/10 11:02, 27F

05/10 11:03, , 28F
球丟出去 鳳凰/飛螳:阿哈哈哈你看看你
05/10 11:03, 28F

05/10 11:03, , 29F
還可以解大和 如果有人出
05/10 11:03, 29F

05/10 11:03, , 30F
球可以改成 點單位時就自動追蹤 不過這樣就太強了
05/10 11:03, 30F

05/10 11:04, , 31F
他們絕對不敢動感染拉 動下去又變成WOL怎麼辦
05/10 11:04, 31F

05/10 11:04, , 32F
動下去又動回來臉就被打 他才不要 那不如就不動了 YA
05/10 11:04, 32F

05/10 11:05, , 33F
應該改強刺蛇來防飛螳 改什麼胞子塔....
05/10 11:05, 33F

05/10 11:05, , 34F
改刺蛇等等又影響到ZVP 他們才不要勒 現在很~平~衡~耶
05/10 11:05, 34F

05/10 11:06, , 35F
改刺蛇更麻煩 弄不好就變成刺蛇爭霸了
05/10 11:06, 35F

05/10 11:06, , 36F
記住 現在 很●平●衡 怎麼能改呢
05/10 11:06, 36F

05/10 11:07, , 37F
蛇蛇太強的話就都讓蛇蛇玩就好...
05/10 11:07, 37F

05/10 11:08, , 38F
蛇蛇加射程有一點可能 如果加血量應該會出大包
05/10 11:08, 38F

05/10 11:09, , 39F
加射程無助於改變飛龍對A
05/10 11:09, 39F
還有 143 則推文
05/10 12:22, , 183F
那種大圖如果你沒辦法把他壓在家門口你只能在家門口頂了
05/10 12:22, 183F

05/10 12:31, , 184F
腐飛改名叫巨像殺手就好了 反正牠也只能打巨像
05/10 12:31, 184F

05/10 12:39, , 185F
如果我哪天怒關星海一定是因為大為金
05/10 12:39, 185F

05/10 14:08, , 186F
請大味精看幾場TeSL的比賽 或許觀念會改變也說不定
05/10 14:08, 186F

05/10 14:34, , 187F
為啥要用低階聯賽判斷遊戲平衡?
05/10 14:34, 187F

05/10 14:40, , 188F
原來一群大師跟幾個宗師打的聯賽 叫低階聯賽
05/10 14:40, 188F

05/10 14:52, , 189F
現在的確比WOL平衡 不知在酸什
05/10 14:52, 189F

05/10 14:53, , 190F
改成BA可以瞬發真菌 對空中生物限定
05/10 14:53, 190F

05/10 14:54, , 191F
天梯的機制不是本來就是讓勝率大約50趴 拿來當作平衡的
05/10 14:54, 191F

05/10 14:55, , 192F
標準實在是有點...
05/10 14:55, 192F

05/10 14:55, , 193F
不知他們觀察天梯是觀察甚麼= =
05/10 14:55, 193F

05/10 14:58, , 194F
觀察高端阿.. 誰跟你說他看低端的天梯了
05/10 14:58, 194F

05/10 15:03, , 195F
天梯上弱勢的對戰組合是看得出來的 對上PTZ要分開看
05/10 15:03, 195F

05/10 15:12, , 196F
如果孢子加強沒有生物限定的話,女妖就只能在tvt裡看到了
05/10 15:12, 196F

05/10 15:12, , 197F
他們可以看實力相同時對抗的勝率啊
05/10 15:12, 197F

05/10 15:12, , 198F
現在BA不用BV 本來就很少在出了吧
05/10 15:12, 198F

05/10 15:31, , 199F
看WCS的話TvP和PvZ都是大致平衡的
05/10 15:31, 199F

05/10 15:32, , 200F
TvZ雖然在EU和NA是T大優,但在KR反而是Z小幅領先
05/10 15:32, 200F

05/10 15:38, , 201F
女妖現在TVZ差不多也絕種了
05/10 15:38, 201F

05/10 15:43, , 202F
重點是不管怎樣蟲族一定下BA 沒女妖也有空投地雷 火車
05/10 15:43, 202F

05/10 15:44, , 203F
而且地雷的AOE還是比女妖有用多了 女妖只剩奶大
05/10 15:44, 203F

05/10 15:48, , 204F
把SS加回來 調整數值又不是甚麼困難的= =
05/10 15:48, 204F

05/10 15:50, , 205F
我覺得對大維京來說調整數值是很困難的事情
05/10 15:50, 205F

05/10 15:51, , 206F
SS沒希望啦 劇情都看不到了
05/10 15:51, 206F

05/10 15:51, , 207F
自殺太不酷了 讓毒爆會飛比較酷
05/10 15:51, 207F

05/10 15:54, , 208F
我覺得對大維京來說無腦喊平衡是很簡單的事情
05/10 15:54, 208F

05/10 15:55, , 209F
WTF NoobHacker一講才發現戰役沒有SS.....光頭阿T^T這不酷了
05/10 15:55, 209F

05/10 16:04, , 210F
蟲族建築竟然加強內戰而不是打外族,這種故事能信嗎?
05/10 16:04, 210F

05/10 16:19, , 211F
反正蟲心前面也是蟲族自相殘殺阿
05/10 16:19, 211F

05/10 16:48, , 212F
戰役有ss啊 只是你不能操作
05/10 16:48, 212F

05/10 17:04, , 213F
你說蟲胎瘤那關?
05/10 17:04, 213F

05/10 17:08, , 214F
是的 自殺蟲+巢
05/10 17:08, 214F

05/10 17:08, , 215F
而且還是日用拋棄式(誤
05/10 17:08, 215F

05/10 17:09, , 216F
那只是個模組而已 BZ有把真正的自殺蟲放進編輯器
05/10 17:09, 216F

05/10 17:09, , 217F
連Devourer都有
05/10 17:09, 217F

05/10 17:25, , 218F
依照天梯系統來說,強升弱降,遲早會平衡啊....
05/10 17:25, 218F

05/10 17:38, , 219F
沒錯 強升弱降 最後頂端只剩PVP
05/10 17:38, 219F

05/10 18:37, , 220F
自殺蟲在澤老頭摸預言時 凱莉根就派出來炫耀了
05/10 18:37, 220F

05/10 20:41, , 221F
呦~~~~~~~~~~~~~~~~~~~~~~~
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05/11 02:58, , 222F
人類弱到不給地雷就沒人想用了
05/11 02:58, 222F
文章代碼(AID): #1HZ5-Iv2 (StarCraft)
文章代碼(AID): #1HZ5-Iv2 (StarCraft)