[心得] Mass Effect 3 EC完結心得
看板RealPlaying作者naturewind (Naturewind)時間12年前 (2012/06/27 14:23)推噓36(36推 0噓 93→)留言129則, 21人參與討論串1/3 (看更多)
碎碎念:
Mass Effect系列終於在這結束了,至少對我而言是這樣
EC雖然說是Extended Cut但實際上根本是把沒做完的遊戲補完
換句話說,玩家之前買的只是"未完成品"
拖個三個月,這遊戲本體終於透過DLC的方式完成
這告訴我以後Bioware的遊戲最好拖個半年再買
(要是能<5USD就更好啦lol, 但要是多人部分還能保持這種水準 hmmm,hard to say)
劇情:
以下就有EC"多的內容"做點分享
雖然說EC說要從Cerberus基地開始,但一路上我都沒意識到啥變化
一直到大衝鋒時才知道EC到底EC了啥鬼
大衝鋒
在大衝鋒時,兩個隊友被翻倒的車壓傷 (我帶Tali跟Liara)
Shepard衝到一半趕緊回頭扶Tali然後叫Normandy下來接人 (WTF???)
在送走重傷的Tali前兩人會有一番對話(似乎是戀人限定)
這部分是補完之前那莫名其妙的隊友傳送(背叛?)事件
但Normandy這樣隨傳隨到,感覺還是挺奇怪的
更別說從小看Normandy長大的Harbinger居然沒看到黑影就開砲 (你是傲嬌逆???)
消失的Harbinger
Shepard送隊友離開後就很衰小地被紅光尻到
接下來跟原本的劇情完全一樣
除了爆衣醒來時會看到Harbinger飄走
也沒說原因,就是很單純地飄走
Shepard走進光後,會進動畫,哈克特會提到"有人成功進去,開始防衛Crucible"
小屁孩
小屁孩的對話選項算是整個重弄了
跑出Reaper,Catalyst,Crucible的選項讓玩家了解背景設定
三光結局的各個選項也可以要求他講清楚選擇的成本及後續影響
本來我在原本的劇情中是毫不猶豫地選擇紅光
這次在他說明完後,我覺得藍光跟綠光選項算是比較讓人能接受了
但我還是選紅光就是XD (REAPER MUST DIEEEEEEE)
值得注意的是,EC多了一個"否定"結局
你可以在對話時拒絕相信Catalyst或是......
他講完話之後直接對他開一槍.....
馬的他一講完我就直接對他開槍
然後就直接進死光光Ending WTF????
害我從大衝鋒開始重跑一次XD
Mass Relay
動畫做修正了,Mass Relay在高戰備的情況下不會爆炸
只是能量核心損毀
Normandy
沒被紅光搞爆,但仍然是掉在個不知名星球上
Normandy在隊友出艙笑一笑之後飛離
隊友
每個隊友似乎都有一張圖來"聊表心意"
一張一張圖刷過去配合哈克特的碎碎念,但我似乎沒看到Garuus
最後Tali(Lover)在全體隊友的陪同下將Commander Shepard掛上慰靈碑
EDI在紅光結局下也確定是死了
當然最後還是有那不知所謂的"最後一口氣"
雜感
在EC補完後,結局三選項對我而言從"狗屁倒灶"變成"尚可接受"
但EC所有的內容本來就該是原本遊戲的一部分,販賣未完成的遊戲給玩家讓我覺得很不爽
還有三選項的所有影響都是Catalyst說了算
沒在遊戲中給玩家應有的線索,一切都給小屁孩講就好
不照著選還會進死光光結局,想打玩家臉的話,你乾脆把後面的Stargazer換成Yahg好啦
這還不是我最氣的部分
我最不爽的是,既然結局是完全隨便編劇講
那編劇幹嘛不隨便編一個Happy Ending出來?
反正你都隨便編了嘛,一個Happy Ending很難嗎???
Deus ex machina都拿來用了,加油好嗎?
wiki:Deus ex machina
http://zh.wikipedia.org/wiki/%E5%A4%A9%E5%A4%96%E6%95%91%E6%98%9F
ME系列就這樣啦,整體來說我還是覺得ME3是個好遊戲
在EC補完後又更好了
但跟我一樣討厭"編劇故意不給Happy Ending"的朋友們
可以把玩ME三部曲的時間省下來,到外面走走或是看看片都好ˊˋ
--
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From BSN 官方員工 TullyAckland
I said this elsewhere but I'll crosspost and put it here also:
One of the goals for the Extended Cut, as part of addressing player feedback,
was to provide more time with the love interest, and more opportunity for
players to say goodbye to them and provide additional moments of connection
between them. We did this in several ways:
Shepard can now actually say goodbye to the love interest when they are split
up at the conduit run.
When Shepard sees flashbacks of important characters during the final
decision, the flashbacks are now variable based on your playthrough – so
your love interest can appear as one of the flashbacks, providing another
moment of reflection between Shepard and that character.
A memorial scene was added, partly to show a close bond between Shepard and
the love interest. The scene is variable, and if Shepard has a love interest
in a given playthrough, it will be that character who places Shepard’s name
on the memorial wall.
You may notice that in the “Shepard lives” ending, the love interest
hesitates to place Shepard’s name on the wall, and instead looks up as
though deep in thought. This is meant to suggest that the love interest is
not ready to believe Shepard is dead, and the final scene reveals they are
correct. As the Normandy lifts off, there is hope that the love interest and
Shepard will again be together.
※ 編輯: naturewind 來自: 125.224.245.246 (06/30 19:00)
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討論串 (同標題文章)
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