Re: [情報] 3.1 Patch Note

看板PathofExile作者 (派脆)時間8年前 (2017/12/06 11:47), 8年前編輯推噓27(27013)
留言40則, 27人參與, 8年前最新討論串2/3 (看更多)
※ 引述《TameFoxx (foxx)》之銘言: : 原文連結 https://www.pathofexile.com/forum/view-thread/2036284 : Added 48 new Unique items. 新增48個獨特裝備。 : Added 6 new Divination Cards designed by our supporters. 新增6種卡片(捐錢玩家的設計) : Added a new Dexterity/Intelligence Skill Gem - Unearth: Fires a projectile : that will pierce through enemies to impact the ground at the targeted : location, creating a Bone Archer corpse where it lands. 新增 敏/智 寶石-Unearth:發射一個飛射物,會穿過敵人到達指定地點,在該處創造一個 骨弓屍體。 : Added a new Dexterity Skill Gem - Cremation: A targeted corpse explodes, : dealing area damage and turning into a volcanic geyser, which will repeatedly : unleash projectiles sequentially over the surrounding area for a duration. : The explosion of the corpse is not affected by modifiers to spell damage, and : cannot be reflected. 新增 敏寶石-Cremation:消耗指定地點的一個屍體,造成火山般的噴泉,持續一段時間 不斷噴發。屍體爆炸不會被法術傷害增幅,也不會被反彈傷害。 : Added a new Intelligence/Dexterity Skill Gem - Bodyswap: Your body explodes, : dealing spell damage in an area around you, and a targeted corpse also : explodes, dealing damage around it. Your body is recreated at the location of : the corpse. The explosion of the corpse is not affected by modifiers to spell : damage, and cannot be reflected. This spell cannot be repeated. 新增 智/敏寶石-Bodyswap:你的身體爆炸,對附近造成法術傷害,而你選定的一個屍體 也會爆炸,在該屍體附近造成傷害。你會在爆炸的屍體位置出現。(跟前面一樣不被增幅/ 反彈),這個法術無法重複施放。(一定要用圖騰?不確定) : Added a new Dexterity/Intelligence Skill Gem - Volatile Dead: Corpses near : the targeted location explode, dealing damage in a small area and creating an : orb which moves towards nearby enemies before dealing spell damage in a : larger area. The explosion of the corpse is not affected by modifiers to : spell damage, and cannot be reflected. 新 敏/智 寶石-Volatile Dead:一樣屍爆傷害,爆炸後產生一個火球自動追蹤怪物,造成 法術傷害,屍爆不被增幅/反彈,。 : Vulnerability has been split into two skill gems - Vulnerability and Despair. : Vulnerability, a Strength Skill Gem, curses all targets in an area, causing : them to take increased physical damage and increased physical damage over : time. Attacks against cursed enemies have a chance to inflict bleeding and : maim. : Despair, an Intelligence Skill Gem, curses all targets in an area, making : them less resistant to chaos damage and causing them to take increased damage : over time. Cursed enemies also take additional chaos damage when hit. : Existing Vulnerability skill gems have become Despair. Vulnerability被分為兩個寶石,Vulnerability力寶:改成增加受到的物理傷害,提高 流血、致殘(減速)的機率。 Despair敏寶:降低混屯抗性,增加持續性傷害,增加被擊中的混沌傷。 已存在的Vulnerability會變成Despair。 : Added a new Intelligence Support Gem - Storm Barrier Support: Creates a : barrier around you while you channel a supported skill. The barrier reduces : the physical and lightning damage you take from hits, and grants you a chance : to gain a power charge when hit. 輔助智寶-Storm Barrier Support:當在持續施法時,在你附近生成一個屏障,你受到的 物理/電傷降低,當你擊中時,有機會得到一個藍球。 : Added a new Dexterity Support Gem - Volley Support: Adds two projectiles to : supported skills, and causes them to be fired from points to either side of : you, in parallel. Projectiles Nova (found on Sire of Shards) will currently : override the projectile source part of this support, however, this will : change in a future patch. 輔助敏寶-Volley Support:無雙的黃忠,集氣招式。就平行飛射物輔助寶石。多兩個飛射 物,新星狀投射物效果會覆蓋此效果(目前,之後會改)。 : Added a new Intelligence Support Gem - Spell Cascade Support: Supported : area-targeting skills will also target an area in front of and behind your : initial target. 輔助智寶-Spell Cascade Support:範圍技會在你指定的地方,前後各產生一次效果。 (所以你指定的地方是中間) : Added a new Strength Support Gem - Ancestral Call Support: Supported : single-target melee skills targets two additional nearby enemies. 輔助力寶-Ancestral Call Support:單體近戰技能會多打附近兩個敵人。(聽起來很雞肋) : Added a new Dexterity Support Gem - Mirage Archer Support: Hitting an enemy : with a supported bow skill creates a Mirage Archer who continues to use that : skill for a duration. 輔助敏寶- Mirage Archer Support:被輔助的弓技擊中敵人時,會產生一個幻影弓箭手 持續使用弓技(你裝備的)攻擊一段時間。(你可以嘗試當迷宮王的感覺XD) : Added 3D art for: Malachai's Mark, Dialla's Malefaction, Dendrobate, : Hiltless, Void Battery, Redblade Tramplers and Lightning Coil. 增加幾個獨特裝備的外觀。 : Added a new unique Strongbox designed by one of our supporters. 新的橘色箱子(玩家創造)。 : Added a new Rogue Exile based on the winner of the Best Dressed Exile : competition. 新增一個流亡者,根據最佳服裝競賽的贏家。 https://www.pathofexile.com/forum/view-thread/1982343 長這樣。https://web.poecdn.com/public/news/2017-08-30/WellDressedExile.jpg
: The Abyss Challenge League : Challenge leagues are a great opportunity for a fresh start in a new economy. : All of your old characters and items are still present in the Standard and : Hardcore leagues, but you're encouraged to join the new leagues, complete : challenges and demonstrate your mastery of Path of Exile! 廢話不翻。舊的東西還會存在。 : With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge : league available, as well as solo self-found variants of both. They have the : same core mechanics and items. In the Abyss League, players will encounter : cracks in the ground. Get too close, and these cracks widen and spread, : allowing the terrible monsters to climb from their inky depths. Pursue these : cracks, and you may discover a massive chasm from which dangerous packs of : monsters emerge. Once you defeat these monsters, the Abyss continues to : propagate, creating more chasms. Take too long, and the Abyss will seal shut, : but if you're quick and deadly enough, a chest filled with valuable rewards : will emerge from below. 深淵聯盟,會在地圖中遇到裂縫,靠近後會越裂越大,產生深淵怪物。越打裂縫會越大, 產生更多怪物,如果太久沒清光會關閉,如果打得夠快的話,最後會有一個寶箱出現。 (簡單來說就是另一個BREACH,用光好點子了嗎?GGG) : As players progress through the Abyss League, some pits may offer access to : the Abyssal Depths below. These Abyssal Depths are packed with monstrous : creatures and valuable rewards, and culminate in an exciting boss encounter. : Exploring the Abyssal Depths in high-level areas might result in an encounter : with a Lich boss. These difficult boss fights are quite rare, but very : rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique : item. 在升級過程中,會遇到一些地洞,會有深淵洞(兩個字都深淵的意思),會遇到深淵王,在 高等洞中會有巫妖王,很難打,但是會給你深淵的獨特裝備。 (就是又一個瓦爾區的概念,我為什麼要說又呢?) : Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels, : these can be placed in sockets in your passive tree to grant powerful : bonuses. Unlike other Jewels, they have a set of exclusive new properties and : can also be placed in Abyssal Sockets on your items! These sockets can be : found on the new Abyss Uniques and a new base type of Abyss-socketed belt: : the Stygian Vise. 深淵怪會掉深淵珠寶,可以放在天賦樹中,也可以放在深淵物品(裝備)的洞上。 : The Abyss League includes a set of 40 new challenges. When you complete 12 : challenges, you receive the Abyss Helmet skin. At 24, you receive the Abyss : Wings. When you complete your 36th challenge, you receive the Abyss Portal : effect. These microtransactions are exclusively available in the Abyss League. : From the 19th challenge onwards and for every third challenge after that, you : receive pieces of an Abyss Totem Pole decoration to display in your hideout. : The Totem Pole permanently showcases how many of the Abyss challenges you : completed during this league. 深淵聯盟多40個挑戰,完成會有獎品,就不翻了。 : Minor Features: 小改變 : The targeting behaviour of many skills has been improved, especially against : large targets such as Kitava and Arakaali. 很多技能改進對付大型的目標(BOSS)的瞄準模式。像是X尾王,SILK的大蜘蛛WAIFU。 : Updated the item frames to fit the current user interface. 物品的框架改進。 : Updated the Stash chest model. So new! So shiny! 倉庫箱子更新,好新!好閃亮!(案陰陽) : The tutorial has been slightly adjusted to better direct players who are : having trouble very early on. 改進新手教學。 : Added a tutorial element for using Portal scrolls, and improved the Waypoint : tutorial. 改進新手教學的使用傳送卷軸、傳點。 : Added a visible Tutorial barrier to the entry of Lioneye's Watch, which : vanishes after a passive skill point is applied. 新手教學相關,不翻了。 : You can now open the Help Panel by pressing ';'. This can be changed in the : Options menu. ";"分號按鈕開HELP分頁。 : You can now dismiss Help Panel notifications by right-clicking them. They : will disappear by themselves after 6 seconds. 右鍵點HELP,他會在六秒後消失。 : You can now turn Divination Cards in at Navali in the Epilogue town or in : your hideout. The description of the Divination Card achievement : "Soothsaying" has been updated to reflect this. 預言大師可以繳卡片了,在最終章(11)或是藏身處都可以。 : The Forsaken Masters have moved back to Oriath, and can now be found in the : Epilogue town. 大師移到最終章(11),可以在城裡找到。 : An effect is now played on corpses which disappear due to hitting the : corpse-creation limit for skills like Desecrate and Unearth. 兩個產生屍體的技能,當屍體到達上限消失時,會有一個效果提醒你。 : Values for ailments, such as Shock and Chill effectiveness, can now be viewed : in the Character panel. 狀態欄現在會顯示各種特效,像是冰緩、感電。 : Added a system for scaling the visual effects of ailments based on the size : of the monster. 新增個系統,根據怪物大小會增加各種冰、電特效。 : Added voice acting for many NPCs and story glyphs which were missing them : when they were added in The Fall of Oriath. 增加一些NPC、故事的語音。 : Added images to the map pin hovers for areas added in The Fall of Oriath. 增加一些上個聯盟新增地圖的標記。 : Added an option to leave your current party to the character portrait : drop-down menu. 人物肖像新增離開隊伍的選項。 : The league selected on the drop-down menu on the Character Selection screen : is now saved, and will be the selected league whenever you open your client. 在選擇人物選單,篩選聯盟選項現在會存檔了,不用每次登入都顯示所有角色。 : Improved the quest reward selection user interface. 改進任務獎勵選擇介面。 : Added a timer below each flask icon which, while the flask is active, : displays the remaining duration for that flask. 在水瓶標誌下方會有計時器,提醒你水瓶效果還在作用中。 : Debuffs are now displayed on a separate line to buffs, flask effects and : charges. 減益效果現在會跟其他效果分開顯示(不同行)。 : Auras you have activated that are affecting you are no longer displayed in : the buff bar as the skill icon shows which auras are active. Auras from other : sources will still appear in your buff bar. 自己的靈氣將不會顯示在上方效果欄,但是別人的你吃到,他會顯示。靈氣現在只會在 技能欄那邊顯示(啟動中)。 : Skills with modified cooldowns now show their final cooldown rather than the : cooldown modifier. 技能冷卻效果現在會直接顯示CD時間,而不是CD減少多少%。 : Monsters will now show their rarity as they're emerging. 怪物會在出現的時候顯示稀有程度。 : The Challenges tab now displays the number of challenges you have completed : at the top. 挑戰選單會在最上方顯示你完成了多少挑戰。 : The default minimum for Dynamic Resolution Scaling is now set to 30 frames : per second. You can change this in the Options menu. 最低動態解析度設定成30FPS,可以在選單改。 : Improved the effects for monster rarities and ailments. 怪物的稀有度會影響他的特效(冰火電之類)。 : Added support for subsurface scattering. Check out the ice and candles! 新增表面效果,看看冰、蠟燭。 : Optimised a lot of skills, areas, monsters and effects. 優化很多技能、區域、怪物、特效。 : Continued to incrementally improve the sound, art, effects and environments. 繼續改進各種東西(廢話)。 : Character Balance 角色平衡(NERF) : Intimidate now causes enemies to take 10% increased Attack Damage (rather : than 10% increased Damage). : 威嚇現在改成使敵人增加10%承受的攻擊傷害  : 而不在是增加10%承受傷害(很公平...幾乎都是傷害偏低的必中近戰在用這個) : Skill Balance : Existing Vulnerability Skill gems are now Despair gems. Despair curses all : targets in an area, making them less resistant to chaos damage, and causing : them to take increased damage over time. Cursed enemies also take additional : chaos damage when hit. There is a new red skill gem called Vulnerability. 前面說過了,詛咒分成兩個。 : Your minions (and their minions) will no longer deal or take damage while you : are dead. 你的招換物跟她們的招換物,不會在角色死亡後造成傷害或受到傷害。(躺著過流哭哭) : Dark Pact no longer gains bonus radius when using your life. The damage bonus : from using your life grows less quickly as the gem levels up, dealing 76% : more damage at level 20 (down from 95%). Dark Pact當你用HP時,沒有額外範圍加成,LV20傷害從95%調降到76%。 : Detonate Dead now deals spell damage based on the level of the skill gem, in : addition to damage based on the corpse's maximum life. The base fire damage : dealt by the spell part of the explosion has been significantly increased. 屍爆現在的法傷是看等級,而屍體的最大血量變成ADD傷害。法術的基本火傷顯著的增加。 : The skill now gains additional area of effect radius as it levels, and its : base critical chance has been increased from 5% to 6%. The cast time has been : lowered to 0.6 seconds (from 0.8). 依照技能等級增加範圍,爆擊率從5%升為6%。施法時間從0.8降到0.6秒。 : Raise Spectre now grants additional accuracy to Spectres based on the level : of the gem. 招喚Spectre會依技能等級增加準確率。 : Bear Trap and Vaal Rain of Arrows now remove all movement speed, as opposed : to reducing it by 300%. 熊陷阱跟瓦爾劍雨,現在會移除所有的跑速。以前是移除300%跑速。 : Raging Spirits now have a 15% less Added Damage multiplier, up from 30%. 招換火靈現在從15%減少ADD傷害,以前是30%。 : Summoned Skeletons now have a 50% more added damage multiplier, up from 30% : less added damage. 招喚哭簍50% more傷害,以前30%。 : Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls : from the Essence of Insanity can no longer taunt their enemies. 大蜘蛛招換的蜘蛛、火靈,Essence of Insanity的特效,都不會再taunt他的敵人。 : The amount of burning damage dealt by the burning ground created by a Burning : Arrow on a character with the Pitch Darkness threshold jewel is now : determined by the level of the Burning Arrow skill gem. 火箭珠寶的特效,產生的火地板傷害改成依照火箭等級。 : Orb of Storms can now trigger lightning strikes from channelled skills. 暴風漩渦現在可以從引導技能中的lightning strikes。 : Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced : to 3 seconds per stack (down from 5), and the cast time has been reduced to : 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more : steadily as the skill gem levels up. It can now create higher level corpses : at most levels, except level 19 of the gem, in which the maximum corpse level : has been lowered from 100 to 81. Desecrate現在可以產生5個屍體(以前3),CD時間從5秒改成3秒,施法時間從1秒降成0.8 秒。創造的最高屍體等級,現在會依照寶石等級穩定提升,在大部分的等級能創造出高等 屍體,除了19級,最高等級屍體從100降到81。 : Lightning Tendrils has been reworked. It is now a channelled skill, and deals : more damage on every 4th pulse. It has also received a visual overhaul. The : new version hits slightly less frequently than previously, but has higher : sustained damage overall. Lightning Tendrils重新設計,他現在是引導技能,然後每四波會打一下比較痛,攻擊頻 率下降,但是總傷害變高。 : Minion Life Support now affects Minion Life multiplicatively (it now provides : 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the : gem (up to 49% more life at level 20). 招換物生命從increased 30%改成 MORE 30%,LV20 19%。 : Dark Pact now counts as being a Minion skill gem, and will thus interact with : effects such as the one found on Cloak of Tawm'r Isley. Dark Pact改成招換物相關技能,可以被 Cloak of Tawm'r Isley影響。 : Ruthless Support can no longer support Channelled skills. Ruthless Support不再對引導技能產生效果。 : Cyclone can no longer be supported by Ruthless Support. 同上,旋風也無法被Ruthless輔助。 : Iron Will can now support Summon Skeleton and will affect the damage dealt by : Skeleton Mages if you are using the Dead Reckoning threshold jewel. Iron Will現在可以用在招換骷髏上,以及骷髏法師。 : Arctic Armour's chilling effect now slows enemies by 30% when you are hit (up : from 10%). 極地裝甲現在緩速改成30%(以前10%)。 : Melee attacks supported by Multistrike now more accurately take attack range : (including area of effect modifiers) into account when checking for targets : for subsequent attacks. This has negatively impacted some skills and : positively impacted others, but in general melee skills supported by : Multistrike will target monsters that better fit the behaviour of the attack. 總之就是多重攻擊改變攻擊模式,有些近戰技能會變爛,有些變強(沒說哪招)。 : Bladefall's area of effect was wider than intended close to the caster. The : area of effect now better matches the area the blades visually land. The : total width of Bladefall's area of effect has been increased slightly to : compensate for the now-narrower early stages. 刀雨範圍大,第一波比以前的寬,總寬度也變長。 : Storm Burst is now correctly modified by factors based on the state of the : projectile (such as Powerful Precision's "Projectiles have 100% increase : Critical Strike Chance against Targets they Pierce"). Storm Burst現在會被正確的增幅,例如 Powerful Precision穿過怪物會增加100%爆擊率 。 : Charged Dash is now limited to a maximum of 15 strikes per skill use, as well : as limited by distance travelled. Charged Dash現在一次只能打15下,也會依照移動的距離來限制。 : Static Strike's radius has been increased from 19 to 20, bringing its total : radius to 24 at gem level 20. Static Strike's explosion now correctly applies : ailments with 40% less effect. It was previously applying ailments without : taking the less-damage modifier into account. Static Strike的距離從19改成20,LV20距離24,以前沒改到,現在40%減少效果實裝。 : Ice Crash's radius has been increased from 8 to 9 for the first stage, from : 16 to 18 for the second stage, and from 24 to 26 for the third stage. Ice Crash距離從8改9,第二階段16改成18,第三階段24改成26。 : Earthquake's radius has been increased from 25 to 28 for the second stage. : Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem : level 20. 地震範圍從25改成28, Reave的範圍從17改成20,lv20達到24。 : Wither now increases Chaos damage taken by 6% (down from 7%), and stacks up : to 15 times (down from 20). Wither的增加受混傷從7%改道6%,加疊20層改成15。 : Vaal Power Siphon's radius has been reduced to 70 units (down from 120). 瓦爾力抽範圍改成70單位(以前120單位)。 : Item Balance 物品平衡 : Divination Cards: The locations, drop rates and requirements for many : Divination Cards have been reworked, in part due to the changes to the Atlas : in this patch, and in part to better integrate Divination Cards into areas : introduced in The Fall of Oriath. 卡片掉落地點、掉落率、需求都重做。因為有新地圖,所以有改變。 : Life regeneration mods have been slightly renamed and reordered as two higher : tiers have been added. 回血MOD被重新命名,而且增加兩個更高的等級。 : Life regeneration mods on rare items have been buffed across the board, with : the existing highest tier mod now granting up to 20 life per second. Existing : items can be updated to these new values using Divine orbs. 所有黃裝的回血MOD被BUFF,現存最高的等級是每秒回20血,可以用Divine orbs去洗。 : When used on a belt, Essence of Insanity now grants 10% increased Movement : Speed during any Flask effect, up from 5%. 精隨加強的腰帶,使用水瓶增加跑速從5%改成10%。 : Atlas-only item basetypes can no longer be found in Vaal Side Areas. 只存在ATLAS的物品白裝,現在不會在瓦爾區找到。 : Unique Item Balance : Atziri's Acuity: No longer instantly leeches Life from critical strikes, and : instead grants Vaal Pact if you have dealt a Critical Strike Recently. This : does not affect existing versions of the item. See the Passive Tree Changes : section for more information regarding changes to Vaal Pact. 女王手因為VP改動,所以也跟著改。 : Witchfire Brew: Now creates a Despair curse aura on use. This affects all : versions of the item. 蜜釀因為脆弱詛咒改了,所以得到的詛咒光環也改了。 : Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element : (down from 110%). No longer has increased Critical Strike Chance, and instead : has (12-16) to (20-24) added Physical Damage. Divining an existing Doomfletch : will change the added physical damage and the added damage of a random : element, but will not remove the critical strike chance. Doomfletch物傷轉元素傷改低 : Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each : Element (down from 110%). This change can be divined. 同上。 : Kongming's Stratagem: No longer creates a smoke cloud when a socketed trap is : triggered. Instead, grants the "Fog of War" skill, which creates a smoke : cloud when any of your traps are triggered. This skill has a cooldown. Kongming's Stratagem的煙霧雲原本是裝備在上面的陷阱觸動才會產生,現在改成所有裝 備的陷阱都可以觸動,但是現在這個煙霧有CD時間。 : Lion's Roar: Now only grants knockback to melee attacks during flask effect. Lion's Roar只有水瓶效果下,近戰攻擊才會擊退。 : Lycosidae: Chance to drop from monsters has been greatly reduced. This item : was being used on a significant portion of melee characters across all levels : as an extremely cheap way to get around accuracy requirements. Lycosidae掉落率大大的降低,因為對任何等級近戰腳色都有很大的幫助。 : Bisco's Collar: Chance to drop from monsters has been greatly reduced. Bisco's Collar掉落率大大的降低。 : Queen of the Forest: Now has 200 to 240% increased Evasion Rating (down from : 240 to 380%). This change can be divined. The movement speed bonus this item : can provide has been capped at 100% for all versions. Changes to evasion : basetypes in The Fall of Oriath both pushed the evasion rating of this item : too high, and took the movement speed this item granted to extremes. 森后的閃避現在的最大值,是以前的最低值,然後跑速加成最多100%, : Rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5% : (from 8%). Life regeneration has been increased to 15 to 20 per second (from : 6). These changes can be divined. New versions now also grant 40 to 60 Life : (this cannot be divined). 正火頓最大火抗從8%降到5%,回血從每秒提升到15~20(以前6),然後新版增加40~60血。 : Omen on the Winds: Now allows Ice Shot to pierce 3 additional targets (down : from 5). This can be divined. Omen on the Winds現在讓冰箭穿透3個目標(以前5)。 : The Dancing Dervish: While Manifest Dancing Dervish is active, the Dancing : Dervish now has a 25% chance to grant you a Rampage kill when it hits a : unique enemy. The minion created by this unique can no longer cross : unwalkable gaps. These changes affect all versions of the item. 這個啟動的時候,打橘色怪物會有25%機會發動RAMPAGE KILL,而這怪招換的小兵無法 穿越障礙。 : The Pandemonius: The chilling effect now slows enemies by 30% when you are : hit (up from 10%). These changes affect all versions of the item. The Pandemonius的冰冷效果提升到30%(以前10%)。 : The Baron: Now adds half of your Strength to your Minions (rather than all of : your strength). This affects all versions of the item. The Baron增加你腳色一半的力量給你的招換物(以前是全部)。 : Dead Reckoning: Now correctly replaces a number of Skeleton Warriors with : Skeleton Mages when using Vaal Summon Skeletons. 當使用招換瓦爾骷髏的時候,Dead Reckoning現在會招換幾個骷髏法師代替骷髏戰士。 : Death's Oath: Now properly updates its behaviour when items, passives or : skills change it in some way. Death's Oath改變行為模式(沒說啥)。 : Auxium: Clarified that Freeze Duration (not Effect) is based on Energy : Shield. The functionality has not changed. 澄清 Auxium冰冷時間是依照護盾。只是修改說明。 : Monster Balance 怪物平衡 : New monsters have been added to areas all throughout Wraeclast and Oriath, : including newer, more difficult versions of the Parasites found throughout : Acts 6 and 7, and Kitava-fied versions of the Blackguards found throughout : Act 5. ACT6 7加入 寄生蟲,ACT5加入X王版本的黑衛士。 : The number of monsters found in areas throughout the campaign has been : adjusted, and the number of monsters found throughout the game should be more : consistent across multiple instances. This particularly affects The Old : Fields, The Vaal Ruins, The Sewers, The Marketplace, The Battlefront, The : Ebony Barracks and The Crystal Veins, but is not strictly limited to those : areas. 某些怪待在某些地圖,現在會比較一致。 : The following unique monsters are no longer Immune to Freeze, and instead : have a minimum action speed that they will be set to if they are frozen: The : Shaper, Guardian of the Chimera, Guardian of the Minotaur, Guardian of the : Hydra, Guardian of the Phoenix, Vision of Justice, The Goddess, Argus, : Abaxoth, the End of All That Is, Haast, Unrelenting Frost, Atziri, Queen of : the Vaal, Vessel of the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az, : K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress. : Monsters which trigger skills based on the damage they take can now trigger : those skills from taking damage over time. 這些橘怪以後不會再免疫冰緩了。總之冰緩打越痛越緩。 : Infested monsters that can spawn parasites when slain now grant increased : experience and drops when shattered or exploded, to compensate for them not : releasing their parasites on death. 被寄生的怪物,如果他死亡會掉寄生蟲的話,當他被冰碎或是爆炸時,得到的經驗跟物品 會比不掉寄生蟲的怪好。(就是會掉蟲的經驗比較多) : Shield Crabs now give additional experience if destroyed before they would : unleash their final form. 兩條命的螃蟹,如果能在他把裝甲脫掉前打爆(冰碎、爆炸),會得到比較多經驗。 : Crimson Scholars also give additional experience if shattered. Crimson Scholars被冰碎會額外給經驗。 : Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have : been reworked. They now appear as Nemesis mods. Attacking a monster with : Physical or Elemental Reflect now triggers a mortar spell targeted at your : location. This spell has a cooldown. 物反、元反改變,現在會對你的所在地放(迫擊砲)法術,應該是指拋物線的法術,也就是 說可以閃避掉、走位。 : Both versions of Reflect now only appear on Nemesis rare monsters. : The effects created by Flame Bearer, Frost Bearer and Storm Bearer Bloodlines : monsters now appear more quickly and should be more clearly visible. 兩種反傷都只會出現在Nemesis的黃怪上面,應該會比較簡單清掉。 : The Ryslatha fight in Act 6 has been significantly changed: Ryslatha's eggs : now explode and create damaging patches on the ground, and Ryslatha herself : is much more mobile. The monsters spawned by her pods are possessed by more : difficult Parasites. Ryslatha herself is now immune to Knockback. 第六章的踩蛋引起怪的憤怒,現在他經過的地方會有傷害地板效果,他本身不會被擊退了 (現在才有)。 : The Lightning Thorns skill (used by the Blackguard Mages as well as others) : no longer deals a flat amount of reflected Lightning damage to attackers. : Instead, it triggers a nova of lightning projectiles with a short cooldown. 第四張的女黑衛放的閃電盾,現在不會再反電傷到攻擊者身上,改成發出新星狀的閃電 飛射物,而此技能的CD很短。 : The parasite infesting Hollowskull, the Willing Host is now called : Encephalophage. 某個怪被寄生會招換Encephalophage : Encephalophage can now Leap Slam. 承上,那個招出來的怪會LEAP SLAM。 : Parasites that drop off of slain monsters will now match their host's rarity. 寄生蟲的掉落物,會符合牠門的宿主的等級。 : Riptide now better signals when it will use its dangerous skills, and creates : fewer vortexes. Riptide(應該是水球怪)如果要使用危險技能的時候,會有比較明顯的特徵。減少漩渦的 使用。 : Captain Arteri and Captain Aurelianus can now drop items -- just not very : many. 任務殺的隊長現在會掉物品,但不多。 : Carrion Burrowers are now visually distinct from their surface-dwelling : counterparts. 礦坑怪丟槌怪現在會有不同外觀。 : The life and damage of many Warbands monsters has been adjusted to make them : suitable map bosses. 怪的血量跟傷害調整,讓他們當個稱職的地圖王(是改強還改弱阿)。 : The beams in the Avarius Reassembled encounter now have more pattern : variations. They also deal less damage, but the damage persists for a : duration after you have been touched. Avarius Reassembled的光束招式會有更多變化,但是傷害降低。 : The beams in the Cato, Defiler of Light encounter have had the same treatment. : Maligaro's Slam attack in Acts 7 and 9 now always Poisons and Maims on hit. : Sulphuric Striders and Undying Operators can no longer appear in Essence : monoliths. : The Bloodstained skeletons found in the Blood Aqueducts have been made : slightly more difficult. : Effigy of Fear's crows now deal more damage. : Improved the Tolman encounter in Act 8. Tolman and the Ankh can now use a few : extra skills. : Catarina missions which require you to find, raise, and kill an undead : monster now use different on-death effects. : Reduced the amount of damage dealt by the Pillars of Carnage rune explosion. : Shavronne's Ball Lightning in Acts 6 and 9 now deals more damage and has a : clearer area of effect. The skill also deals less damage at close range. : Shavronne's Stormburst in Act 9 now fires an additional projectile. It can no : longer stun, and it deals less damage to players at close range. : Shavronne's summoned books now have more life and deal approximately 35% more : damage. : Anacuacotli, Death's Worship now deals physical damage with her projectile : nova. Her Raging Spirits now deal more damage at lower levels. : Greust's bandit allies now flee when he dies. : Doedre's spirit is now a little quicker at raising zombies in Act 9. : Doedre in Act 9 no longer repeatedly summons a large number of stone pillars. : The pillars now die when the encounter ends. : Significant portions of the Depraved Trinity encounter have been reworked. In : particular, Maligaro's Bladefall and Shavronne's Ball Lightning have : undergone large changes. : The damage of Kitava's X-Blast (the skill shaped like an X!) has been lowered : slightly in Act 10. : The Bear Acolytes in Act 6 now move more quickly. : Brinecrack now has a sweet suite of cracking new skills. : Clockwork Golems will no longer simply flee. Instead, they will move around : you and to you based on different conditions.Their damage has been increased : by 25%. : Reduced the damage dealt by the Harbinger of Disorder's Holy Mortar, and the : duration of its Holy Spark. : The Augmented Dead in Chamber of Sins in Act 7 no longer have a chance to : launch a lightning soul on death. : Dawn can now throw his shield, and it will explode into smaller projectiles. : Dusk has a new projectile skill called Carpet Bomb, and it doesn't make your : floors more comfortable to walk on. : The Window Shard monsters in Act 10 now deal more damage, have more life and : resist all Elements (instead of just cold). They spawn in fewer numbers and : are larger. They now have altered behaviour to be less likely to all use : their rolling attack immediately. : Plague Retch in the Chamber of Sins now has some friends he can hang out with. : Sin and Innocence are now a little more dynamic during the Act 10 finale. : The Basilisk now has a Stone Gaze ability. If you face each other during this : ability, you become petrified. Petrification is similar to freeze, but is : removed if you are hit a number of times or the duration runs out. : The Bloodsoaked Fallen in the Blood Aqueduct now explode on death, sending : corrupted blood projectiles in all directions. : Tukohama's Vanguards no longer summon multiple totems at a time while : spectred, and the duration of their totems has been lowered to 5 seconds : (from 10). They are less likely to place additional totems while they have at : least one totem. : Wickerman Righteous Fire damage has been lowered while spectred. These : monsters were using a version of Righteous Fire not intended for spectres, : and were dealing significantly more damage than intended as a result. This : change brings them in line with other spectres who use Righteous Fire. : Map Balance : The entire Atlas has been reworked. Many map names have changed, as have : their balance, tier and position on the Atlas. Many maps have also had their : boss fights swapped or completely reworked. : The rules used to generate monsters in endgame maps have been significantly : reworked and rebalanced around the rate at which we expect players to : reliably clear out the map. In general, narrow, linear maps will contain : fewer total monsters than maps with complex layouts. We will be closely : monitoring and adjusting the balance of this change and expect to make : further changes and improvements over time. : Map mods have also been rebalanced, and every mod now provides increased item : rarity, increased item quantity, and increased monster pack size, though the : magnitudes are dependent on the difficulty of the mod. : Mao Kun: Monsters no longer gain Power and Endurance charges every 20 : seconds, as this was consistently causing performance problems. These : monsters now have a chance to gain those charges on hit. The number of : monsters that appear in this map has been reduced, but the area now grants an : increase to experience gained to compensate. : Added a new map prefix: Feasting -- Area is inhabited by Cultists of Kitava. : Many monsters which appeared in Acts 5 through 10 but did not appear in Maps : have been added to Maps. : Map bosses which have multiple forms or phases no longer count as multiple : map bosses for the sake of achievements and challenges. : Suncaller Asha's Leap Slam ability has been rebalanced, and now has a 4 : second cooldown. : Rek'tar can now smack around players who are standing too close to walls. : Purge Hounds now come out of their gates from farther away, and will pursue : players for longer distances. : Water Elementals and their variants now appear in packs as a mix of visible : and hidden monsters (as opposed to all hidden or all visible). : The boss of the Death and Taxes unique map now moves 35% faster while immune : to damage. : Twisted Effigy monster corpses can now be Desecrated if you bring one into a : map with you. : Rhoa map bosses now regain 33% of their maximum life whenever you break one : of their nests. : Added a pack of magic monsters to the boss rooms of maps that were missing : them. : Monsters can now appear closer to the entrances in Oba's Cursed Trove. : The Hallowed Ground unique map is now on the Cemetery basetype. : Passive Tree Changes 技能數改變 : Vaal Pact has been significantly reworked. It no longer grants instantaneous : Life Leech, and instead doubles the rate of your Life Leech as well as your : maximum Leech rate. It has been moved into the Duelist's area. : The passive skills behind Mind over Matter now grant 10% increased Mana (down : from 12%) on the non-notables, and 30% increased Mana (down from 40%) and 40 : added mana (down from 100) on the notable. : The Hematophagy notable now grants 3% of maximum Life per second to Maximum : Leech Rate (down from 5%). : The Vitality Void notable now grants 3% of maximum Life per second to Maximum : Leech Rate (down from 5%). : Passive skills which previously granted increased Melee Physical Damage while : holding a Shield now grant increased Physical Attack Damage while holding a : Shield (it is no longer restricted to Melee). : Many passive skills which previously only provided defensive bonuses while : using a shield now also grant increased physical attack damage and damage : with ailments while holding a shield. : Removed one of the passive skills leading to the Ash, Frost and Storm notable : (near the Scion). : Ascendancy Balance Changes : Slayer: Brutal Fervour no longer grants +10% of maximum Life per second to : maximum Life Leech rate. : Pantheon : The map bosses you are required to defeat to upgrade your Pantheon have, for : the most part, changed. : Shakari has been added to the Pantheon. : Labyrinth Balance : Added a new Darkshrine effect that can only be found in the Eternal Labyrinth. : Changed the requirements for some chests to appear. In general, chests should : feel more rewarding and better suited for their level and difficulty. : Increased the total amount of items found on average from Silver Chests. : The helmet enchantment which grants additional projectiles for Barrage has : been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage : enchantment now grants one additional projectile (down from 2). : Zana League Mods Available During 3.1.0: : Level 2: Anarchy (costs 2 Chaos orbs): Area is inhabited by 3 additional : Rogue Exiles, 20% increased quantity of items found. 加3流亡者,2C。 : Level 3: Bloodlines (costs 3 Chaos orbs): Magic monster packs each have a : Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found. 加藍怪PACK,加20%掉落數量,3C。 : Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can : attract monsters from Beyond, 20% increased quantity of items found. 產生BEYOND的怪物,20%掉落書量,3C。 : Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod : at random from those available from the device, including any mods you have : not yet unlocked. 3C,隨便RANDOM宅娜的MOD,就算你還沒解開也可骰到。(最大宅娜賭場上線了) : Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes. 加3個箱子,4C。 : Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines. 加三個Shrines,4C。 : Level 7: Essence (costs 5 Chaos Orbs): Area contains 2 extra Essence : Monoliths. 加兩個Essence,5C。 : Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches. 加兩個Breaches,6C。 : PvP Balance: PVP就不翻了 : The Hedge Maze has been removed and both Chitus' Plum and the Trial of : Ascendancy have been moved into The Imperial Gardens. 花園迷宮移除了,那邊海盜鬼魂任務跟毒針試煉改到帝國花園。 : Story glyphs have been added to areas all throughout Wraeclast, but in : particular the areas added in The Fall of Oriath. 加了故事到各地區。 : The Strange Barrel now contains many more ordinary non-swarming things. 此地區增加許多非沼澤生物。 : The Fuel event in The Beacon is now more involved, with extra monster packs : spawning during the event. 燒黑旗的地方,護送燃料任務會有比較多的怪。 : The Southern Forest, especially in Act 6, has been fleshed out. The Act 6 : version can now generate Vaal side areas. ACT6南邊森林重做,而且會產生瓦爾區。 : In the leadup to the Depraved Trinity encounter, the heart-entrances to : Maligaro, Shavronne and Doedre's areas stop beating as you defeat the : associated boss. : The Templar's Stash in the Act 10 Ossuary has been renamed to the Sealed : Chest. It has been given a new model. : Hargan no longer discusses the High Gardens, and talking to him about it is : no longer required for the All Ears achievement. : Added numerous variations to world areas throughout the campaign. Most areas, : in particular areas added in The Fall of Oriath, now have several new : possible layouts. : Voll's Proclamation in the Western Forest is now destroyed in Part 2. You : should check it out. It's pretty neat. : Updated the minimap icons for doors and area transitions that were missing : them. : Shrines should no longer appear directly outside Tukohama's Fortress. : Kitava's arena in Act 10 is now called the Altar of Hunger. : Malachai's journal no longer references an incorrect date. : Prophecies: : Rare monsters able to fulfill the requirements for unique item Prophecies : have been added to various locations throughout the world. They provide the : opportunity to obtain an item with a high enough level to be six-linked. : You are no longer required to have the subject of a fated unique Prophecy : equipped, and can now complete such prophecies by merely holding the unique : item in your inventory while killing the correct boss. : The Prophecy 'The Twins' which turns a non-Twinned map into a Twinned map no : longer grants 6% increased quantity of items found. : The Prophecy 'Monstrous Treasure' now completes upon opening the final : strongbox in the area. : Bug Fixes : Fixed a lot of typos and mismatches between character dialogue as spoken and : as written. : Fixed a bug which caused certain chests in the Labyrinth which were intended : to drop only Jewellery to instead drop items of all kinds. : Fixed a bug which caused earlier levels of the Raise Zombie skill gem to : display the wrong life values. This does not affect Zombie balance. : Fixed a bug where some Vorici mission requirements would continue to be : displayed even after completing or failing his mission. : Fixed a bug where turning in a set of The Siren Divination Cards was giving a : corrupted Whispering Ice without the correct 20% quality. : Fixed a bug where the notable Practical Application granted Strength and : Dexterity as separate (rather than combined) stats. This does not change the : function of the passive whatsoever. : Fixed a bug where you could bypass the barrier in Act 7 Chamber of Sins early. : Fixed a bug where Ice Bite could support totem, trap and mine skills, despite : its effect not working on them. : Fixed supportability description text of both Ice Bite and Innervate. : Fixed a bug where the Defiance notable was granting increased melee physical : damage that was not conditional to holding a shield. : Fixed a bug where you could Leap Slam out of General Adus's arena without : completing the encounter. Also prevented access to the Trarthan Powder until : General Adus is dead, for good measure. You know what you did, Raiz. : Fixed a bug with the "increased global Armour while you have no Energy : Shield" stat found on the Broken Faith unique item. This modifier was not : correctly applying to armour which was gained by converting Evasion Rating to : Armour with the Iron Reflexes keystone passive. : Fixed a bug with the bonus unique Labyrinth Shrine effect that would cause a : huge lag spike when activated. : Fixed a bug which prevented some monsters from being able to trigger their : mines. : Fixed a bug where Tormented Spirits could possess the Solaris and Lunaris : orbs during the Dawn and Dusk encounters. : Fixed a bug in some languages where the skill popup UI would not properly : scale to fit some text fields. : Fixed a bug where the text on the Challenges screen could overlap in some : languages. : Fixed a client crash caused by the low mana tutorial. : Fixed a bug where totems with low maximum life values would fail to reach 1 : life due to rounding, thus failing to properly disable Righteous Fire. : Fixed a bug where you could kill Abberath, the Cloven One before it : transitioned into its later phases. : Fixed a bug where the Gem Level-up tutorial would incorrectly override other : tutorials. : Fixed a bug where shrines could occasionally be placed in unreachable : locations. : Fixed a bug where double-clicking a character with an expired name would : deselect the character while you were changing its name. This would prevent : the renamed character from being automatically logged in as intended, and not : change the name on the character select screen even though it had saved the : new character's name to the server. : Fixed a bug where selecting a slot on the Cosmetics tab after switching : between the Cosmetics tab and Inventory tab using hotkeys would require an : extra click. : Fixed a bug where modifiers to ailment damage from attacks while holding a : shield were applying twice if you weren't using Varunastra. : Fixed a bug where the sextant that grants players instant life and mana : recovery from flasks was not actually granting any instant recovery. : Fixed a bug where removing a Static Strike skill gem from its socket (or : doing anything else to disable the skill) would immediately trigger all : Static Strike explosions. : Fixed a bug where enemies hit by Sunder's linear component also : unintentionally got hit by the area of effect that hit created. : Fixed a bug where low-level characters in the same league and on the same : account as characters engaged in the Shaper questline had that questline : displayed in their quest tracker while in a town or hideout. : Fixed a bug where effects that changed the size of your character could cause : some spells and effects to appear incorrectly. : Fixed a bug where damage-over-time effects were not correctly causing some : bosses to transition through their phases. This could result in pure : damage-over-time characters being unable to progress through some fights. : Fixed a bug where Doedre could kill herself while teleporting if her life was : especially low. : Fixed a bug where skeleton generals summoned by Vaal Summon Skeletons played : the wrong effect as they appeared. : Fixed a bug where you could continue to channel skills even after being : reduced to 0 action speed (such as after being petrified by the Basilisk). : Fixed a bug where the automatically-updating public parties tab would turn : off AFK mode. : Fixed a bug where a Forsaken Master could teleport into a position that : blocked access to areas (such as doorways). : Fixed the displayed duration of Innervation and Arcane Surge on skills which : have their own duration modifiers. : Fixed a bug where the duration of instances of Temporal Chains applied on-hit : from items was too short. : Fixed a bug where attempting to respawn in a hideout where the waypoint was : blocked by an object could cause you to disconnect. : Fixed Life and Mana levels overlapping text with the Help Panel open. : Fixed a bug where unique maps which shared a basetype with a map that had a : boss whose soul could be captured for the pantheon would be displayed as : having that boss. : Fixed a bug where Glacial Hammer would sometimes not interact correctly with : Herald of Ice's on-shatter effect. : Fixed some instances of NPC talk options being placed in the wrong category. : Fixed a bug where using a warcry while holding Debeon's Dirge would ignore : knockback avoidance. : Fixed a bug where, despite being untargetable, allied Harbingers (and other : untargetable entities) could trigger enemy traps. : Fixed a bug where gaining multiple Shrine effects of the same type in the : Labyrinth would stack, rather than replace each other. : Fixed several instances of skills becoming invisible after leaving and : reentering an area. This includes Kitava's Devouring Darkness. : Fixed a bug where Storm Burst's explosions were not destroying chests, cairns : and barrels. : Fixed some slightly wonky descriptons on the Fortify-centric passive skills. : Fixed a bug where skills supported by Innervate would call all skills spells : in the skill popup. : Fixed a bug where some tightly-packed areas (such as Forsaken Master mission : areas) would try and fail to spawn extra monsters like Tormented Spirits and : Rogue Exiles. Now they should try and succeed! Great job! : Moved the Labyrinth Silver chests and other rewards away from walls, and : locked their rotation. This should prevent items they spit out becoming : inaccessible. : Fixed a bug where the Fellshrine Ruins could generate a Vaal side-area on the : wrong side of the river. : Removed several of Silk's old dialogue options that were out of date. : Fixed a bug where Grandmasters were only gaining more attack damage from : Frenzy charges, not general damage. : Fixed a bug where the Vaal Ruins in Act 2 could generate a pile of extra : rooms it wasn't meant to. : Fixed a bug where the Shield Crabs in the Boiling Lakes didn't drop loot. : Fixed a bug where the Lightning Rods in the General Adus and Minotaur fights : could be knocked back. : Fixed some audio popping/cracking issues. : Fixed a bug where the Ankh of Eternity and the Teardrop quest items were : missized for the size of their art. : Fixed a bug where players could have more than the number of pets they : actually own following them. : Fixed a bug where French rare names were not always using the correct gender : for the epithet. : Blink Arrow's behaviour and reliability on unusual terrain has been improved. : Fixed a bug where item hovers would sometimes vibrate. : 好長的Patch Note 有人想一起翻?? 案陰陽太多頁了,先存檔。 ---- 改怪物、BUG的也太多了,就不翻了。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.234.62.38 ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1512532034.A.977.html

12/06 12:00, 8年前 , 1F
666666
12/06 12:00, 1F

12/06 12:01, 8年前 , 2F
先推,感謝翻譯
12/06 12:01, 2F

12/06 12:08, 8年前 , 3F
沒庫房改善?
12/06 12:08, 3F

12/06 12:10, 8年前 , 4F
我要支持佛心公司 我要買特效
12/06 12:10, 4F

12/06 12:14, 8年前 , 5F
Abyssal Depths 真是翻譯惡夢XD 深淵深處庭院深深深?
12/06 12:14, 5F

12/06 12:14, 8年前 , 6F
感恩
12/06 12:14, 6F

12/06 12:16, 8年前 , 7F
幻影射手可以支援圖騰嗎XD 應該不行吼
12/06 12:16, 7F

12/06 12:17, 8年前 , 8F
應該是你要攻擊才能 應該拉LOL
12/06 12:17, 8F

12/06 12:18, 8年前 , 9F
Storm barrier 應該是被擊中拿球
12/06 12:18, 9F

12/06 12:20, 8年前 , 10F
感謝翻譯,另外藥水終於有計時了 opop
12/06 12:20, 10F
※ 編輯: patrickleeee (36.234.62.38), 12/06/2017 14:21:10

12/06 12:21, 8年前 , 11F
12/06 12:21, 11F

12/06 12:40, 8年前 , 12F
想知道之前公佈的新倉庫的消息
12/06 12:40, 12F

12/06 12:44, 8年前 , 13F
現在還有啥東西可以設計倉庫頁的 我想不到
12/06 12:44, 13F

12/06 12:46, 8年前 , 14F
太猛啦
12/06 12:46, 14F

12/06 12:50, 8年前 , 15F
啥時要開放旁邊可以直接拉倉庫頁功能 一堆倉庫頁整理超
12/06 12:50, 15F

12/06 12:50, 8年前 , 16F
累 還不定時被弄亂= =
12/06 12:50, 16F

12/06 12:53, 8年前 , 17F
...公..倉...使用...紀...錄...啥時.....來....
12/06 12:53, 17F

12/06 12:54, 8年前 , 18F
地圖倉庫頁(X
12/06 12:54, 18F

12/06 12:57, 8年前 , 19F
看來綠球逃過一劫 可以練俠客摟
12/06 12:57, 19F

12/06 13:02, 8年前 , 20F
獨特裝備倉庫頁 一頁屌打十頁
12/06 13:02, 20F

12/06 13:05, 8年前 , 21F
翻譯推
12/06 13:05, 21F

12/06 13:12, 8年前 , 22F
翻譯推
12/06 13:12, 22F

12/06 13:17, 8年前 , 23F
卡等下一頁
12/06 13:17, 23F

12/06 13:26, 8年前 , 24F
公倉使用記錄讓我想到之前某個公會,笑死
12/06 13:26, 24F

12/06 13:28, 8年前 , 25F
巫妖王跑錯棚了吧
12/06 13:28, 25F

12/06 14:13, 8年前 , 26F
單體技能可以多打兩個應該會大幅強化冰霜之刃,閃電打
12/06 14:13, 26F

12/06 14:13, 8年前 , 27F
擊,熔岩打擊,野性打擊之類的後續爆發效果
12/06 14:13, 27F

12/06 14:16, 8年前 , 28F
熔打多兩坨速度也是慢 只能期待有小弟的的王能吃更球
12/06 14:16, 28F

12/06 14:17, 8年前 , 29F
冰霜跟閃電原本清圖就蠻快了 目前看下來野性契合度最高
12/06 14:17, 29F

12/06 14:19, 8年前 , 30F
不過我比較有疑問的是融打跟閃電都是敲地板就有
12/06 14:19, 30F

12/06 14:19, 8年前 , 31F
為何野性還要A到怪才有==
12/06 14:19, 31F

12/06 14:20, 8年前 , 32F
充能打擊也要A到怪才有,哭哭喔
12/06 14:20, 32F

12/06 14:20, 8年前 , 33F
存在感爆低的
12/06 14:20, 33F

12/06 14:21, 8年前 , 34F
可能比較像冰刃那樣打到怪才爆出來後續的東西吧
12/06 14:21, 34F

12/06 14:22, 8年前 , 35F
volley和GMP是不同的清怪感覺,速刷應該還是選GMP
12/06 14:22, 35F

12/06 14:22, 8年前 , 36F
休息一下 晚點繼續
12/06 14:22, 36F

12/06 14:23, 8年前 , 37F
這設定大幅度的影響遊戲體驗 改了也不會過強,GGG在想啥
12/06 14:23, 37F

12/06 14:33, 8年前 , 38F
辛苦了
12/06 14:33, 38F

12/06 14:51, 8年前 , 39F
蜜釀>//<
12/06 14:51, 39F

12/08 14:43, 8年前 , 40F
12/08 14:43, 40F
文章代碼(AID): #1Q9sX2bt (PathofExile)
文章代碼(AID): #1Q9sX2bt (PathofExile)