[情報] 2.1改版資訊 + Tailsman天賦模擬器

看板PathofExile作者 (Mr. D/C)時間10年前 (2015/12/07 12:42), 編輯推噓37(370145)
留言182則, 27人參與, 最新討論串1/2 (看更多)
Balance Changes in Content Update 2.1.0 https://www.pathofexile.com/forum/view-thread/1488901 Alongside the release of the Talisman/2.1.0 update this week, we're making changes to various skills and game mechanics. Our aim is to facilitate more interesting choices when creating a character, with fewer 'incorrect' choices. Where possible, we've tried to achieve this by raising the power level of underused or underpowered game mechanics, rather than with numerical nerfs. However, a few skills that were clearly overpowered have been adjusted to a more appropriate level. Firstly, there's an entire rework to the Poison system. Read more about it here. Spell Damage Progression (Buffed) Spell damage was starting to fall behind Attack damage later in the game, so we've increased the per-level damage increase of many spells. Most spells have increased in damage by 20% at gem level 20, and those that weren't performing well later in the game have been increased even further. We've reduced the area of effect bonuses available in the tree slightly, but increased the base radius of some skills that were smaller than others like Storm Call and Glacial Cascade, as well as any corpse-destroying effects like Detonate Dead and Abyssal Cry. Melee Splash (Substantially Buffed) Melee Splash has been increased in many ways - dealing more damage, having a larger base range, not penalising primary damage, and growing in size as it levels. This should make skills like Heavy Strike, Viper Strike, Glacial Hammer and Infernal Blow more tempting choices to support and use as area skills. Leech (Buffed) Life and Mana leech granted in the passive skill tree is now much larger. The Strength area of the tree has the highest values, while the Dexterity area of the tree now includes Elemental Attack Damage as well as Physical Attack Damage as leech granted. The Duelist now has a combined life and mana leech cluster, to reduce the traveling distance required to make the best use of Leech. Surgeon's Flasks (Nerfed, but not retroactively) Surgeon's flask mods now grant a chance to gain a charge on critical strike, rather than unconditionally granting one. This will not change flask mods spawned before the deployment of 2.1.0 - they will still work the old way. The Surgeon's mod made many flasks too easy to keep full for a heavily specialised critical strike character - far beyond what was originally intended. Players today have many more options to reach very high values of Critical Strike Chance, Attack and Cast Speeds than when the mod was created. These stats all have a compounding effect on the power of the flask. Mana per level, Melee mana costs (Buffed) Players now gain more mana every time they level up, and most Melee Attack skills no longer increase in mana cost as they level. These changes are to allow Mana to be used more reliably by late-game builds that don't have high amounts of intelligence, as Blood Magic was the prevalent way to use almost every melee attack skill later in the game. Point Blank (Buffed) Point Blank was one of the least-used Keystone passive, so we have reduced its damage penalty to be less punishing. It now retains its damage bonus over a longer distance, and now only scales down to 50% less damage, instead of 100% less damage. This should make it more tempting a choice for players who want a riskier, deadlier, up-close-and-personal bow build. Bows and Bow Skills (Buffed) Many bow skills have been reviewed and shifted in balance slightly, with almost all of them being increased in power. This includes the return of additional radius per gem level and an extra 10% more damage to Rain of Arrows, to bring it closer to the power of the new Blast Rain skill. These changes result in players having stronger skill choices when playing bow characters. We've also increased the damage of the lower level bows, and increased the required level of the first quiver, so that quivers aren't required for an enjoyable first few levels on a Bow character. Poison Arrow (Nerfed due to new passives and supports now working with it) Because we've introduced a whole new set of Chaos Damage passives and supports, Poison Arrow's damage has been reduced to bring it in line with other skills when it makes good use of the new support gems and passives. It has also been renamed to Caustic Arrow. Flame Totem (Early-game Nerf/Late-game Buff) Flame Totem was a little too powerful early on, so has been reduced in damage at lower levels. Its damage is very slightly higher at high levels. Summon Raging Spirits (Early-game Buff/Late-game Nerf for certain characters) Raging Spirits have been completely rebalanced, with a faster cast speed, longer duration, and greatly improved AI. This makes it much easier to hit the limit on the number of Raging Spirits available at once. The damage has also been adjusted to compensate. Raise Zombie (Buffed) Raised Zombies now have a faster attack speed, and will occasionally use an AoE slam that damages enemies in a small area, to make them less reliant on Melee Splash. They also have a naturally higher stun threshold, so they're less likely to be stunned out of an attack. Raise Spectre (Buffed at lower levels) Raise Spectre now has a lower penalty on Life and Energy Shield at lower levels, as Spectres raised at low levels died too easily. Incinerate (Nerfed) Incinerate now receives less of a bonus per stage, as its damage was too high. Its general damage has been rebalanced, resulting in less overall damage at higher levels. The skill was dealing far too much damage once fully charged, trivializing some end-game encounters. There were significant community demands for this skill to be adjusted. Cyclone (Slightly Nerfed) There was a display bug that caused Cyclone to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit. Even after this change, Cyclone is still one of the strongest melee skills in the game. It just doesn't out-damage Heavy Strike for single target damage any more. Magma Orb and Arc (Buffed) Magma Orb now gains an additional chain when the gem reaches a certain level, and Arc gains additional chains more frequently. This is because the damage penalty of the Chain support gem didn't justify the additional targets hit, so in practical usage, these skills didn't scale the number of targets hit as well as other skills did. Searing Bond (Buffed) Searing Bond can place up to one additional totem; This means you can have two Searing Bond totems active without Ancestral Bond, and can use Searing Bond in addition to another totem skill. At early levels this lets it work well alongside Flame Totem rather than directly competing with it as a choice to use. [PoESkillTree 2.2.3] Talisman Support https://www.reddit.com/r/pathofexile/comments/3vqzli/poeskilltree_223_ talisman_support/ 下載連結: https://github.com/EmmittJ/PoESkillTree/releases/tag/2.2.3 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 124.191.22.99 ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1449463321.A.FCE.html

12/07 12:49, , 1F
頭推,回家在看
12/07 12:49, 1F

12/07 13:03, , 2F
推推
12/07 13:03, 2F

12/07 13:16, , 3F
legacy surgeon's flask ROFL
12/07 13:16, 3F

12/07 13:18, , 4F
恩...原來如此
12/07 13:18, 4F

12/07 13:22, , 5F
法術buff,弓技buff,天賦AOE變小,近戰擴散buff,主流技能被砍
12/07 13:22, 5F

12/07 13:23, , 6F
火圖騰低等nerf高等buff,火靈低等buff高等nerf,毒弓nerf
12/07 13:23, 6F

12/07 13:24, , 7F
燒毀nerf,旋風nerf(以及修好dps顯示bug)
12/07 13:24, 7F

12/07 13:25, , 8F
感覺就像網路時代了 他們才在慢慢改進蒸汽機 .... 出布琳
12/07 13:25, 8F

12/07 13:25, , 9F
searing bond這樣初期會變很好用
12/07 13:25, 9F

12/07 13:26, , 10F
每級獲得mana提高,近戰mana cost調低/不隨升級變多
12/07 13:26, 10F

12/07 13:26, , 11F
mana per level總算buff了 EB改掉真的崩潰難撐
12/07 13:26, 11F

12/07 13:26, , 12F
鞋已經夠誇張了 還要增強弓系技能 ? 然後劍減格擋那圈整
12/07 13:26, 12F

12/07 13:27, , 13F
PA nerf了還是很難過 不過要看nerf多少
12/07 13:27, 13F

12/07 13:27, , 14F
開始洗藥水囉
12/07 13:27, 14F

12/07 13:27, , 15F
個消失 = = GGG到底是在平衡什麼 ...
12/07 13:27, 15F

12/07 13:27, , 16F
天賦的trap damage buff幅度頗高
12/07 13:27, 16F

12/07 13:28, , 17F
point blank距離遠時傷害變低的懲罰量從-100%變-50% (buff)
12/07 13:28, 17F

12/07 13:28, , 18F
雖然我覺得會用PB的人不會在意那個XD
12/07 13:28, 18F

12/07 13:29, , 19F
毒弓燒毀旋風意料之中,火圖騰和SRS沒大砍已經不錯
12/07 13:29, 19F

12/07 13:32, , 20F
毒弓可以shadow起手了..傷害應該會比以前高一點.
12/07 13:32, 20F

12/07 13:32, , 21F
殭屍會用AoE 低等幽魂的生命、護盾懲罰減少
12/07 13:32, 21F

12/07 13:34, , 22F
殭屍會用AOE感覺真的不錯 可是要看使用頻率
12/07 13:34, 22F

12/07 13:35, , 23F
連線棒棒現在能插兩根 或者一根連線棒棒 一根其他棒棒
12/07 13:35, 23F

12/07 13:37, , 24F
升級以前從一根灼熱連結變成火圖騰,會變成各一根...這有差嗎
12/07 13:37, 24F

12/07 13:37, , 25F
弓又不小心飛天了??!
12/07 13:37, 25F

12/07 13:40, , 26F
弓還不知道啦 內文是只有說低等的弓傷害變高
12/07 13:40, 26F

12/07 13:41, , 27F
然後重新平衡弓技能 舉出會buff冷門的ROA(箭雨)
12/07 13:41, 27F

12/07 13:41, , 28F
讓大家玩弓的時候技能可以有更多選擇
12/07 13:41, 28F

12/07 13:53, , 29F
連線棒棒那個 重點是不需要點雙圖騰天賦大點(先祖)
12/07 13:53, 29F

12/07 13:54, , 30F
ROA就跟決鬥一樣 都是race神 常態悲劇
12/07 13:54, 30F

12/07 13:55, , 31F
說好的用決鬥帶來笑容(ry
12/07 13:55, 31F

12/07 13:57, , 32F
可惡 好想發一篇翻譯 但沒時間看
12/07 13:57, 32F

12/07 14:04, , 33F
爆炸箭沒nerf喔.. 還有雷錘又痛又坦也沒改的樣子
12/07 14:04, 33F

12/07 14:06, , 34F
感覺ggg不想讓範圍的打太爽快,集中上版變成less,這次又
12/07 14:06, 34F

12/07 14:06, , 35F
砍.. 等等去下載模擬器看看砍怎樣
12/07 14:06, 35F

12/07 14:07, , 36F
arc還buff chain的次數呢...ele leech應該在shadow區影響不大
12/07 14:07, 36F

12/07 14:10, , 37F
熔岩球好像也只是增加次數而已.. 那麼弱一樣是個廢招
12/07 14:10, 37F

12/07 14:11, , 38F
還有招喚改那麼多 就是漏掉骷髏.. 本來下版想玩骷髏的
12/07 14:11, 38F

12/07 14:12, , 39F
現在看看還是先玩新技能好了 @@
12/07 14:12, 39F
還有 103 則推文
12/08 13:43, , 143F
所以果然還是GGG不去動而已阿(攤手
12/08 13:43, 143F

12/08 13:43, , 144F
要從原始資料下去做更動 就跟一開始講的一樣 要時間
12/08 13:43, 144F

12/08 13:44, , 145F
不用時間的辦法就是你雷鎚資料庫裡都存50
12/08 13:44, 145F

12/08 13:44, , 146F
拿出來顯示跟計算的時候先*0.6
12/08 13:44, 146F

12/08 13:44, , 147F
這樣就不用一筆一筆改 但是每次資料庫東西拿出來都要
12/08 13:44, 147F

12/08 13:45, , 148F
先判斷哪些東西數值要調 就會影響遊戲順暢度
12/08 13:45, 148F

12/08 13:45, , 149F
玩家不爽吧,打到千血已經變成你的,結果廠商patch讓你剩500
12/08 13:45, 149F

12/08 13:45, , 150F
感覺就是比較不爽
12/08 13:45, 150F

12/08 13:46, , 151F
就好像銀行存款放在那裏突然就一紙公文說四萬變一塊...
12/08 13:46, 151F

12/08 13:47, , 152F
那個也是原因啦 所以前面才會說 要全改維護時間要變長
12/08 13:47, 152F

12/08 13:47, , 153F
了解,GGG的nerf哪次在意玩家感受了XD
12/08 13:47, 153F

12/08 13:47, , 154F
不如不要改 讓那些放不開手 想長留SC的玩家的遊戲體驗
12/08 13:47, 154F

12/08 13:48, , 155F
不要被影響 想玩新聯盟的也不在意有啥legacy 跟我無關
12/08 13:48, 155F

12/08 18:06, , 156F
冰霜之刃跟野性打擊不知有無變。同樣武器,我用衝擊波就好
12/08 18:06, 156F

12/08 18:07, , 157F
用多了。還有,法術像是風暴呼喚,我之前做了一個風暴BUILD
12/08 18:07, 157F

12/08 18:08, , 158F
真心覺得這個技能好難用,同樣雷系,換個電弧,效率又是個
12/08 18:08, 158F

12/08 18:08, , 159F
檔次。至於陷阱,看了他的天賦樹,最多點觸發範圍阿,這樣
12/08 18:08, 159F

12/08 18:09, , 160F
會更好用些,但我也滿希望GGG能夠增加陷阱冷卻之類的天賦,
12/08 18:09, 160F

12/08 18:09, , 161F
不然我陷阱BUILD丟完,又有一段小空窗逃命。
12/08 18:09, 161F

12/08 18:11, , 162F
目前夯夯der火靈、火舌、毒箭、旋風,我支持砍下去,ggg你
12/08 18:11, 162F

12/08 18:11, , 163F
做DER很好XD
12/08 18:11, 163F

12/08 18:12, , 164F
對了還忘記地雷..之前有試做火焰新星地雷BUILD,結果玩到後
12/08 18:12, 164F

12/08 18:13, , 165F
期(地雷相關天賦都點了),同樣裝備我用火圈就輾壓苦手地雷
12/08 18:13, 165F

12/08 18:13, , 166F
,真的滿無言der= =
12/08 18:13, 166F

12/08 18:14, , 167F
沒有冷卻嗎 我沒看天賦樹可是聽說有欸
12/08 18:14, 167F

12/08 18:14, , 168F
只是聽說o'_'o
12/08 18:14, 168F

12/08 18:15, , 169F
我沒有很仔細看,有出冷卻喔@@?
12/08 18:15, 169F

12/08 18:16, , 170F
所以說我只是聽說der沒開來看o'_'o
12/08 18:16, 170F

12/08 18:17, , 171F
charge或cooldown搜看看(′・ω・‵)?
12/08 18:17, 171F

12/08 18:17, , 172F
當然你也可以當我亂說就是 畢竟我只是聽來的o'_'o
12/08 18:17, 172F

12/08 18:33, , 173F
有兩顆,在CI下面血書左上
12/08 18:33, 173F

12/08 19:32, , 174F
有阿...... 只是比較上面一點
12/08 19:32, 174F

12/08 22:04, , 175F
來個地雷投擲吧 操作性會好一些
12/08 22:04, 175F

12/08 23:25, , 176F
想問一下shadow家的那顆冷酷計算 改版後12%進戰傷害改
12/08 23:25, 176F

12/08 23:25, , 177F
成12% attack damage(現在原文是melee) 所以毒弓可吃?
12/08 23:25, 177F

12/08 23:33, , 178F
如果你指的是毒雲 不行 毒雲不是attack
12/08 23:33, 178F

12/08 23:43, , 179F
對 指毒雲 那真可惜 不過不曉得改成腐蝕箭會不會吃
12/08 23:43, 179F

12/09 00:02, , 180F
對了 fatal toxins 那圈125%中毒傷害是不是毒雲不吃XD
12/09 00:02, 180F

12/09 11:02, , 181F
當然不吃阿 毒雲又不是poison 不然幹嘛特別改名lol
12/09 11:02, 181F

12/09 11:02, , 182F
改成腐蝕箭也不會吃啦 就是同一個技能
12/09 11:02, 182F
文章代碼(AID): #1MPGuP_E (PathofExile)
文章代碼(AID): #1MPGuP_E (PathofExile)