[閒聊] 三次收工
任天堂本家的遊戲好像常常是三次收工
就是指打BOSS時,通常只要攻擊到三次就可過關
像是MARIO或是ZELDA基本上都是如此
感覺第一次是讓玩家摸索打法、第二次確定打法、第三次就收工
當然每次的難度會有所增加,但基本打法都不變
現在蠻多遊戲都是這樣設計
想問一下任天堂是最早這樣設計的廠商嗎?
因為我最早意識到這種設計的就是任天堂的遊戲
所以想問問看
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