Re: [M10] Magic 2010 Core Set -Spoiler

看板Magic作者 (嗯)時間16年前 (2009/06/10 18:56), 編輯推噓1(100)
留言1則, 1人參與, 最新討論串9/15 (看更多)
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a 可以選中文(簡體)。 另外是別人整理的資料: 規則變動後,各類型異能/咒語間的評價 Creatures that have a sac ability - Nerfed - E.g. Mogg Fanatic Effects that sacrifice creatures or give creatures a sac ability - Nerfed - E.g. Arcbound Ravager - E.g. Acidic Sliver Effects that allow trading between Power/Toughness - Nerfed - E.g. Morphling - E.g. Crag Puca Effects that save creatures from otherwise lethal combat damage by removing them midcombat - Nerfed - E.g. Unsummon - E.g. Momentary Blink Those creatures cannot both deal their combat damage and still be saved from lethal combat damage Combat Damage assignment in multi-creature combat works like trample (Sorcery-speed) Effects that do damage to (or reduce the toughness of) multiple creatures - Nerfed - E.g. Pyroclasm - E.g. Infest Effects that affect creatures already damaged - Nerfed - E.g. Orzhov Euthanist Effects that removes creatures midcombat - Nerfed - E.g. Unsummon - E.g. Momentary Blink Creatures removed midcombat can no longer 'tank' damage for their friends in multi-creature combat (Instant-speed) Effects that increase a creature's toughness - Buffed - E.g. Righteousness A single creature with a huge toughness can 'tank' the damage for the rest of the team that are behind it. Buffing the toughness of the first creature going to receive damage after your opponent assigns the order can save creatures that would have died under the old rules. Banding - Not confirmed - E.g. Benalish Hero Possible changes, but probably? none that result in a functional change. Effects that give creatures First Strike - (Very Narrowly) Buffed - E.g. Spitting Sliver Creatures with first strike are able to help negate some of the above nerfs in some instances. -- by 作者 - Aaron Forsythe and Mark L. Gottlieb 我瞭解這篇文章很長、很難以消化。這些規則一時之間還不會立刻生效,所以還有很多時 間能夠來實地體驗或討論這些變動。 接下來的幾周中,本網站將會有更多關於這些改變的內容,作者包括了我們的每日專欄作 家與新的裁判專欄。規則專家將在我們的討論區回答規則問題,你也可以向我們的遊戲客 戶服務部門詢問更進一步的答案。 我瞭解以上的某些決定,可能會讓我們忠實而長期的牌手感到不舒服。歷史經驗也提醒了 我們這會發生;十年前的第六版變動時,在某些地方也曾經引發相當數量的負面反映。有 牌手提出責難,認為這遊戲要完蛋了,一切再也回不到從前。但大多數的牌手都冷靜地學 習這些變動,而它們如今幾乎已成為我們的直覺反應。我預期這一波變動也將經歷同樣的 過程。我已準備好要替這些決定辯護,並且能夠以堅定的表情,清明的良心,與幾個月以 來的第一手經驗,來說明這終將讓萬智牌變得更好。 我希望你能認同我的論點,並期待在十年內都不需再作如此幅度的變動。 -- ※ 編輯: promessa 來自: 61.229.85.173 (06/10 19:06)

06/10 20:08, , 1F
良心在哪XD
06/10 20:08, 1F
文章代碼(AID): #1ABv5IKR (Magic)
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文章代碼(AID): #1ABv5IKR (Magic)