Re: [閒聊]Chris Whiteside的新文章

看板GuildWars作者 (DaZe~☆)時間11年前 (2012/11/22 19:03), 編輯推噓11(11018)
留言29則, 13人參與, 最新討論串2/2 (看更多)
幫忙翻譯看看 Greetings Heroes of Tyria, 各位Tyria的英雄們好! Last weekend we released our free Lost Shores mini-expansion, which introduced a new level 80 map, a brand new PvP map, over 400 new items and rewards, as well as The Fractals of the Mists—an infinite dungeon that increases in difficulty the deeper you progress. 上個周末,我們釋出了一個小型的免費資料片 Lost Shores 內容包括了: - 一張新的80級Pve地圖 - 一張全新的PvP地圖 - 超過400項的新物品、新獎勵 -一個全新的地城Fractals of the Mists 可以在這之中進行無盡的挑戰, 且隨著你進度前進,挑戰也會越來越難 We’re very excited about the new content, and from the reactions we have seen, so are many of you. Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal. A lot of players really enjoyed the trailblazing aspect of unveiling the new Southsun Cove map, specifically the feeling of discovery and being part of the land grab. 我們對於這些能放出這些新內容感到非常興奮,並且我們也看到了你們對於這些內容有 大量意見。 玩家們花了巨量的時間在新地城中(For equip grind),對於這個副本的反應 也是非凡的(好與壞)。 眾多玩家真的非常享受這具有開創性的新地圖Southsun Cove, 尤其是在這張新地圖上探索,或者是與地圖上的原生物進行爭奪地盤的過程中。 Having said that, we’re also aware that there were certain aspects of the event that could have worked better than they did, and thanks to your excellent feedback we’ll be working toward strengthening this type of content moving forward. At ArenaNet, we always try to push the boundaries of how we build online worlds, and we thank you for your patience and collaboration as we pioneer into unknown territories. We’ve seen people saying that they really liked the principle of using events to unveil new content, but we need to tighten up the methods by which they are deployed. We take these comments to heart, as it is our goal to always deliver content of the highest quality. 儘管如此,我們也注意到這些內容也許可以用其他手段讓它變得更好,也謝謝你們的絕佳 回饋,我們未來會(依此來)強化類似的內容。 在 ArenaNet 我們總是想把我們建構網路 世界的極限進一步的推進,在同時我們也必須感謝,在我們往未知領域前行時,你們所 展現出的耐心、以及合作。我們看到人們說他們是真心喜歡依照規範在事件中揭露新的內 容,但是我們還是需要對他們所發展出來的各種方式進行一些限制(這段我不確定)。 我們將這些意見銘記在心,因為我們的目標就是要將(客戶所認為的)最高品質帶給他們。 We want to extend a huge “thank you” to all of the players who attended the Lost Shores event over the weekend. We really enjoyed playing with you all and we learned a great deal about the broad spectrum of content we offered. Our sincere thanks for all your feedback and for being part of the journey as we continue to build upon the world of Guild Wars 2. 我們想要更進一步的感謝那些在周末參加the Lost Shores 事件的人們。 我們真的很享 受與你們一同遊玩,與此同時,這也讓我們對於我們釋出的內容有著更為廣泛的認知。 對所有你們提出的回饋意見以及願意與我們一同(持續在建構GW2世界)這件事情,獻上我 們最誠摯的謝意。 We also want take the opportunity to talk a little bit about what we have coming into the game soon from a high-level standpoint, an aperitif if you like before our Thanksgiving celebrations. After the holiday we’ll be doing a number of community Q&As and live community conferences where you can ask us questions and get the down-low on how we are evolving the world of Tyria. 我們也想在這裡藉著這個機會來稍微討論一下,在下一個高等內容釋出之前的一個小活動 (這我也不太會)。在感恩節結束後我們會進行一些社群Q&A 還有一些live的 會議,在這 些會議中你們能問我們各種問題,來了解一些我們(只分享給那些信任者)在建構Tyria時 的各種原則、理念...etc。 Here’s a general rundown of what we are working towards over the upcoming months: 底下給一些比較general的大綱來說明接下來的數個月,我們會進行的改進: Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters. 改造目前的所有舊地城,使他們更平衡、並大改裡面的一些事件等。 Adding new dungeons to the Fractal of the Mists. 給FOTM一些新關卡 Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria. 給Tyria加進一些新物種,改進我們的side kick機制,同時加入更多新的DE和小細節讓你 們去探索。 Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2. 修正並改進目前的內容,依照大部分人的感想。 Building on the Southsun Cove’s persistent content. 建構新PVE地圖的持續性內容。 Adding new Guild content and Guild progression features. 增加公會功能和公會升級後的內容。 Continuing to evolve PvP into an E-sport as outlined here: https://www.guildwars2.com/en/news/structured-pvp-iceberg/ 讓PvP電競化。 Adding brand new content to World vs. World as well as adding new reward progression. 增加全新的內容到WvWvW,同時WvWvW也會有新的獎勵 Continuing to build upon the story and adventures of Guild Wars 2. 持續增加GW2的各種劇情和冒險 So from all of us here at ArenaNet, we hope you have a fantastic holiday and we look forward to seeing and speaking to you all next week—that is if we don ’t see you in-game first! 所以,我們Anet的所有人,都希望你能擁有一個美妙的假日(說的是感恩節,不是螃蟹事 件),並且我們也期待下禮拜和你們的面對面交流,假如我們沒先在遊戲中看到你們的話! -Chris Whiteside, Studio Design Director 名 姓 部門 職位 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 210.61.162.97

11/22 19:20, , 1F
卡在載入畫面的bug不修正前都不打算玩了....
11/22 19:20, 1F

11/22 19:27, , 2F
如果只是想推出新菜單卻不弄好原本的菜色,那只會被罵更兇
11/22 19:27, 2F

11/22 19:29, , 3F
總之先感謝翻譯 :)
11/22 19:29, 3F

11/22 19:55, , 4F
感謝翻譯 雖然有怨言但也每次都有期待 只希望anet不要衝太快
11/22 19:55, 4F

11/22 20:08, , 5F
弄個等級副本卻沒有相關配套 如垮服的組隊頻 隨機組隊
11/22 20:08, 5F

11/22 20:09, , 6F
一些沒跟上的還在低lv的 開始在抱怨難找團
11/22 20:09, 6F

11/22 20:10, , 7F
然後wvw在不增加新裝備 一些熱愛wvw的持續在流失
11/22 20:10, 7F

11/22 20:16, , 8F
推翻譯 辛苦了!
11/22 20:16, 8F

11/22 20:16, , 9F
PVP電競@@!
11/22 20:16, 9F

11/22 20:48, , 10F
電競化<=完蛋了
11/22 20:48, 10F

11/22 21:35, , 11F
推翻譯 辛苦了
11/22 21:35, 11F

11/22 22:14, , 12F
電競化,不會完蛋阿 因為推不起來LOL
11/22 22:14, 12F

11/22 22:14, , 13F
MMO RPG電競可看性太差了
11/22 22:14, 13F

11/22 23:21, , 14F
wvw還有那種有賊可以無限隱身讓你占不了點的.這是?
11/22 23:21, 14F

11/22 23:24, , 15F
電競化不太可能 GW2不像LOL那樣直覺好懂又節奏明快
11/22 23:24, 15F

11/22 23:51, , 16F
這代表他們想搞一個GW2 Dota? 有沒有人想選羅根阿?
11/22 23:51, 16F

11/23 00:06, , 17F
當然要選大男Rytlock
11/23 00:06, 17F

11/23 00:09, , 18F
Destiny's Edge LOL版:上路大男Rytlock 中路AP Zojja
11/23 00:09, 18F

11/23 00:10, , 19F
下路ADC Eir+Sup Logan Caithe當可隱身gank的jungler
11/23 00:10, 19F

11/23 00:17, , 20F
logan在打龍的時候就會說jaina在call我 然後就逃離戰場了
11/23 00:17, 20F

11/23 00:30, , 21F
gw2節奏明快但不好懂阿lol
11/23 00:30, 21F

11/23 06:15, , 22F
GW2電競化可能會比WOW好一些,因為有翻滾跟技能數不多
11/23 06:15, 22F

11/23 06:15, , 23F
但是一樣都會有看頭過低的問題,有看過WOW電競直播就知道
11/23 06:15, 23F

11/23 06:16, , 24F
就算懂遊戲的看了都只有兩邊血條上上下下,更不用說不懂的
11/23 06:16, 24F

11/23 06:16, , 25F
一大堆技能根本不知道發生了什麼事情,我懷疑連實況轉播的人
11/23 06:16, 25F

11/23 06:17, , 26F
都幾乎沒辦法掌握一堆人短時間用了什麼技能造成什麼影響
11/23 06:17, 26F

11/23 06:19, , 27F
沒看頭觀眾就少這時候廠商自然也不想砸錢下去就搞不起來
11/23 06:19, 27F

11/23 06:20, , 28F
想往電競走遊戲本身設計就要去配合可看性
11/23 06:20, 28F

11/23 06:20, , 29F
不然即使像是WOW全盛時期玩家破千萬電競照樣搞不起來
11/23 06:20, 29F
文章代碼(AID): #1GhWPccX (GuildWars)
文章代碼(AID): #1GhWPccX (GuildWars)