Re: [請益]Unity射線包覆在物體內能夠打到collider嗎
※ 引述《fifi82726 ()》之銘言:
: 附圖: http://ppt.cc/ne1G
依照你這個圖看來
已經知道射線的方向了
想要取得這個方向上,離攝影機固定距離上的一個點
用射線投射在球體collider上似乎是overkill
令設線方向V,攝影機位置C,球體半徑R
那你要的點位置P就是:
P = C + R * Normalize(V)
不知我是否有誤解你的意思?
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