[心得] 箭塔武器試算
重新計算這一篇,因為,當時我打這篇時,只有掠3件,因此假設衛哨攻擊皆為普攻,
如今,有了掠5,直接將衛哨進化,然後再做一次完整計算
※ 引述《Dialysis (Chiquitia)》之銘言:
: 針對弓、弩及弩槍的比較,假設差異只在均傷及攻速,那麼,裝備攻速,將如何影響
: 衛哨DPS的排名?
技能都是集束加多重;
弩、弓及弩槍,都取最大可能之DPS去計算
無寵手、物理
裝備攻速 排名
20~32 弓>弩>弩槍
33~54 弩>弓>弩槍
55~58 弓>弩>弩槍
59~77 弩>弓>弩槍
無寵手、物理、彈道修研
裝備攻速 排名
20~32 弓>弩>弩槍
33~77 弩>弓>弩槍
無寵手、火
裝備攻速 排名
20~32 弓>弩>弩槍
33~34 弩>弓>弩槍
35~54 弩>弩槍>弓
55~58 弓>弩>弩槍
59~61 弩>弓>弩槍
62~77 弓>弩>弩槍
無寵手、火、彈道修研
裝備攻速 排名
20~24 弩>弓>弩槍
25~32 弓>弩>弩槍
33~34 弩>弓>弩槍
35~54 弩>弩槍>弓
55~58 弓>弩>弩槍
59~77 弩>弓>弩槍
40%寵手、物理或火
裝備攻速 排名
20~26 弓>弩>弩槍
27~40 弩槍>弓>弩
41~45 弩>弩槍>弓
46~84 弓>弩>弩槍
50%寵手、物理或火
裝備攻速 排名
20~30 弩槍>弓>弩
31~35 弩>弩槍>弓
36~72 弓>弩>弩槍
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小結:1. 無寵手的情況,頂弩槍幾乎是輸家
2. 有寵手下,物技或火技不影響武器的選擇
3. 寵手的攻速影響武器的選擇
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※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.34.118.139
※ 文章網址: http://www.ptt.cc/bbs/DIABLO/M.1402994117.A.11B.html
推
06/17 16:36, , 1F
06/17 16:36, 1F
推
06/17 16:36, , 2F
06/17 16:36, 2F
推
06/17 16:39, , 3F
06/17 16:39, 3F
對了,本文有將戰寵的DPS算進去
→
06/17 16:40, , 4F
06/17 16:40, 4F
推
06/17 16:40, , 5F
06/17 16:40, 5F
推
06/17 16:41, , 6F
06/17 16:41, 6F
標準答案:lulanee計算器
簡單心法:剛好過攻速門檻 > 武器帳面DPS
你有辦法將弩弄到剛好過門檻的話,2650的弩搞不好不會輸2800的弓
推
06/17 16:42, , 7F
06/17 16:42, 7F
→
06/17 16:43, , 8F
06/17 16:43, 8F
嗯,這其實很重要,因為,有時候前2兩名差異其實不大,
不過,本文的重點在簡單結論,
針對個別武器的選擇,若真的很在意那一點差距,還是用計算器較好。
→
06/17 16:43, , 9F
06/17 16:43, 9F
推
06/17 16:44, , 10F
06/17 16:44, 10F
→
06/17 16:44, , 11F
06/17 16:44, 11F
那結論更沒問題,因為武器勝出的攻速切點,一定都是剛好跳過門檻開始起算....
→
06/17 16:46, , 12F
06/17 16:46, 12F
※ 編輯: Dialysis (114.34.118.139), 06/17/2014 16:47:44
推
06/17 16:51, , 13F
06/17 16:51, 13F
→
06/17 16:52, , 14F
06/17 16:52, 14F
→
06/17 16:53, , 15F
06/17 16:53, 15F
推
06/17 16:54, , 16F
06/17 16:54, 16F
→
06/17 16:55, , 17F
06/17 16:55, 17F
推
06/17 17:00, , 18F
06/17 17:00, 18F
→
06/17 17:07, , 19F
06/17 17:07, 19F
推
06/17 17:07, , 20F
06/17 17:07, 20F
→
06/17 17:08, , 21F
06/17 17:08, 21F
推
06/17 17:08, , 22F
06/17 17:08, 22F
→
06/17 17:11, , 23F
06/17 17:11, 23F
推
06/17 17:12, , 24F
06/17 17:12, 24F
→
06/17 17:12, , 25F
06/17 17:12, 25F
→
06/17 17:12, , 26F
06/17 17:12, 26F
推
06/17 17:16, , 27F
06/17 17:16, 27F
推
06/17 17:18, , 28F
06/17 17:18, 28F
→
06/17 17:18, , 29F
06/17 17:18, 29F
→
06/17 17:28, , 30F
06/17 17:28, 30F
推
06/17 17:33, , 31F
06/17 17:33, 31F
推
06/17 17:34, , 32F
06/17 17:34, 32F
推
06/17 17:41, , 33F
06/17 17:41, 33F
推
06/17 17:49, , 34F
06/17 17:49, 34F
推
06/17 17:49, , 35F
06/17 17:49, 35F
→
06/17 17:51, , 36F
06/17 17:51, 36F
推
06/17 17:52, , 37F
06/17 17:52, 37F
→
06/17 17:52, , 38F
06/17 17:52, 38F
→
06/17 17:52, , 39F
06/17 17:52, 39F
推
06/17 17:53, , 40F
06/17 17:53, 40F
→
06/17 17:53, , 41F
06/17 17:53, 41F
→
06/17 17:53, , 42F
06/17 17:53, 42F
→
06/17 17:54, , 43F
06/17 17:54, 43F
推
06/17 17:54, , 44F
06/17 17:54, 44F
→
06/17 17:54, , 45F
06/17 17:54, 45F
→
06/17 17:55, , 46F
06/17 17:55, 46F
→
06/17 17:55, , 47F
06/17 17:55, 47F
→
06/17 17:55, , 48F
06/17 17:55, 48F
→
06/17 17:56, , 49F
06/17 17:56, 49F
→
06/17 17:56, , 50F
06/17 17:56, 50F
→
06/17 17:56, , 51F
06/17 17:56, 51F
→
06/17 17:56, , 52F
06/17 17:56, 52F
→
06/17 17:57, , 53F
06/17 17:57, 53F
→
06/17 17:58, , 54F
06/17 17:58, 54F
→
06/17 17:59, , 55F
06/17 17:59, 55F
推
06/17 18:00, , 56F
06/17 18:00, 56F
推
06/17 18:09, , 57F
06/17 18:09, 57F
→
06/17 18:10, , 58F
06/17 18:10, 58F
→
06/17 18:10, , 59F
06/17 18:10, 59F
→
06/17 18:37, , 60F
06/17 18:37, 60F
→
06/17 18:39, , 61F
06/17 18:39, 61F
推
06/17 18:46, , 62F
06/17 18:46, 62F
→
06/17 18:47, , 63F
06/17 18:47, 63F
推
06/17 19:02, , 64F
06/17 19:02, 64F
→
06/17 19:02, , 65F
06/17 19:02, 65F
推
06/17 19:50, , 66F
06/17 19:50, 66F
→
06/17 19:51, , 67F
06/17 19:51, 67F
彈道修研就是所有的導彈(DH身上發出的除外)傷害直接乘2,
因此,比如物集束的流星雨,本來400%的導彈傷,就會變800%。
但每一組同時發出的導彈,都只能各擊中一名對象,
因此,針對單體傷害,只能算一發導彈。
我自己的HC物DH,放了3個防禦被動,最後一個增傷被動,
算過所有的選項,就是彈道修研的增傷效益最大。
推
06/17 20:09, , 68F
06/17 20:09, 68F
※ 編輯: Dialysis (36.231.252.188), 06/17/2014 20:27:54
推
06/17 20:49, , 69F
06/17 20:49, 69F
推
06/17 21:20, , 70F
06/17 21:20, 70F
推
06/17 21:22, , 71F
06/17 21:22, 71F
→
06/17 21:49, , 72F
06/17 21:49, 72F
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