Re: [閒聊] 聖火降魔錄手遊上架已回收
雖然FEH已經和諧很多了
但這系統比起其他戰旗手遊好像還是硬派許多?
1. 角色死亡(撤退)則該場拿不到經驗
(也就是辛苦補了整場 一不小心被戳死就什麼經驗都沒了)
2. 敵人等級過低拿不到經驗
3. 經驗值道具(至少目前)超稀有
等於逼玩家打難關練等 還得小心不能死...
也因為這樣把新角從低等練上來變的很有遊戲性(?)啦
但我猜以後還是會改吧?
畢竟手遊太農是會被嫌的
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 123.193.216.175
※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1486386083.A.94D.html
→
02/06 21:05, , 1F
02/06 21:05, 1F
推
02/06 21:05, , 2F
02/06 21:05, 2F
→
02/06 21:05, , 3F
02/06 21:05, 3F
→
02/06 21:05, , 4F
02/06 21:05, 4F
→
02/06 21:06, , 5F
02/06 21:06, 5F
推
02/06 21:06, , 6F
02/06 21:06, 6F
推
02/06 21:07, , 7F
02/06 21:07, 7F
→
02/06 21:07, , 8F
02/06 21:07, 8F
→
02/06 21:07, , 9F
02/06 21:07, 9F
GBF就不用說了
這款跟FGO在差度的差異:
FGO: 天花板高 但你可以選擇不農
FEH: 要戰力增強就得農(但比起FGO較無作業感) 但天花板低
大概是這樣吧
※ 編輯: attacksoil (123.193.216.175), 02/06/2017 21:09:51
→
02/06 21:10, , 10F
02/06 21:10, 10F
→
02/06 21:10, , 11F
02/06 21:10, 11F
→
02/06 21:10, , 12F
02/06 21:10, 12F
→
02/06 21:11, , 13F
02/06 21:11, 13F
→
02/06 21:11, , 14F
02/06 21:11, 14F
→
02/06 21:12, , 15F
02/06 21:12, 15F
→
02/06 21:12, , 16F
02/06 21:12, 16F
推
02/06 21:12, , 17F
02/06 21:12, 17F
推
02/06 21:13, , 18F
02/06 21:13, 18F
→
02/06 21:13, , 19F
02/06 21:13, 19F
推
02/06 21:13, , 20F
02/06 21:13, 20F
→
02/06 21:13, , 21F
02/06 21:13, 21F
→
02/06 21:13, , 22F
02/06 21:13, 22F
推
02/06 21:16, , 23F
02/06 21:16, 23F
推
02/06 21:16, , 24F
02/06 21:16, 24F
推
02/06 21:17, , 25F
02/06 21:17, 25F
→
02/06 21:18, , 26F
02/06 21:18, 26F
推
02/06 21:20, , 27F
02/06 21:20, 27F
推
02/06 21:26, , 28F
02/06 21:26, 28F
→
02/06 21:34, , 29F
02/06 21:34, 29F
→
02/06 21:35, , 30F
02/06 21:35, 30F
推
02/06 21:38, , 31F
02/06 21:38, 31F
→
02/06 21:42, , 32F
02/06 21:42, 32F
→
02/06 21:43, , 33F
02/06 21:43, 33F
討論串 (同標題文章)