Re: [心得] 馬雅曆法 部落和預言擴充 介紹+規則下載

看板BoardGame作者 (セリス)時間12年前 (2013/12/27 00:26), 編輯推噓6(600)
留言6則, 5人參與, 最新討論串3/3 (看更多)
今天試跑了第一次,難度增加很多,尤其是預言會讓既定路線變得很難執行 本來想到板上看有沒有人開始討論玩法了 沒想到 10 月多之後就沒有關於擴充的新文章了 以下修正一下每個部落正確的能力 AH CHUY KAK: : The 2 (or more) workers must be placed on gears. The Starting Player Space : and the Quick Action Spaces are not on gears and do not count. When you pick : up the 1 worker, you have the same choices as you would on a pick up turn: : use the corresponding action, use a lower-numbered action by paying corn, or : do nothing. : 要執行這個效果,一定要兩個工人擺放在齒輪上。起始玩家的位置和快速行動格並不算是 : 齒輪上。你再拿起一個工人的時候,就像是你選擇拔工人的回合一樣:使用上面的效果, : 如果你要回朔執行就要支付額外的玉米,或是也可以選擇人拔起來完全不執行任何動作。 : (原來如此,友善很多。不過當起始還是最快生滿六個工人的部落。) 能力如同所述。放置兩個以上的工人到齒輪上時,可以選擇拿下另一個工人並執行其行動 AHAU CHAMAHEZ: : This can be used cumulatively with the level-1 theology technology to place a : crystal skull 2 spaces ahead in Chichen Itza (for 1 corn). You can use this : ability even if the action ahead is "perform any action". For example, on : Tikal 5, you can pay 1 corn to use action space 6, which lets you choose any : Tikal action for no additional cost. : 這個能力是可以和神學(藍色)科技1疊加的。如果你同時用了兩個,你是可以在藍色齒輪 : 上跳過兩格來執行能力的。(blah blah blah) 每回合一次,拿下工人時,可以支付 1 份玉米讓該工人執行該齒輪下一格的行動。 AHMAKIQ: : This ability breaks the rule that requires you to either place or pick up : workers every turn. : 這個能力打破了每回合一定要擺或拿的規則 你可以選擇該回合不放置也不拿下工人,並獲得 2 份玉米 BACAB: : Your ability to begin each turn with at least 2 corn is not begging. It does : not make you move down 1 step in a temple. Begging so that you can start with : 4 corn is begging and does cause you to move down 1 step in a temple. : 每回合起始補到2玉米是能力而非乞討,所以不會讓你的神廟下降。如果你選擇乞討的話 : ,則是補到4玉米並退一格神廟。 如同所述。每回合開始時補到 2 玉米,乞討時補到 4 玉米 BALAM: : Note that you gain 1 corn total, not 1 corn for each step back. You may use : the 1 corn you gained to pay costs associated with the action. You can even : use this ability on a "perform any one action on this gear" space. For example, : on Yaxchilan 6 or 7, you can perform a lower-numbered action and gain 1 corn : instead of performing the lower-numbered action for free. : 你每次回朔最多得到一個玉米,而非回朔越多拿越多玉米。你可以用這回朔一格的玉米來 : 支付你回朔的花費。你在「執行該齒輪上任意一格」的時候也可以用這個能力。舉例來說 : ,當你在執行Yaxchilan 6 or 7時,你可以免費執行較低的格子並得到1個玉米。 BALAM 的正確能力如下: 當你拿下工人時,你可以執行任意較低的格子,並獲得 1 玉米(回朔不花費任何玉米) CIT-BOLON-TUM: : For example, to place 1 worker on action space 5, you pay 3 corn. To place 2 : workers on two action spaces with a cost of 5, you could pay 3 for the first : and 5+1 for the second or 5 for the first and 3+1 for the second – either way, : it is 9 corn. When your worker is pushed onto this extra action space (8 on : most gears, 11 on Chichen Itza) it is not yet pushed off the gears. For : example, if you have a worker on Palenque 6, a player may use the time-speeding : privilege and move your worker up to Palenque 8. If your worker is on Palenque : 8, the next turn of the gears will push your worker off. : (blah) : 放工人的時候,選一個工人少付兩份玉米,而不是每個工人都少付兩份玉米。你被擠死掉 : 的位置是在9,而不是8。所以別人看到你站在6一樣可以加速。 : (那個誰啊?YUMKAAX嗎?你是不是被打臉了?) CIT-BOLON-TUM 並不是選一個工人少付兩份玉米。其正確能力如下: 每回合一次,當你放置工人到齒輪上時,可以改為花費 3 玉米而不是齒輪上的 cost。 (放置多個工人的額外 cost 另計) HURACAN: : You can also pay to use lower-numbered action spaces on either gear. For : example, on Palenque 4, you can pay 1 corn to perform action 3 on Yaxchilan : or Palenque. : (感覺按照公開的資訊沒什麼讓人誤會的部分,就不翻了) Tikal & Uxmal 視為同一個齒輪 Yaxchilan & Palenque 視為同一個齒輪 ITZAMNÀ: : It costs you 1 block to go from first to second level and 2 blocks to go from : second to third. When you advance above third level in any technology you can : take the level-4 bonus of any one of the four technologies. So if you were at : level 3 in agriculture, you could pay 1 block to get a crystal skull, even if : you had advanced 0 levels in theology. : 升級1→2只要一個資源,升級2→3只要兩個資源。如果你把一個科技生滿了,你可以執行 : 所有科技的第四格bonus。舉例來說,你有個科技滿三格,就算你神學科技一格也沒提升, : 你照樣可以用提升科技拿水晶骷髏。 : (幹…我不知道該怎麼吐槽了。這應該是最強的了。) 能力如同所述。 IXTAB: : Take your starting wealth bonuses first, then move down 1 step in one temple. : 先選好你的起始板塊再決定要退哪格神廟。 : (退神廟給好料,不知道好料是啥?我猜是玉米。) 起始財富板塊可保留 3 塊,但必須退後 1 格神廟 VACUB-CAQUIX: : You choose 1 space on 1 gear to treat as "occupied" and all pieces you place on : that gear this turn may skip over that space. : 可以理解為: : 首先先選擇一個格子放虛擬工人,然後在擺人,擺完人把剛剛的虛擬工人拔掉。 如同所述。放置工人之前,可以選擇放一個虛擬工人在任意一個齒輪上,然後才進入 放置工人階段。 XAMAN EK: : You can use this ability any time during your turn. So you can use it before : you pay costs associated with actions or before you pay for putting workers on : the gears. Note that you cannot use this ability when you feed workers at the : end of a Food Day because that happens after your turn (and after everyone : else's). Plan ahead. : 你在回合中隨時可以用掉這個能力,但是你不能用這個能力來支付Food day的食物,因為 : Food Day是在你的回合結束後才發生的。 每回合一次,在回合任意時候可以將 1 個資源換成玉米 YALUK: : The cost is always 1 extra corn. If you are under the effect of the Hunger : prophecy, your workers require 4 corn instead of 3. To find out how these : effects interact with farms, see the Farms section on this page. : 小圖片有寫,附註規則也另外有寫,總之起始五個工人,每個工人要餵三份食物。 : (算是不錯的效果吧!) 如同所述。 YUMKAAX: : To calculate costs for placing multiple workers, you use the table on your : Tribe Tile instead the table on your player board. The costs of the action : spaces on the game board remain the same. : (我覺得沒什麼理解錯誤的問題,就不翻了,效果果真很爛) 如同所述。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.45.186.174 ※ 編輯: streamaway 來自: 114.45.186.174 (12/27 00:27)

12/27 00:28, , 1F
推一個!可是對這遊戲沒愛
12/27 00:28, 1F

12/27 16:43, , 2F
因為其實我還沒買 ㄎㄎ
12/27 16:43, 2F

12/27 20:23, , 3F
BGG上有討論最佳3與最差3個部落,有興趣可以上BGG看看
12/27 20:23, 3F

12/27 21:15, , 4F
做的這麼不平衡 應該有最佳的(ex建築流)
12/27 21:15, 4F

12/27 22:06, , 5F
還沒買+1 有最佳解讓我消火不少 orz
12/27 22:06, 5F

12/28 01:44, , 6F
加了擴充,就算有最佳解也要求解很久,部落加預言變數變多
12/28 01:44, 6F
文章代碼(AID): #1Il5Yei5 (BoardGame)
討論串 (同標題文章)
文章代碼(AID): #1Il5Yei5 (BoardGame)