Re: [心得] 馬雅曆法 部落和預言擴充 介紹+規則下載
連結附的規則翻得有點怪怪的。我自己重翻一次。
AH CHUY KAK:
The 2 (or more) workers must be placed on gears. The Starting Player Space
and the Quick Action Spaces are not on gears and do not count. When you pick
up the 1 worker, you have the same choices as you would on a pick up turn:
use the corresponding action, use a lower-numbered action by paying corn, or
do nothing.
要執行這個效果,一定要兩個工人擺放在齒輪上。起始玩家的位置和快速行動格並不算是
齒輪上。你再拿起一個工人的時候,就像是你選擇拔工人的回合一樣:使用上面的效果,
如果你要回朔執行就要支付額外的玉米,或是也可以選擇人拔起來完全不執行任何動作。
(原來如此,友善很多。不過當起始還是最快生滿六個工人的部落。)
AHAU CHAMAHEZ:
This can be used cumulatively with the level-1 theology technology to place a
crystal skull 2 spaces ahead in Chichen Itza (for 1 corn). You can use this
ability even if the action ahead is "perform any action". For example, on
Tikal 5, you can pay 1 corn to use action space 6, which lets you choose any
Tikal action for no additional cost.
這個能力是可以和神學(藍色)科技1疊加的。如果你同時用了兩個,你是可以在藍色齒輪
上跳過兩格來執行能力的。(blah blah blah)
(這樣我們要VACUB-CAQUIX幹嘛啊?完全打臉啊= =)
(與其放的時候跳一格執行,我寧可執行的時候跳一格執行,何況這個能力看起來好像可
以用了再用?不過也可能一回合只能用一次,要看到板塊才知道)
AHMAKIQ:
This ability breaks the rule that requires you to either place or pick up
workers every turn.
這個能力打破了每回合一定要擺或拿的規則
BACAB:
Your ability to begin each turn with at least 2 corn is not begging. It does
not make you move down 1 step in a temple. Begging so that you can start with
4 corn is begging and does cause you to move down 1 step in a temple.
每回合起始補到2玉米是能力而非乞討,所以不會讓你的神廟下降。如果你選擇乞討的話
,則是補到4玉米並退一格神廟。
(按照補充規則推得,每回合自動幫你補到至少兩份玉米,有點微妙。我猜搭配快速行動
格應該會有點好用。不過看了後面的規則以後,不曉得這邊為什麼沒有特別解釋Food Day
。不過,根據後文,應該不是花完立刻補,是每個回合開始的時候補到2)
BALAM:
Note that you gain 1 corn total, not 1 corn for each step back. You may use
the 1 corn you gained to pay costs associated with the action. You can even
use this ability on a "perform any one action on this gear" space. For example,
on Yaxchilan 6 or 7, you can perform a lower-numbered action and gain 1 corn
instead of performing the lower-numbered action for free.
你每次回朔最多得到一個玉米,而非回朔越多拿越多玉米。你可以用這回朔一格的玉米來
支付你回朔的花費。你在「執行該齒輪上任意一格」的時候也可以用這個能力。舉例來說
,當你在執行Yaxchilan 6 or 7時,你可以免費執行較低的格子並得到1個玉米。
(已經修正,感謝manlike)
(免費回朔一格,恩……)
CIT-BOLON-TUM:
For example, to place 1 worker on action space 5, you pay 3 corn. To place 2
workers on two action spaces with a cost of 5, you could pay 3 for the first
and 5+1 for the second or 5 for the first and 3+1 for the second – either way,
it is 9 corn. When your worker is pushed onto this extra action space (8 on
most gears, 11 on Chichen Itza) it is not yet pushed off the gears. For
example, if you have a worker on Palenque 6, a player may use the time-speeding
privilege and move your worker up to Palenque 8. If your worker is on Palenque
8, the next turn of the gears will push your worker off.
(blah)
放工人的時候,選一個工人少付兩份玉米,而不是每個工人都少付兩份玉米。你被擠死掉
的位置是在9,而不是8。所以別人看到你站在6一樣可以加速。
(那個誰啊?YUMKAAX嗎?你是不是被打臉了?)
HURACAN:
You can also pay to use lower-numbered action spaces on either gear. For
example, on Palenque 4, you can pay 1 corn to perform action 3 on Yaxchilan
or Palenque.
(感覺按照公開的資訊沒什麼讓人誤會的部分,就不翻了)
ITZAMNÀ:
It costs you 1 block to go from first to second level and 2 blocks to go from
second to third. When you advance above third level in any technology you can
take the level-4 bonus of any one of the four technologies. So if you were at
level 3 in agriculture, you could pay 1 block to get a crystal skull, even if
you had advanced 0 levels in theology.
升級1→2只要一個資源,升級2→3只要兩個資源。如果你把一個科技生滿了,你可以執行
所有科技的第四格bonus。舉例來說,你有個科技滿三格,就算你神學科技一格也沒提升,
你照樣可以用提升科技拿水晶骷髏。
(幹…我不知道該怎麼吐槽了。這應該是最強的了。)
IXTAB:
Take your starting wealth bonuses first, then move down 1 step in one temple.
先選好你的起始板塊再決定要退哪格神廟。
(退神廟給好料,不知道好料是啥?我猜是玉米。)
VACUB-CAQUIX:
You choose 1 space on 1 gear to treat as "occupied" and all pieces you place on
that gear this turn may skip over that space.
可以理解為:
首先先選擇一個格子放虛擬工人,然後在擺人,擺完人把剛剛的虛擬工人拔掉。
XAMAN EK:
You can use this ability any time during your turn. So you can use it before
you pay costs associated with actions or before you pay for putting workers on
the gears. Note that you cannot use this ability when you feed workers at the
end of a Food Day because that happens after your turn (and after everyone
else's). Plan ahead.
你在回合中隨時可以用掉這個能力,但是你不能用這個能力來支付Food day的食物,因為
Food Day是在你的回合結束後才發生的。
YALUK:
The cost is always 1 extra corn. If you are under the effect of the Hunger
prophecy, your workers require 4 corn instead of 3. To find out how these
effects interact with farms, see the Farms section on this page.
小圖片有寫,附註規則也另外有寫,總之起始五個工人,每個工人要餵三份食物。
(算是不錯的效果吧!)
YUMKAAX:
To calculate costs for placing multiple workers, you use the table on your
Tribe Tile instead the table on your player board. The costs of the action
spaces on the game board remain the same.
(我覺得沒什麼理解錯誤的問題,就不翻了,效果果真很爛)
--
by CVT Chichen Itza 0 ██▌ ◢█◣ ◢█████◣
████ ◢███ █◢◣█◢◣█
█████∥/ ◢███◤ █ █ █
█████ ◢█◣█◤ █◥◤█◥◤█
████ █◎█◤ ◣█████◢
好加速,不衝嗎? \▁███X4◣█◢ X1 ▉▉▉▉ X1
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 1.163.151.202
推
10/18 21:13, , 1F
10/18 21:13, 1F
→
10/18 21:13, , 2F
10/18 21:13, 2F
→
10/18 21:16, , 3F
10/18 21:16, 3F
→
10/18 21:24, , 4F
10/18 21:24, 4F
→
10/18 21:26, , 5F
10/18 21:26, 5F
真的耶!所以可以7拿6,6拿5,這樣就拿兩份玉米做5嗎?
如果他上面講的是:
When you perform the lower-numbered action spaces on the gear, you gain 1 corn.
那應該就可以。
我覺得就算是回朔越多格拿越多玉米也還好。
用這個打祭祀流使用上還滿妙的。Yaxchilan 5和7說不定7比較好。
如果按照上面所講的,其實沒到那麼爛。
你在擺5的時候就不會虧那些玉米了,對於玉米流其實有點強大。
→
10/18 21:34, , 6F
10/18 21:34, 6F
我猜最佳解應該是:
先單衝玉米路線,然後刷黃金交易。
然後點滿建築科技爽爽蓋。
另一種可能路線就是:
單衝建築路線刷黃金交易爽爽蓋。
或是:
單衝玉米科技刷水晶骷髏爽爽放。
而且,有了這個bonus,根本沒有人神廟爬得贏他。
他只要挑個科技攻略以後,神廟爽爽爬沒人擋得住。
總之,拿了這個部落就再也不用去走資源科技了 ㄎㄎ
※ 編輯: CVT 來自: 1.163.151.202 (10/18 22:00)
→
10/18 21:39, , 7F
10/18 21:39, 7F
AH CHUY KAK在目前看到的規範下,應該是不當起使玩家就不會到超強了。
→
10/18 21:41, , 8F
10/18 21:41, 8F
AHAU CHAMAHEZ要看最後怎麼寫,
如果只能用一次的話就還好,每次拿人都可以用就真的無敵了。
→
10/18 21:46, , 9F
10/18 21:46, 9F
(幫你修錯字XD)
YUMKAAX真的很爛;BACAB其實不一定,但要用的好很難;BALAM很微妙,但不強。
CIT-BOLON-TUM我覺得還滿有潛力的,
他可以擺別人不能擺的格子,當尾家就不會有被卡滿的困擾。
前期優勢普通,到後期優勢轉強。
我覺得Bacabu要補到3分,乞討會變6份,這樣對照其他組才有正常的感覺。
BALAM應該要改成每回朔一格補1.5份玉米,餘數無條件捨去。這樣才有比較平衡一點。
YUMKAAX我憑空猜想,應該要改成這張表比較適合:
1 -1 (-1)
2 -1 (+0)
3 0 (+1)
4 3 (+3)
5 8 (+5)
6 15 (+6)
-1就是拿一份玉米的意思。
※ 編輯: CVT 來自: 1.163.151.202 (10/18 22:25)
→
10/18 23:37, , 10F
10/18 23:37, 10F
→
10/18 23:40, , 11F
10/18 23:40, 11F
→
10/18 23:41, , 12F
10/18 23:41, 12F
→
10/18 23:43, , 13F
10/18 23:43, 13F
→
10/18 23:44, , 14F
10/18 23:44, 14F
→
10/18 23:44, , 15F
10/18 23:44, 15F
→
10/18 23:49, , 16F
10/18 23:49, 16F
推
10/19 02:26, , 17F
10/19 02:26, 17F
討論串 (同標題文章)
以下文章回應了本文:
完整討論串 (本文為第 2 之 3 篇):